public bool Equals(DestinyProfileComponent input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     UserInfo == input.UserInfo ||
                     (UserInfo != null && UserInfo.Equals(input.UserInfo))
                     ) &&
                 (
                     DateLastPlayed == input.DateLastPlayed ||
                     (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed))
                 ) &&
                 (
                     VersionsOwned == input.VersionsOwned ||
                     (VersionsOwned != null && VersionsOwned.Equals(input.VersionsOwned))
                 ) &&
                 (
                     CharacterIds == input.CharacterIds ||
                     (CharacterIds != null && CharacterIds.SequenceEqual(input.CharacterIds))
                 ) &&
                 (
                     SeasonHashes == input.SeasonHashes ||
                     (SeasonHashes != null && SeasonHashes.SequenceEqual(input.SeasonHashes))
                 ) &&
                 (
                     CurrentSeasonHash == input.CurrentSeasonHash ||
                     (CurrentSeasonHash.Equals(input.CurrentSeasonHash))
                 ) &&
                 (
                     CurrentSeasonRewardPowerCap == input.CurrentSeasonRewardPowerCap ||
                     (CurrentSeasonRewardPowerCap.Equals(input.CurrentSeasonRewardPowerCap))
                 ));
        }
示例#2
0
        public bool Equals(DestinyProfileUserInfoCard input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     DateLastPlayed == input.DateLastPlayed ||
                     (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed))
                     ) &&
                 (
                     IsOverridden == input.IsOverridden ||
                     (IsOverridden != null && IsOverridden.Equals(input.IsOverridden))
                 ) &&
                 (
                     IsCrossSavePrimary == input.IsCrossSavePrimary ||
                     (IsCrossSavePrimary != null && IsCrossSavePrimary.Equals(input.IsCrossSavePrimary))
                 ) &&
                 (
                     PlatformSilver == input.PlatformSilver ||
                     (PlatformSilver != null && PlatformSilver.Equals(input.PlatformSilver))
                 ) &&
                 (
                     UnpairedGameVersions == input.UnpairedGameVersions ||
                     (UnpairedGameVersions.Equals(input.UnpairedGameVersions))
                 ) &&
                 (
                     SupplementalDisplayName == input.SupplementalDisplayName ||
                     (SupplementalDisplayName != null && SupplementalDisplayName.Equals(input.SupplementalDisplayName))
                 ) &&
                 (
                     IconPath == input.IconPath ||
                     (IconPath != null && IconPath.Equals(input.IconPath))
                 ) &&
                 (
                     CrossSaveOverride == input.CrossSaveOverride ||
                     (CrossSaveOverride != null && CrossSaveOverride.Equals(input.CrossSaveOverride))
                 ) &&
                 (
                     ApplicableMembershipTypes == input.ApplicableMembershipTypes ||
                     (ApplicableMembershipTypes != null && ApplicableMembershipTypes.SequenceEqual(input.ApplicableMembershipTypes))
                 ) &&
                 (
                     IsPublic == input.IsPublic ||
                     (IsPublic != null && IsPublic.Equals(input.IsPublic))
                 ) &&
                 (
                     MembershipType == input.MembershipType ||
                     (MembershipType != null && MembershipType.Equals(input.MembershipType))
                 ) &&
                 (
                     MembershipId == input.MembershipId ||
                     (MembershipId.Equals(input.MembershipId))
                 ) &&
                 (
                     DisplayName == input.DisplayName ||
                     (DisplayName != null && DisplayName.Equals(input.DisplayName))
                 ) &&
                 (
                     BungieGlobalDisplayName == input.BungieGlobalDisplayName ||
                     (BungieGlobalDisplayName != null && BungieGlobalDisplayName.Equals(input.BungieGlobalDisplayName))
                 ) &&
                 (
                     BungieGlobalDisplayNameCode == input.BungieGlobalDisplayNameCode ||
                     (BungieGlobalDisplayNameCode.Equals(input.BungieGlobalDisplayNameCode))
                 ));
        }
示例#3
0
        public bool Equals(DestinyCharacterComponent input)
        {
            if (input == null)
            {
                return(false);
            }

            return
                ((
                     MembershipId == input.MembershipId ||
                     (MembershipId.Equals(input.MembershipId))
                     ) &&
                 (
                     MembershipType == input.MembershipType ||
                     (MembershipType != null && MembershipType.Equals(input.MembershipType))
                 ) &&
                 (
                     CharacterId == input.CharacterId ||
                     (CharacterId.Equals(input.CharacterId))
                 ) &&
                 (
                     DateLastPlayed == input.DateLastPlayed ||
                     (DateLastPlayed != null && DateLastPlayed.Equals(input.DateLastPlayed))
                 ) &&
                 (
                     MinutesPlayedThisSession == input.MinutesPlayedThisSession ||
                     (MinutesPlayedThisSession.Equals(input.MinutesPlayedThisSession))
                 ) &&
                 (
                     MinutesPlayedTotal == input.MinutesPlayedTotal ||
                     (MinutesPlayedTotal.Equals(input.MinutesPlayedTotal))
                 ) &&
                 (
                     Light == input.Light ||
                     (Light.Equals(input.Light))
                 ) &&
                 (
                     Stats == input.Stats ||
                     (Stats != null && Stats.SequenceEqual(input.Stats))
                 ) &&
                 (
                     RaceHash == input.RaceHash ||
                     (RaceHash.Equals(input.RaceHash))
                 ) &&
                 (
                     GenderHash == input.GenderHash ||
                     (GenderHash.Equals(input.GenderHash))
                 ) &&
                 (
                     ClassHash == input.ClassHash ||
                     (ClassHash.Equals(input.ClassHash))
                 ) &&
                 (
                     RaceType == input.RaceType ||
                     (RaceType != null && RaceType.Equals(input.RaceType))
                 ) &&
                 (
                     ClassType == input.ClassType ||
                     (ClassType != null && ClassType.Equals(input.ClassType))
                 ) &&
                 (
                     GenderType == input.GenderType ||
                     (GenderType != null && GenderType.Equals(input.GenderType))
                 ) &&
                 (
                     EmblemPath == input.EmblemPath ||
                     (EmblemPath != null && EmblemPath.Equals(input.EmblemPath))
                 ) &&
                 (
                     EmblemBackgroundPath == input.EmblemBackgroundPath ||
                     (EmblemBackgroundPath != null && EmblemBackgroundPath.Equals(input.EmblemBackgroundPath))
                 ) &&
                 (
                     EmblemHash == input.EmblemHash ||
                     (EmblemHash.Equals(input.EmblemHash))
                 ) &&
                 (
                     EmblemColor == input.EmblemColor ||
                     (EmblemColor != null && EmblemColor.Equals(input.EmblemColor))
                 ) &&
                 (
                     LevelProgression == input.LevelProgression ||
                     (LevelProgression != null && LevelProgression.Equals(input.LevelProgression))
                 ) &&
                 (
                     BaseCharacterLevel == input.BaseCharacterLevel ||
                     (BaseCharacterLevel.Equals(input.BaseCharacterLevel))
                 ) &&
                 (
                     PercentToNextLevel == input.PercentToNextLevel ||
                     (PercentToNextLevel.Equals(input.PercentToNextLevel))
                 ) &&
                 (
                     TitleRecordHash == input.TitleRecordHash ||
                     (TitleRecordHash.Equals(input.TitleRecordHash))
                 ));
        }