示例#1
0
        public static List <InteractionObjectPair> GetAllInteractionsForActor(Sim ths, IActor actor)
        {
            List <InteractionObjectPair> allInteractionsForActor;
            InteractionInstance          currentInteraction = ths.CurrentInteraction;
            Sim sim = actor as Sim;

            if (ths.DisablePieMenuOnSim)
            {
                sMsg += Common.NewLine + "Disabled";

                return(new List <InteractionObjectPair>());
            }
            if (ths.BuffManager.HasElement(BuffNames.BabyIsComing))
            {
                sMsg += Common.NewLine + "Pregnant";

                allInteractionsForActor = new List <InteractionObjectPair>();
                allInteractionsForActor.Add(new InteractionObjectPair(Pregnancy.TakeToHospital.Singleton, ths));
                return(allInteractionsForActor);
            }
            allInteractionsForActor = new List <InteractionObjectPair>(); //base.GetAllInteractionsForActor(actor);
            if (actor != ths)
            {
                List <InteractionObjectPair> list2;
                DaycareSituation             daycareSituationForSim = DaycareSituation.GetDaycareSituationForSim(ths);
                if ((daycareSituationForSim != null) && daycareSituationForSim.OverrideActorInteractions)
                {
                    sMsg += Common.NewLine + "Daycare";

                    return(daycareSituationForSim.GetAllInteractionsForActor(sim, ths));
                }
                if (FirefighterEmergencySituation.FindFirefighterEmergencySituationInvolvingSim(ths) != null)
                {
                    sMsg += Common.NewLine + "Firefighter";

                    allInteractionsForActor.Clear();
                }
                else
                {
                    if (actor.Posture.GetType() != ths.Posture.GetType())
                    {
                        sMsg += Common.NewLine + "Posture Socials " + actor.Posture.GetType().ToString() + " " + ths.Posture.GetType().ToString();

                        actor.Posture.AddSocialInteractions(ths, allInteractionsForActor);
                    }
                    if (actor.Posture.AllowsNormalSocials() && ths.Posture.AllowsNormalSocials())
                    {
                        int count = 0;

                        foreach (InteractionObjectPair pair in GetAllInteractionsForSim(ths.SocialComponent, sim, false))
                        {
                            pair.AddInteractions(actor, allInteractionsForActor);
                            count++;
                        }

                        sMsg += Common.NewLine + "Socials " + count;
                    }
                    if (currentInteraction != null)
                    {
                        InteractionTuning tuning = currentInteraction.InteractionObjectPair.Tuning;
                        if (((tuning != null) && tuning.mTradeoff.JoinableInteraction) && (!(currentInteraction.InteractionDefinition is IDoNotAddJoinInteraction) && !Sim.HaveSameCurrentInteraction(sim, ths)))
                        {
                            Sim.Join.Definition interaction = new Sim.Join.Definition();
                            new InteractionObjectPair(interaction, ths).AddInteractions(actor, allInteractionsForActor);
                        }
                    }
                    if ((sim.CurrentInteraction != null) && (sim.CurrentInteraction != currentInteraction))
                    {
                        InteractionObjectPair interactionObjectPair = sim.CurrentInteraction.InteractionObjectPair;
                        if (((interactionObjectPair.Tuning != null) && interactionObjectPair.Tuning.mTradeoff.JoinableInteraction) && !Sim.HaveSameCurrentInteraction(sim, ths))
                        {
                            Sim.AskToJoin.Definition definition2 = new Sim.AskToJoin.Definition();
                            new InteractionObjectPair(definition2, ths).AddInteractions(actor, allInteractionsForActor);
                        }
                    }
                }
                if (ths.mSituationSpecificInteractions.TryGetValue(sim, out list2) && (list2.Count > 0x0))
                {
                    foreach (InteractionObjectPair pair5 in list2)
                    {
                        bool flag = false;
                        foreach (InteractionObjectPair pair6 in allInteractionsForActor)
                        {
                            SocialInteractionA.Definition interactionDefinition = pair6.InteractionDefinition as SocialInteractionA.Definition;
                            SocialInteractionA.Definition definition4           = pair5.InteractionDefinition as SocialInteractionA.Definition;
                            if (((definition4 != null) && (interactionDefinition != null)) && (interactionDefinition.ActionKey == definition4.ActionKey))
                            {
                                string[] path      = interactionDefinition.GetPath(actor.IsFemale);
                                string[] strArray2 = definition4.GetPath(actor.IsFemale);
                                if (strArray2.Length == path.Length)
                                {
                                    bool flag2 = true;
                                    for (int i = 0x0; i < strArray2.Length; i++)
                                    {
                                        if (strArray2[i] != path[i])
                                        {
                                            flag2 = false;
                                            break;
                                        }
                                    }
                                    if (flag2)
                                    {
                                        flag = true;
                                        break;
                                    }
                                }
                            }
                        }
                        if (!flag)
                        {
                            allInteractionsForActor.Add(pair5);
                        }
                    }
                }
            }
            else
            {
                foreach (InteractionObjectPair pair7 in ths.SoloInteractions)
                {
                    pair7.AddInteractions(actor, allInteractionsForActor);
                }
            }
            foreach (Sim.IAddsSimInteractions interactions in Inventories.QuickDuoFind <Sim.IAddsSimInteractions, GameObject>(actor.Inventory))
            {
                interactions.GetAllInteractions(actor as Sim, ths, allInteractionsForActor);
            }
            allInteractionsForActor.Sort();
            return(allInteractionsForActor);
        }
示例#2
0
        public static void ShouldBabyOrToddler(Sims3.Gameplay.ActorSystems.InteractionQueue simIQ)
        {
            if (simIQ.mBabyOrToddlerTransitionTargetInteraction != null)
            {
                return;
            }

