public static void LoadMsbRegionsDS3andBB(string mapName, MSB64.MSBVersion version) { var cylinder = new DbgPrimWireCylinder( location: Transform.Default, range: 1.0f, height: 1, numSegments: 12, color: Color.Cyan); var sphere = new DbgPrimWireSphere(Transform.Default, 1f, 12, 12, Color.Red); var circle = new DbgPrimWireSphere(Transform.Default, 1f, 12, 12, Color.Fuchsia); var point = new DbgPrimWireSphere(Transform.Default, 0.25f, 4, 4, Color.Lime); var box = new DbgPrimWireBox(Transform.Default, Vector3.One, Color.Yellow); var msb = MSB64.Read(GetInterrootPath($@"map\MapStudio\{mapName}.msb.dcx"), version); foreach (var msbBox in msb.Regions.Boxes) { var newBox = box.Instantiate(msbBox.Name, new Transform(msbBox.Position.X, msbBox.Position.Y, msbBox.Position.Z, MathHelper.ToRadians(msbBox.Rotation.X), MathHelper.ToRadians(msbBox.Rotation.Y), MathHelper.ToRadians(msbBox.Rotation.Z), msbBox.Length, msbBox.Height, msbBox.Width)); DBG.AddPrimitive(newBox); } foreach (var msbSphere in msb.Regions.Spheres) { var newSphere = sphere.Instantiate(msbSphere.Name, new Transform(msbSphere.Position.X, msbSphere.Position.Y, msbSphere.Position.Z, MathHelper.ToRadians(msbSphere.Rotation.X), MathHelper.ToRadians(msbSphere.Rotation.Y), MathHelper.ToRadians(msbSphere.Rotation.Z), msbSphere.Radius, msbSphere.Radius, msbSphere.Radius)); DBG.AddPrimitive(newSphere); } foreach (var msbCylinder in msb.Regions.Cylinders) { var newCylinder = cylinder.Instantiate(msbCylinder.Name, new Transform(msbCylinder.Position.X, msbCylinder.Position.Y, msbCylinder.Position.Z, MathHelper.ToRadians(msbCylinder.Rotation.X), MathHelper.ToRadians(msbCylinder.Rotation.Y), MathHelper.ToRadians(msbCylinder.Rotation.Z), msbCylinder.Radius, msbCylinder.Height, msbCylinder.Radius)); DBG.AddPrimitive(newCylinder); } foreach (var msbPoint in msb.Regions.Points) { var newPoint = point.Instantiate(msbPoint.Name, new Transform(msbPoint.Position.X, msbPoint.Position.Y, msbPoint.Position.Z, MathHelper.ToRadians(msbPoint.Rotation.X), MathHelper.ToRadians(msbPoint.Rotation.Y), MathHelper.ToRadians(msbPoint.Rotation.Z))); } // I think circles are probably just beta spheres kek foreach (var msbCircle in msb.Regions.Circles) { var newCircle = circle.Instantiate(msbCircle.Name, new Transform(msbCircle.Position.X, msbCircle.Position.Y, msbCircle.Position.Z, MathHelper.ToRadians(msbCircle.Rotation.X), MathHelper.ToRadians(msbCircle.Rotation.Y), MathHelper.ToRadians(msbCircle.Rotation.Z), msbCircle.Radius, msbCircle.Radius, msbCircle.Radius)); DBG.AddPrimitive(newCircle); } }
public static void LoadMsbRegionsDS1(string mapName) { var cylinder = new DbgPrimWireCylinder( location: Transform.Default, range: 1.0f, height: 1, numSegments: 12, color: Color.Cyan); var sphere = new DbgPrimWireSphere(Transform.Default, 1f, 12, 12, Color.Red); var point = new DbgPrimWireSphere(Transform.Default, 0.25f, 4, 4, Color.Lime); var box = new DbgPrimWireBox(Transform.Default, Vector3.One, Color.Yellow); var msb = DataFile.LoadFromFile <MSB>(InterrootLoader.GetInterrootPath($@"map\MapStudio\{mapName}.msb")); foreach (var msbBox in msb.Regions.Boxes) { var newBox = box.Instantiate(msbBox.Name, new Transform(msbBox.PosX, msbBox.PosY, msbBox.PosZ, MathHelper.ToRadians(msbBox.RotX), MathHelper.ToRadians(msbBox.RotY), MathHelper.ToRadians(msbBox.RotZ), msbBox.WidthX, msbBox.HeightY, msbBox.DepthZ)); DBG.AddPrimitive(newBox); } foreach (var msbSphere in msb.Regions.Spheres) { var newSphere = sphere.Instantiate(msbSphere.Name, new Transform(msbSphere.PosX, msbSphere.PosY, msbSphere.PosZ, MathHelper.ToRadians(msbSphere.RotX), MathHelper.ToRadians(msbSphere.RotY), MathHelper.ToRadians(msbSphere.RotZ), msbSphere.Radius, msbSphere.Radius, msbSphere.Radius)); DBG.AddPrimitive(newSphere); } foreach (var msbCylinder in msb.Regions.Cylinders) { var newCylinder = cylinder.Instantiate(msbCylinder.Name, new Transform(msbCylinder.PosX, msbCylinder.PosY, msbCylinder.PosZ, MathHelper.ToRadians(msbCylinder.RotX), MathHelper.ToRadians(msbCylinder.RotY), MathHelper.ToRadians(msbCylinder.RotZ), msbCylinder.Radius, msbCylinder.Height, msbCylinder.Radius)); DBG.AddPrimitive(newCylinder); } foreach (var msbPoint in msb.Regions.Points) { var newPoint = point.Instantiate(msbPoint.Name, new Transform(msbPoint.PosX, msbPoint.PosY, msbPoint.PosZ, MathHelper.ToRadians(msbPoint.RotX), MathHelper.ToRadians(msbPoint.RotY), MathHelper.ToRadians(msbPoint.RotZ))); } }
static void TestMCP_MGC(string mapName) { if (InterrootLoader.Type != InterrootLoader.InterrootType.InterrootDS1) { return; } //GFX.ModelDrawer.AddMap(mapName, false); var box = new DbgPrimWireBox(Transform.Default, Vector3.One, Color.Red); var mcp = DataFile.LoadFromFile <MCP>(InterrootLoader.GetInterrootPath($@"map\{mapName}\{mapName}.mcp")); int bi = 0; foreach (var mcpBox in mcp.Boxes) { var min = new Vector3(mcpBox.MinX, mcpBox.MinY, mcpBox.MinZ); var max = new Vector3(mcpBox.MaxX, mcpBox.MaxY, mcpBox.MaxZ); var size = max - min; var center = min + (size / 2f); DBG.AddPrimitive(box.Instantiate($"Box [{(bi++)}]", new Transform(center.X, center.Y, center.Z, 0, 0, 0, size.X, size.Y, size.Z))); } var sphere = new DbgPrimWireSphere(Transform.Default, 0.35f, 32, 32, Color.Cyan); var mcg = DataFile.LoadFromFile <MCG>(InterrootLoader.GetInterrootPath($@"map\{mapName}\{mapName}.mcg")); var lines = new DbgPrimWire(); List <Vector3> startPoints = new List <Vector3>(); List <Vector3> endPoints = new List <Vector3>(); for (int i = 0; i < mcg.Paths.Count; i++) { var pointsThatReferenceThisShit = mcg.Points.Where(x => x.NearbyPathIndices.Contains(i)).ToList(); startPoints.Add(new Vector3(pointsThatReferenceThisShit[0].PosX, pointsThatReferenceThisShit[0].PosY, pointsThatReferenceThisShit[0].PosZ)); endPoints.Add(new Vector3(pointsThatReferenceThisShit[1].PosX, pointsThatReferenceThisShit[1].PosY, pointsThatReferenceThisShit[1].PosZ)); } void AddPath(int pathIndex, Color col) => lines.AddLine(startPoints[pathIndex], endPoints[pathIndex], col); void AddPathString(int pathIndex, string str, Color col) { var position = (startPoints[pathIndex] + endPoints[pathIndex]) / 2.0f; lines.AddDbgLabel(position, 5f, str, col); } //for (int i = 0; i < mcg.Paths.Count; i++) //{ // AddPath(i, Color.Cyan); // AddPathString(i, mcg.Paths[i].GetDebugReport(), Color.Cyan); // //foreach (var edgeIndex in mcg.Edges[i].OtherEdgeIndicesA) // //{ // // AddEdge(edgeIndex, Color.Cyan); // //} // //foreach (var edgeIndex in mcg.Edges[i].OtherEdgeIndicesB) // //{ // // AddEdge(edgeIndex, Color.Yellow); // //} // //break; //} float getPathLength(int pathIndex) { var start = startPoints[pathIndex]; var end = endPoints[pathIndex]; return((start - end).Length()); } void addPointDbg(int pointIndex) { DBG.AddPrimitive(sphere.Instantiate($"Point [{pointIndex}]", new Transform(new Vector3(mcg.Points[pointIndex].PosX, mcg.Points[pointIndex].PosY, mcg.Points[pointIndex].PosZ), Vector3.Zero))); int pidx = 0; foreach (var adjPointIndex in mcg.Points[pointIndex].NearbyPointIndices) { DBG.AddPrimitive(sphere.Instantiate($"INDEX IN POINT'S LIST:{pidx++}, Point Near [{adjPointIndex}]", new Transform(new Vector3(mcg.Points[adjPointIndex].PosX, mcg.Points[adjPointIndex].PosY, mcg.Points[adjPointIndex].PosZ), Vector3.Zero))); } pidx = 0; foreach (var path in mcg.Points[pointIndex].NearbyPathIndices) { AddPath(path, Color.Cyan); AddPathString(path, $"PATH INDEX IN POINT'S LIST:{pidx++}\n{mcg.Paths[path].GetDebugReport()}\nPATH LENGTH: {getPathLength(path)}", Color.Cyan); } } //addPointDbg(0); //addPointDbg(1); //addPointDbg(2); for (int i = 0; i < mcg.Points.Count; i++) { addPointDbg(i); } DBG.AddPrimitive(lines); Console.WriteLine("TEST"); }