示例#1
0
    void colocarObjetos()
    {
        Vector3 pos = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.1f, Camera.main.nearClipPlane));

        Disparador.SetPosition(new Vector3(pos.x, pos.y, 0));

        pos = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0f, Camera.main.nearClipPlane));
        deadZone.SetPosition(new Vector3(pos.x, pos.y, 0));
        deadZone.SetScale(new Vector3(50, 0.2f, 0.2f));

        GameObject muroIzquierdo = Instantiate(muro);

        pos = Camera.main.ViewportToWorldPoint(new Vector3(-0.01f, 0, Camera.main.nearClipPlane));
        muroIzquierdo.transform.position   = new Vector3(pos.x, pos.y, 0);
        muroIzquierdo.transform.localScale = new Vector3(-0.1f, 50, 3);

        GameObject muroDerecho = Instantiate(muro);

        pos = Camera.main.ViewportToWorldPoint(new Vector3(1.01f, 0, Camera.main.nearClipPlane));
        muroDerecho.transform.position   = new Vector3(pos.x, pos.y, 0);
        muroDerecho.transform.localScale = new Vector3(-0.1f, 50, 3);

        GameObject muroArriba = Instantiate(muro);

        pos = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 1, Camera.main.nearClipPlane));
        muroArriba.transform.position   = new Vector3(pos.x, pos.y, 0);
        muroArriba.transform.localScale = new Vector3(50, 2f, 3);
    }
示例#2
0
    void colocarObjetos()
    {
        //Sprite
        Vector3 pos = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, Camera.main.nearClipPlane));

        spriteField.transform.position = new Vector3(pos.x, pos.y, 0);
        backGround.transform.position  = spriteField.transform.position;

        //Gamefield
        Renderer rend = spriteField.GetComponent <Renderer>();                               //Cogemos bounds del sprite

        gameField.transform.position = new Vector3(rend.bounds.min.x, rend.bounds.max.y, 0); //Esquina sup izq

        //Deadzone
        deadZone.SetPosition(new Vector3(rend.bounds.center.x, rend.bounds.min.y, 0));
        deadZone.SetScale(new Vector3(50, 0.2f, 0.2f));

        //M-Izq
        muroIzquierdo.transform.position   = new Vector3(rend.bounds.min.x, rend.bounds.center.y, 0);
        muroIzquierdo.transform.localScale = new Vector3(0.1f, 50, 10);

        //M-dch
        muroDerecho.transform.position   = new Vector3(rend.bounds.max.x, rend.bounds.center.y, 0);
        muroDerecho.transform.localScale = new Vector3(0.1f, 50, 10);

        //M-top
        muroArriba.transform.position   = new Vector3(rend.bounds.center.x, rend.bounds.max.y, 0);
        muroArriba.transform.localScale = new Vector3(50, 0.1f, 10);

        //Disparador
        if (Disparador != null)
        {
            Disparador.SetPosition(new Vector3(Disparador.transform.position.x, rend.bounds.min.y + 0.5f, 0));
        }
    }