示例#1
0
        public static float ApproxDaysWorthOfFood_Ship(ShipBase ship, List <TransferableOneWay> transferables)
        {
            List <TransferableOneWay> tmp = new List <TransferableOneWay>();

            tmp.AddRange(transferables);

            List <TransferableOneWay> tmpPawns = new List <TransferableOneWay>();
            List <TransferableOneWay> tmpItems = new List <TransferableOneWay>();

            foreach (Pawn current in ship.GetInnerContainer().Where(x => x is Pawn))
            {
                if (!current.RaceProps.Eats(FoodTypeFlags.Plant))
                {
                    DropShipUtility.AddThingsToTransferables(tmp, current);
                }
            }
            for (int i = 0; i < ship.GetInnerContainer().Count; i++)
            {
                if (!(ship.GetInnerContainer()[i] is Pawn))
                {
                    DropShipUtility.AddThingsToTransferables(tmp, ship.GetInnerContainer()[i]);
                }
            }

            return(DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood(tmp));
        }
示例#2
0
        public static float ApproxDaysWorthOfFood_Ship(ShipBase ship, List <TransferableOneWay> transferables, bool canEatPlants)
        {
            tmpTransferables.Clear();

            for (int i = 0; i < transferables.Count; i++)
            {
                TransferableOneWay oneWay = new TransferableOneWay();
                oneWay.things.AddRange(transferables[i].things);
                oneWay.AdjustTo(transferables[i].CountToTransfer);
                Pawn pawn = oneWay.AnyThing as Pawn;

                tmpTransferables.Add(oneWay);
            }

            foreach (Pawn current in ship.GetDirectlyHeldThings().Where(x => x is Pawn))
            {
                DropShipUtility.AddThingsToTransferables(tmpTransferables, current);
            }
            for (int i = 0; i < ship.GetDirectlyHeldThings().Count; i++)
            {
                if (!(ship.GetDirectlyHeldThings()[i] is Pawn))
                {
                    DropShipUtility.AddThingsToTransferables(tmpTransferables, ship.GetDirectlyHeldThings()[i]);
                }
            }
            return(DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood(tmpTransferables, canEatPlants, IgnorePawnsInventoryMode.DontIgnore));
        }
示例#3
0
        public static float ApproxDaysWorthOfFood_Ship(ShipBase ship, List <TransferableOneWay> transferables, bool canEatPlants)
        {
            tmpTransferables.Clear();

            for (int i = 0; i < transferables.Count; i++)
            {
                TransferableOneWay oneWay = new TransferableOneWay();
                oneWay.things.AddRange(transferables[i].things);
                oneWay.AdjustTo(transferables[i].CountToTransfer);
                Pawn pawn = oneWay.AnyThing as Pawn;

                tmpTransferables.Add(oneWay);
            }

            foreach (Pawn current in ship.GetDirectlyHeldThings().Where(x => x is Pawn))
            {
                DropShipUtility.AddThingsToTransferables(tmpTransferables, current);
            }
            for (int i = 0; i < ship.GetDirectlyHeldThings().Count; i++)
            {
                if (!(ship.GetDirectlyHeldThings()[i] is Pawn))
                {
                    DropShipUtility.AddThingsToTransferables(tmpTransferables, ship.GetDirectlyHeldThings()[i]);
                }
            }
            var potentialFood = tmpTransferables.Where(t => (t.AnyThing is Pawn) == false).SelectMany(x => x.things).ToList();
            var pawns         = tmpTransferables.Where(t => t.AnyThing is Pawn).SelectMany(x => x.things).Cast <Pawn>().ToList();

            return(DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood(pawns, potentialFood, 0, IgnorePawnsInventoryMode.DontIgnore, ship.Faction));
        }
示例#4
0
        private void SelectApproximateBestFoodAndMedicine()
        {
            IEnumerable <TransferableOneWay> enumerable  = transferables.Where((TransferableOneWay x) => x.ThingDef.category != ThingCategory.Pawn && !x.ThingDef.thingCategories.NullOrEmpty() && x.ThingDef.thingCategories.Contains(ThingCategoryDefOf.Medicine));
            IEnumerable <TransferableOneWay> enumerable2 = transferables.Where((TransferableOneWay x) => x.ThingDef.IsIngestible && !x.ThingDef.IsDrug && !x.ThingDef.IsCorpse);

