private void Debugger_Tick(object sender, EventArgs e) { DateTimeManager.DebugThisFrame(); TimeScaleManager.DebugThisFrame(); if (Game.GameTime > fpsUpdateTimer) { currentFps = Convert.ToInt32(Game.FPS); fpsUpdateTimer = Game.GameTime + 100; } Debug.DrawText(new GTA.Math.Vector2(0.49f, 0.03f), "FPS: " + currentFps.ToString("0")); }