private void Awake() { var material = GetComponent <Renderer>().material; var texture = DdsTextureLoader.LoadTexture(ddsPath); material.SetTexture("_MainTex", texture); }
private Texture2D LoadDds(int imageIndex) { var externalReferenceSolver = data.GetExternalReferenceSolver(); using (var stream = data.gltf.OpenImageFile(imageIndex, externalReferenceSolver)) { return(DdsTextureLoader.LoadTexture(stream)); } }