void PopulateLists() { _player = GameObject.FindWithTag("Player"); _endGame = GameObject.Find("HarbourCanvas").GetComponent <EndGame>(); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); _dayCycle = GameObject.Find("MainLight").GetComponent <DayCycle>(); _rumourScript = GameObject.Find("TownCanvas").GetComponent <RumourGenerator>(); _playerControls = _player.GetComponent <PlayerControls_WM>(); _towns.AddRange(GameObject.FindGameObjectsWithTag("Town")); for (int i = 0; i < _towns.Count; i++) { _buildingScripts.Add(_towns[i].GetComponent <TownManager>()); } _factoryGO.AddRange(GameObject.FindGameObjectsWithTag("Factory")); for (int i = 0; i < _factoryGO.Count; i++) { _factories.Add(_factoryGO[i].GetComponent <Factories>()); } _resourceSpawns.AddRange(GameObject.FindGameObjectsWithTag("ResourceSpawn")); for (int i = 0; i < _resourceSpawns.Count; i++) { _resourceGens.Add(_resourceSpawns[i].GetComponent <ResourceGen>()); } _fowGO.AddRange(GameObject.FindGameObjectsWithTag("FOW")); for (int i = 0; i < _fowGO.Count; i++) { _fow.Add(_fowGO[i].GetComponent <FOW>()); } _spawnGOs.AddRange(GameObject.FindGameObjectsWithTag("Spawn Point")); for (int i = 0; i < _spawnGOs.Count; i++) { _spawns.Add(_spawnGOs[i].GetComponent <SpawnPoint>()); } }
void Start() { _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); _endGame = GameObject.Find("HarbourCanvas").GetComponent <EndGame>(); _col = gameObject.GetComponent <BoxCollider>(); ChangeSightSize(); }
private static IEnumerator WaitUntilTimeGetsTo(float time) { DayTimer.Instance.SetTimeScale(DayTimer.Instance.IntialTimeScale); yield return(new WaitUntil(() => DayTimer.Instance.elapsedTime >= DayTimer.GetScaledTime(time))); DayTimer.Instance.SetTimeScale(0); }
private void Start() { _timerForWindow = DayTimeSystem.CreateDayTimer(TIME_DAYS_MAX, false); _timerForWindow.AddTimerFinishedListener(ShowWindow); _inProcess = false; _window.AddConfirmListener(OnConfirm); }
void Start() { _cam = GameObject.Find("CameraParent").GetComponent <Transform>(); _townCanvas = GameObject.Find("TownCanvas").GetComponent <TownCanvas>(); _player = GameObject.Find("Player").GetComponent <Transform>(); _playerNav = GameObject.Find("Player").GetComponent <NavMeshAgent>(); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); }
public static void StartTaskRestoration(ITaskCard card, int days) { if (card.State == TaskCardStates.Executed) { DayTimer dt = DayTimeSystem.CreateDayTimer(days); dt.AddTimerFinishedListener(card.Restore); dt.StartTimer(); } }
private void OnTaskCardRemoved(MonitoredStorage storage, ICard card) { if (storage.Timers.ContainsKey(card)) { DayTimer dt = storage.Timers[card]; dt.Deactivate(); storage.Timers.Remove(card); } }
public static void StartTaskExecuting(ITaskCard card, int days) { if (card.State == TaskCardStates.Standalone) { DayTimer dt = DayTimeSystem.CreateDayTimer(days); card.State = TaskCardStates.Executing; dt.AddTimerFinishedListener(card.Execute); dt.StartTimer(); } }
private void PauseProvidingTimer(ResourceCardData data) { if (!_requestsTimers.ContainsKey(data)) { return; } DayTimer timer = _requestsTimers[data]; timer.PauseTimer(); }
public static DayTimer CreateDayTimer(int days, bool oneOff = true) { DayTimer dt = new DayTimer(ticksInDay, days, _tickChannel, oneOff); if (oneOff) { // dt.AddTimerFinishedListener(dt.Deactivate); dt.AddTimerFinishedListener(() => RemoveDayTimerFromTimers(dt)); } _timers.Add(dt); return(dt); }
void Start() { CollectTextElements(); _saveGame = GameObject.Find("Loader").GetComponent <SaveGame>(); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); _buildButton = GameObject.Find("BuildButton").GetComponent <Button>(); _additionalResources = gameObject.GetComponent <AdditionalResources>(); _rumourGen = gameObject.GetComponent <RumourGenerator>(); _caravan = gameObject.GetComponent <Caravan>(); _canvas = gameObject.GetComponent <Canvas>(); _market = gameObject.GetComponent <Market>(); _welcomeGO = GameObject.Find("Welcome"); PopulateGOList(); _canvas.enabled = false; }