            tmpBeds.Clear();
            for (int i = 0; i < transferables.Count; i++)
            {
                for (int j = 0; j < transferables[i].things.Count; j++)
                {
                    Thing thing = transferables[i].things[j];
                    for (int k = 0; k < thing.stackCount; k++)
                    {
                        Building_Bed building_Bed;
                        if ((building_Bed = thing.GetInnerIfMinified() as Building_Bed) != null && building_Bed.def.building.bed_caravansCanUse)
                        {
                            for (int l = 0; l < building_Bed.SleepingSlotsCount; l++)
                            {
                                tmpBeds.Add(transferables[i]);
                            }
                        }
                    }
                }
            }
            tmpBeds.SortByDescending((TransferableOneWay x) => x.AnyThing.GetStatValue(StatDefOf.BedRestEffectiveness));
            foreach (TransferableOneWay item in enumerable)
            {
                item.AdjustTo(0);
            }
            foreach (TransferableOneWay item2 in enumerable2)
            {
                item2.AdjustTo(0);
            }
            foreach (TransferableOneWay tmpBed in tmpBeds)
            {
                tmpBed.AdjustTo(0);
            }
            List <Pawn> pawnsFromTransferables = TransferableUtility.GetPawnsFromTransferables(transferables);

            if (!pawnsFromTransferables.Any())
            {
                return;
            }
            foreach (Pawn item3 in pawnsFromTransferables)
            {
                TransferableOneWay transferableOneWay = BestBedFor(item3);
                if (transferableOneWay != null)
                {
                    tmpBeds.Remove(transferableOneWay);
                    if (transferableOneWay.CanAdjustBy(1).Accepted)
                    {
                        AddOneIfMassAllows(transferableOneWay);
                    }
                }
                if (item3.AnimalOrWildMan() || item3.guest.IsPrisoner)
                {
                    continue;
                }
                for (int m = 0; m < 2; m++)
                {
                    Transferable transferable = BestMedicineItemFor(item3, enumerable);
                    if (transferable != null)
                    {
                        AddOneIfMassAllows(transferable);
                    }
                }
            }
            if (destinationTile == -1 || !DaysWorthOfFoodCalculator.AnyFoodEatingPawn(pawnsFromTransferables) || !enumerable2.Any())
            {
                return;
            }
            try
            {
                using WorldPath path = Find.WorldPathFinder.FindPath(CurrentTile, destinationTile, null);
                int ticksPerMove = CaravanTicksPerMoveUtility.GetTicksPerMove(new CaravanTicksPerMoveUtility.CaravanInfo(this));
                CaravanArrivalTimeEstimator.EstimatedTicksToArriveToEvery(CurrentTile, destinationTile, path, 0f, ticksPerMove, Find.TickManager.TicksAbs, tmpTicksToArrive);
                float num = (float)tmpTicksToArrive.Last().Second / 60000f + 4f;
                float num2;
                bool  flag;
                do
                {
                    num2 = DaysWorthOfFoodCalculator.ApproxDaysWorthOfFood(transferables, CurrentTile, IgnoreInventoryMode, Faction.OfPlayer, path, 0f, ticksPerMove);
                    if (num2 >= num)
                    {
                        break;
                    }
                    flag = false;
                    foreach (Pawn item4 in pawnsFromTransferables)
                    {
                        Transferable transferable2 = BestFoodItemFor(item4, enumerable2, tmpTicksToArrive);
                        if (transferable2 != null && AddOneIfMassAllows(transferable2))
                        {
                            flag = true;
                        }
                    }
                }while (flag && num2 < num && MassUsage < MassCapacity);
            }
            finally
            {
                tmpTicksToArrive.Clear();
                daysWorthOfFoodDirty = true;
                massUsageDirty       = true;
            }
        }