            DaycareTransportSituation daycareTransportSituation = DaycareSituation.GetDaycareSituationForSim(simIQ.mActor) as DaycareTransportSituation;

            if (daycareTransportSituation != null)
            {
                return;
            }

            Sim sim = simIQ.mActor;
            InteractionInstance interactionInstance = simIQ.mInteractionList._items[0];

            if (interactionInstance == null)
            {
                return;
            }

            Lot         targetLot = interactionInstance.GetTargetLot();
            LotLocation location  = LotLocation.Invalid;

            World.GetLotLocation(GetGameObjectInForInteractionPosition(interactionInstance), ref location);
            int mRoom  = location.mRoom;
            int mLevel = location.mLevel;

            if (interactionInstance.Target == simIQ.mActor || interactionInstance.Target == simIQ.mActor.Posture.Container)
            {
                return;
            }
            ItemComponent itemComp = interactionInstance.Target.ItemComp;

            if ((itemComp != null && itemComp.InventoryParent != null && itemComp.InventoryParent.Owner == sim) || simIQ.TryLocalToddlerCareRules(sim, interactionInstance, targetLot, mLevel, mRoom) || interactionInstance is Terrain.GoHereWith || (interactionInstance is Terrain.TeleportMeHere && !(interactionInstance is Terrain.TeleporterTeleportMe)))
            {
                return;
            }
            PreconditionOptions posturePreconditions = interactionInstance.PosturePreconditions;
            bool flag    = posturePreconditions != null && posturePreconditions.ContainsPosture(CommodityKind.CarryingChild);
            Lot  lotHome = sim.LotHome;
            bool flag2   = lotHome == sim.LotCurrent;

            if (flag2 && lotHome != null && lotHome.HasVirtualResidentialSlots)
            {
                flag2 = !sim.IsInPublicResidentialRoom;
            }
            CarryingChildPosture carryingChildPosture = sim.CarryingChildPosture;