protected override void Awake() { base.Awake(); if (_instance != null) { Destroy(gameObject); return; } _instance = this; levelData = LevelManager.Instance.LevelData; dayTimeScale = levelData.TimeScale; dayHasEnded = false; elapsedTime = DayStartTime; }
private void OnTaskCardAdded(MonitoredStorage storage, GameObject card, ICard cardData) { ITaskCard taskCard = cardData as ITaskCard; TaskCardFormatter cf = card.GetComponent <TaskCardFormatter>(); if (cf == null || taskCard == null) { return; } int time = storage.Days; cf.ActivateCardRemainTime(time); DayTimer dt = DayTimeSystem.CreateDayTimer(time); dt.AddNewDayListener(cf.UpdateCardRemainTime); dt.AddTimerFinishedListener(cf.DeactivateCardRemainTime); dt.AddTimerFinishedListener(() => storage.Storage.RemoveCard(cardData)); dt.AddTimerFinishedListener(() => storage.OnExpired.Invoke(taskCard)); storage.Timers[cardData] = dt; dt.StartTimer(); }
private void Init() { if (_initialized) { return; } _numberLimit = _generalParameters.tasksDisplayLimitation; int time = _intervalParameters.baseProvidingPeriod; foreach (var p in _intervalParameters.providingPeriods) { if (p.Card == _taskData) { time = p.Period; } } _creationTimer = DayTimeSystem.CreateDayTimer(time, false); _creationTimer.AddTimerFinishedListener(Create); _placeForCreation.numberChanged.AddListener(CheckCardPlace); _initialized = true; }
// Use this for initialization void Start() { _rumourText = GameObject.Find("RumourText").GetComponent <Text>(); _rumourButton = GameObject.Find("Get Rumour").GetComponent <Button>(); _restButton = GameObject.Find("Rest").GetComponent <Button>(); _rumourButtonText = GameObject.Find("RumourButtonText").GetComponent <Text>(); _rumourTypeTxt = GameObject.Find("RumourType").GetComponent <Text>(); _rumourTownTxt = GameObject.Find("RumourTown").GetComponent <Text>(); _rumourModTxt = GameObject.Find("RumourMod").GetComponent <Text>(); _rumourTimeTxt = GameObject.Find("TimeRemaining").GetComponent <Text>(); _rumourGO = GameObject.Find("RumourGO"); _dayTimer = GameObject.Find("Timer").GetComponent <DayTimer>(); _townCanvas = gameObject.GetComponent <TownCanvas>(); _rumourGO.SetActive(false); GetTowns(); _saveGame = GameObject.Find("Loader").GetComponent <SaveGame>(); if (_rumourActive) { LoadRumour(); } }
public void Reload() { SimulationTimer.Stop(); DayTimer.Stop(); Day = 0; RefreshLabels(); SimulationTimer.Interval = Settings.SimulationTime; Console.WriteLine($"Percentuale contagio: {Settings.SpreadProbability}%"); People = new Person[Settings.PeopleNum]; Random rand = new Random(); for (int i = 0; i < People.Length; i++) { int diameter = 7; int x = rand.Next(SimulationPanel.Width - diameter); int y = rand.Next(SimulationPanel.Height - diameter); Point point = new Point(x, y); int speedX; do { speedX = rand.Next(MinSpeed, MaxSpeed + 1); } while (speedX == 0); int speedY; do { speedY = rand.Next(MinSpeed, MaxSpeed + 1); } while (speedY == 0); People[i] = new Person(point, diameter, speedX, speedY, rand); } int j = rand.Next(Settings.PeopleNum); People[j].Infect(); RefreshLabels(); ChartThread = new ChartThread(this); SimulationTimer.Enabled = true; DayTimer.Enabled = true; SimulationTimer.Start(); DayTimer.Start(); }
public void ProcessRequest(CardResourceRequest request) { CardResourceRequest reqToDisplace = null; foreach (CardResourceRequest r in _requests) { if (r.Data == request.Data) { reqToDisplace = r; break; } } _requests.Remove(reqToDisplace); _requests.Add(request); if (reqToDisplace == null) { DayTimer timer = InitProvidingTimer(request.Data); timer.AddTimerFinishedListener(() => InjectByRequest(request)); } ResetProvidingTimer(request.Data); // CheckRequests(); }
protected override void OnDestroy() { base.OnDestroy(); _instance = null; }
private void SetupDayTimer() { DayTimer.GetInstance().NotifyDaysOnElapse += ProcessDay; DayTimer.DayLengthInSeconds = 3; DayTimer.GetInstance().Start(); }
private static void RemoveDayTimerFromTimers(DayTimer dt) { _timers.Remove(dt); }
// Use this for initialization void Awake () { _mainLight = gameObject.GetComponent<Light>(); _playerLight = GameObject.Find("PlayerLight").GetComponent<Light>(); _dayTimer = GameObject.Find("Timer").GetComponent<DayTimer>(); SetLightColor(); }