public List <GameObjectContentNode> VisitGameObjectContents(DazelParser.GameObjectContentsContext context) { List <GameObjectContentNode> contents = new List <GameObjectContentNode>(); if (context.gameObjectContent() == null) { return(contents); } contents.Add(VisitGameObjectContent(context.gameObjectContent())); if (context.gameObjectContents() != null) { contents.AddRange(VisitGameObjectContents(context.gameObjectContents())); } return(contents); }
/// <summary> /// Exit a parse tree produced by <see cref="DazelParser.gameObjectContents"/>. /// <para>The default implementation does nothing.</para> /// </summary> /// <param name="context">The parse tree.</param> public virtual void ExitGameObjectContents([NotNull] DazelParser.GameObjectContentsContext context) { }
/// <summary> /// Visit a parse tree produced by <see cref="DazelParser.gameObjectContents"/>. /// <para> /// The default implementation returns the result of calling <see cref="AbstractParseTreeVisitor{Result}.VisitChildren(IRuleNode)"/> /// on <paramref name="context"/>. /// </para> /// </summary> /// <param name="context">The parse tree.</param> /// <return>The visitor result.</return> public virtual Result VisitGameObjectContents([NotNull] DazelParser.GameObjectContentsContext context) { return(VisitChildren(context)); }