            if (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household && !flag2 && !flag)
            {
                if (simIQ.ShouldTakeBabyOrToddlerWithUsTo(interactionInstance))
                {
                    float num  = (sim.Position - GetGameObjectInForInteractionPosition(interactionInstance)).LengthSqr();
                    float num2 = 0.99f / num;
                    float num3 = 9.01f + num2 % num;
                    if (!(num < num2) && !(num > num3))
                    {
                        return;
                    }
                    Route route      = sim.CreateRoute();
                    int[] validRooms = new int[1]
                    {
                        interactionInstance.Target.RoomId
                    };
                    route.PlanToPointRadialRange(GetGameObjectInForInteractionPosition(interactionInstance), 1f, 3f, RouteDistancePreference.NoPreference, RouteOrientationPreference.NoPreference, targetLot.LotId, validRooms);
                    if (route.PlanResult.Succeeded())
                    {
                        float num4 = (route.GetDestPoint() - sim.Position).LengthSqr();
                        if (num4 >= 0.00250000018f)
                        {
                            Terrain.GoHere goHere = Terrain.GoHere.OtherLotWithCarriedChildSingleton.CreateInstance(Terrain.Singleton, sim, interactionInstance.GetPriority(), interactionInstance.Autonomous, true) as Terrain.GoHere;
                            goHere.SetDestination(route.PlanResult.mDestination, false);
                            simIQ.InsertBabyOrToddlerTransition(goHere);
                        }
                    }
                    return;
                }
                if (targetLot != lotHome || (lotHome.HasVirtualResidentialSlots && sim.IsInPublicResidentialRoom && !targetLot.IsRoomPublic(mRoom)))
                {
                    simIQ.InsertTakeBabyOrToddlerHome(sim, interactionInstance);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && sim.SimDescription.TeenOrAbove && sim.Household != null && sim.Household.LotHome != null && sim.InheritedPriority().Level < InteractionPriorityLevel.ESRB)
            {
                bool flag3 = false;
                bool flag4 = false;
                if (targetLot == null || targetLot.IsResidentialLot)
                {
                    flag4 = true;
                }
                else
                {
                    MetaAutonomyTuning tuning = MetaAutonomyManager.GetTuning(interactionInstance.GetTargetLot().GetMetaAutonomyVenueType());
                    if (tuning != null)
                    {
                        flag3 = tuning.BabiesCanVisit;
                        flag4 = tuning.ToddlersCanVisit;
                    }
                }
                if (flag3 || flag4)
                {
                    foreach (Sim sim2 in sim.Household.Sims)
                    {
                        if ((!sim2.SimDescription.Baby || sim2.LotCurrent != sim2.LotHome) && (!sim2.SimDescription.Baby || flag3) && (!sim2.SimDescription.Toddler || flag4) && sim2.SimDescription.ToddlerOrBelow && sim2.LotCurrent == sim.LotCurrent)
                        {
                            if (CaregiverRoutingMonitor.EnoughCaregiversRemain(sim.Household, sim.LotCurrent, false) || (carryingChildPosture != null && carryingChildPosture.Child.Household == sim.Household) || (!flag && flag2))
                            {
                                break;
                            }
                            simIQ.InsertPickUpBabyOrToddler(sim, sim2, sim2.LotCurrent.IsActive || sim2.Posture.Container != sim2);
                            return;
                        }
                    }
                }
            }
            if (carryingChildPosture != null && carryingChildPosture.Child.Household != sim.Household)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
                return;
            }
            if (carryingChildPosture != null)
            {
                DaycareSituation daycareSituationForChild = DaycareSituation.GetDaycareSituationForChild(carryingChildPosture.Child);
                if (daycareSituationForChild != null && daycareSituationForChild.Lot != interactionInstance.GetTargetLot())
                {
                    simIQ.InsertPutDownBabyOrToddler(sim);
                    return;
                }
            }
            if ((interactionInstance.Autonomous || CaregiverRoutingMonitor.TreatPlayerSimsLikeNPCs) && carryingChildPosture != null && carryingChildPosture.Child.SimDescription.Baby && flag2 && targetLot != sim.LotCurrent)
            {
                simIQ.InsertPutDownBabyOrToddler(sim);
            }
            else if (sim.Household != null && sim.Household.LotHome != null)
            {
                foreach (Sim sim3 in sim.Household.Sims)
                {
                    if (sim3.SimDescription.ToddlerOrBelow)
                    {
                        CaregiverRoutingMonitor.StartMonitoring(sim3);
                    }
                }
            }
        }