private void CreateDbgRenderMesh() { Shader shader = Shader.Find("Diffuse"); Material m = new Material(shader); m_goDbg = m_dbgRenderMesh.CreateGameObject("DbgRenderMesh", m); m_goDbg.layer = LayerMask.NameToLayer("Ground"); m_dbgRenderMesh.Clear(); }
void Start() { if (Debugrendermeshmaterial == null) { Shader vertexColor = Shader.Find("Mobile/Particles/Alpha Blended"); Debugrendermeshmaterial = new Material(vertexColor); } Dbgrendermesh.CreateGameObject("Dbg Render Mesh", Debugrendermeshmaterial); }
void Start() { // if (Debugrendermeshmaterial == null) // { // Shader vertexColor = Shader.Find(""); // Debugrendermeshmaterial = new Material(vertexColor); // } // Dbgrendermesh.CreateGameObject("Dbg Render Mesh", null); }
public void Start() { if (m_DebugRenderMeshMaterial == null) { Shader vertexColor = Shader.Find("Custom/VertexColorShader"); m_DebugRenderMeshMaterial = new Material(vertexColor); } m_DbgRenderMesh.CreateGameObject("Dbg Render Mesh", m_DebugRenderMeshMaterial); m_DbgPathRenderer.CreateGameObject("Dbg Path Renderer Mesh", m_DebugRenderMeshMaterial); m_DbgRenderMesh.SetLabelTemplate(m_3DTextTemplate); m_DbgPathRenderer.SetLabelTemplate(m_3DTextTemplate); }