// Use this for initialization
    void Start()
    {
        m_GuiTexture       = iTween.CameraFadeAdd();
        m_GuiTexture.layer = LayerMask.NameToLayer("UILayer");
        DontDestroyOnLoad(m_GuiTexture);
        m_GuiTexture.active = false;

        m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager;
        //Debug.Log("Start SceneManager.");
        cShareData = new DcShareData();
    }
    // Use this for initialization
    void Start()
    {
        m_GuiTexture = iTween.CameraFadeAdd ();
        m_GuiTexture.layer = LayerMask.NameToLayer ("UILayer");
        DontDestroyOnLoad (m_GuiTexture);
        m_GuiTexture.active = false;

        m_UIMgr = Singlton.getInstance("NvCommonUIManager") as NvCommonUIManager;
        //Debug.Log("Start SceneManager.");
        cShareData = new DcShareData();
    }