public E2_DeadState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, DeadState_SO stateData, Enemy2 enemy) : base(entity, stateMachine, animBoolName, stateData) { this.enemy = enemy; }
public DeadState(Entity entity, FiniteStateMachine stateMachine, string animBoolName, DeadState_SO stateData) : base(entity, stateMachine, animBoolName) { this.stateData = stateData; }