// Use this for initialization void Start() { m_GuiTexture = iTween.CameraFadeAdd(); m_GuiTexture.layer = LayerMask.NameToLayer("UILayer"); DontDestroyOnLoad(m_GuiTexture); m_GuiTexture.active = false; m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; //Debug.Log("Start SceneManager."); cShareData = new DcShareData(); }
// Use this for initialization void Start() { m_GuiTexture = iTween.CameraFadeAdd (); m_GuiTexture.layer = LayerMask.NameToLayer ("UILayer"); DontDestroyOnLoad (m_GuiTexture); m_GuiTexture.active = false; m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager; //Debug.Log("Start SceneManager."); cShareData = new DcShareData(); }