public void Start_DropsHoldable() { _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); _deadActionState.Start(); Assert.IsTrue(_heldItem.DropHoldableCalled); }
public void Start_DisablesStaminaRegenForDeadReason() { _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); _deadActionState.Start(); Assert.IsFalse(_stamina.SetStaminaChangeEnabledResult); Assert.AreEqual(ELockStaminaReason.Dead, _stamina.SetStaminaChangeEnabledReason); }
public void AfterTest() { _deadActionState = null; _heldItem = null; _stamina = null; _playerBinder = null; GameModeComponent.RegisteredGameMode = null; }
public void Start_SendsEnterEventToOwner() { _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); var eventSpy = new UnityTestMessageHandleResponseObject <EnterDeadActionStateMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <EnterDeadActionStateMessage>(_playerBinder.gameObject, eventSpy.OnResponse); _deadActionState.Start(); Assert.IsTrue(eventSpy.ActionCalled); UnityMessageEventFunctions.UnregisterActionWithDispatcher(_playerBinder.gameObject, handle); }
public void Update_ConditionsNotComplete_DoesNotFireRequestRespawnEventToGameMode() { _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); var eventSpy = new UnityTestMessageHandleResponseObject <RequestRespawnMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <RequestRespawnMessage>(GameModeComponent.RegisteredGameMode.gameObject, eventSpy.OnResponse); _deadActionState.Start(); _deadActionState.Update(1.0f); Assert.IsFalse(eventSpy.ActionCalled); UnityMessageEventFunctions.UnregisterActionWithDispatcher(GameModeComponent.RegisteredGameMode.gameObject, handle); }
public void Update_ConditionsCompleteCannotRespawn_DoesNotFireRequestRespawnEventToGameMode() { _params.CanRespawn = false; _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); var eventSpy = new UnityTestMessageHandleResponseObject <RequestRespawnMessage>(); var handle = UnityMessageEventFunctions.RegisterActionWithDispatcher <RequestRespawnMessage>(GameModeComponent.RegisteredGameMode.gameObject, eventSpy.OnResponse); _deadActionState.Start(); _playerBinder.RegisteredHandlers[0].HandleButtonInput(_deadActionState.ValidProgressingInputs[0], true); _deadActionState.Update(1.0f); Assert.IsFalse(eventSpy.ActionCalled); UnityMessageEventFunctions.UnregisterActionWithDispatcher(GameModeComponent.RegisteredGameMode.gameObject, handle); }
public void EnterState_IdIsDeadActionState() { _deadActionState = new DeadActionState(new ActionStateInfo(_playerBinder.gameObject), _params); Assert.AreEqual(EActionStateId.Dead, _deadActionState.ActionStateId); }