示例#1
0
    public bool isFirstNightClear    = false; //첫번째 밤 퀘스트 견뎠는지 여부 변수

    void Start()
    {
        instance         = this;
        theControlDialog = FindObjectOfType <ControlDialogue>();
        doingEvent       = false;
        if (eventNumber == 0)
        {
            eventNumber     = 0;
            tempEventNumber = 1;
        }
        theFadeInOut   = FindObjectOfType <FadeInOut>();
        theDayAndNight = FindObjectOfType <DayAndNight>();
        StartCoroutine(StartEvent());
    }
示例#2
0
    private void Start()
    {
        theWeaponManager = FindObjectOfType <WeaponManager>();
        theDayAndNight   = FindObjectOfType <DayAndNight>();

        if (LoadingSceneManager.isLoad) //비동기를 통해 씬의 로드가 완료가 되었다면
        {
            titleUIManager = FindObjectOfType <TitleUIManager>();
            titleUIManager.GetComponentInChildren <Canvas>().gameObject.SetActive(false); //Title 씬의 TitleUI Canvas를 비활성화
            Invoke(nameof(StartORLoadData), 2.0f);                                        //데이터 로드 함수 2초간 대기
        }

        CloseWeaponController.canAttack = true;
    }
    void Start()
    {
        instance   = this;
        isTutorial = true;

        theControlDialog   = FindObjectOfType <TutorialControlDialogue>();
        doingEvent         = false;
        tu_eventNumber     = 1;
        tu_tempEventNumber = 2;

        theFadeInOut   = FindObjectOfType <FadeInOut>();
        theDayAndNight = FindObjectOfType <DayAndNight>();

        isGetAxe_tu = false;
        tutorialAxe.SetActive(false);
    }
示例#4
0
    private void init(Texture2D tex)
    {
        writejson = false;
        finished  = false;

        //Debug.Log(checkPCManufacturer());

        //テクスチャ生成
        shadow = tex; //new Texture2D(512, 512);
                      //昼夜を描くクラスを初期化
        earthrenderer = new DayAndNight(shadow);
        //テクスチャ画像消去
        clearTexture();
        //同時線の配列
        sunline = new int[(shadow.width + shadow.height) * 4];

        //同時線の座標を格納する配列
        dawnline = new double[shadow.height * 4];
    }
示例#5
0
 // Use this for initialization
 void Start()
 {
     day = GameObject.Find("SolELua").GetComponent <DayAndNight>();
 }
 private void OnDestroy()
 {
     target = end;
     UpdatedBGMMusic();
 }
 private void OnDisable()
 {
     target = end;
     UpdatedBGMMusic();
 }
 private void OnEnable()
 {
     target = start;
     UpdatedBGMMusic();
 }
 public void Start()
 {
     nightTime = FindObjectOfType <DayAndNight>();
 }