public WorldLightEntry(DbcRecord lightEntry) { mLight = lightEntry; var px = mLight.GetFloat(2); var py = mLight.GetFloat(3); var pz = mLight.GetFloat(4); var ir = mLight.GetFloat(5); var or = mLight.GetFloat(6); px /= 36.0f; py /= 36.0f; pz /= 36.0f; ir /= 36.0f; or /= 36.0f; IsGlobal = Math.Abs(px) < 1e-3 && Math.Abs(py) < 1e-3 && Math.Abs(pz) < 1e-3; InnerRadius = ir; OuterRadius = or; Position = new Vector3(px, py, pz); for (var i = 0; i < 18; ++i) { mColorTables[i] = new List <Vector3>(); mTimeTables[i] = new List <uint>(); } for (var i = 0; i < 2; ++i) { mFloatTables[i] = new List <float>(); mFloatTimes[i] = new List <uint>(); } InitTables(); }
public WorldLightEntry(DbcRecord lightEntry) { mLight = lightEntry; var px = mLight.GetFloat(2); var py = mLight.GetFloat(3); var pz = mLight.GetFloat(4); var ir = mLight.GetFloat(5); var or = mLight.GetFloat(6); px /= 36.0f; py /= 36.0f; pz /= 36.0f; ir /= 36.0f; or /= 36.0f; IsGlobal = Math.Abs(px) < 1e-3 && Math.Abs(py) < 1e-3 && Math.Abs(pz) < 1e-3; InnerRadius = ir; OuterRadius = or; Position = new Vector3(px, py, pz); for (var i = 0; i < 18; ++i) { mColorTables[i] = new List<Vector3>(); mTimeTables[i] = new List<uint>(); } for (var i = 0; i < 2; ++i) { mFloatTables[i] = new List<float>(); mFloatTimes[i] = new List<uint>(); } InitTables(); }