public void SetWorldTransform(float[] InWorldMatrix) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_1(swigCPtr, InWorldMatrix); }
public void SetLightType(FDatasmithFacadeActorLight.ELightType InLightType) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetLightType(swigCPtr, (int)InLightType); }
public void SetIntensity(double InIntensity) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetIntensity(swigCPtr, InIntensity); }
public void SetAreaLength(float InAreaLength) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetAreaLength(swigCPtr, InAreaLength); }
internal FDatasmithFacadeActorLight(global::System.IntPtr cPtr, bool cMemoryOwn) : base(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SWIGUpcast(cPtr), cMemoryOwn) { swigCPtr = new global::System.Runtime.InteropServices.HandleRef(this, cPtr); }
public void SetPointSourceLength(float InPointSourceLength) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetPointSourceLength(swigCPtr, InPointSourceLength); }
public void SetSpotOuterConeAngle(float InSpotOuterConeAngle) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetSpotOuterConeAngle(swigCPtr, InSpotOuterConeAngle); }
public void GetRotation(out float OutX, out float OutY, out float OutZ, out float OutW) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_1(swigCPtr, out OutX, out OutY, out OutZ, out OutW); }
public void SetTranslation(float X, float Y, float Z) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetTranslation(swigCPtr, X, Y, Z); }
public void GetRotation(out float OutPitch, out float OutYaw, out float OutRoll) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetRotation__SWIG_0(swigCPtr, out OutPitch, out OutYaw, out OutRoll); }
public void SetRotation(float X, float Y, float Z, float W) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_1(swigCPtr, X, Y, Z, W); }
public void SetRotation(float Pitch, float Yaw, float Roll) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetRotation__SWIG_0(swigCPtr, Pitch, Yaw, Roll); }
public void GetScale(out float OutX, out float OutY, out float OutZ) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetScale(swigCPtr, out OutX, out OutY, out OutZ); }
public void SetScale(float X, float Y, float Z) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetScale(swigCPtr, X, Y, Z); }
public bool IsA(EDatasmithFacadeMaterialExpressionType ExpressionType) { bool ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_IsA(swigCPtr, (int)ExpressionType); return(ret); }
public void GetTranslation(out float OutX, out float OutY, out float OutZ) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_GetTranslation(swigCPtr, out OutX, out OutY, out OutZ); }
public int GetInputCount() { int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_GetInputCount(swigCPtr); return(ret); }
public void SetLayer(string InLayerName) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetLayer(swigCPtr, InLayerName); }
public void SetPointAttenuationRadius(float InPointAttenuationRadius) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetPointAttenuationRadius(swigCPtr, InPointAttenuationRadius); }
public int GetDefaultOutputIndex() { int ret = DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_GetDefaultOutputIndex(swigCPtr); return(ret); }
public void SetAreaShape(FDatasmithFacadeActorLight.EAreaLightShape InAreaShape) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetAreaShape(swigCPtr, (int)InAreaShape); }
public void SetDefaultOutputIndex(int OutputIndex) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_SetDefaultOutputIndex(swigCPtr, OutputIndex); }
public void SetPortalDimensions(float InDimensionX, float InDimensionY, float InDimensionZ) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetPortalDimensions(swigCPtr, InDimensionX, InDimensionY, InDimensionZ); }
public string GetName() { string ret = global::System.Runtime.InteropServices.Marshal.PtrToStringUni(DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_GetName(swigCPtr)); return(ret); }
public FDatasmithFacadeActorLight(string InElementName, string InElementLabel) : this(DatasmithFacadeCSharpPINVOKE.new_FDatasmithFacadeActorLight(InElementName, InElementLabel), true) { }
public void SetName(string InName) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_SetName(swigCPtr, InName); }
public void SetEnabled(bool bInIsEnabled) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetEnabled(swigCPtr, bInIsEnabled); }
public EDatasmithFacadeMaterialExpressionType GetExpressionType() { EDatasmithFacadeMaterialExpressionType ret = (EDatasmithFacadeMaterialExpressionType)DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeMaterialExpression_GetExpressionType(swigCPtr); return(ret); }
public void SetColor(byte InR, byte InG, byte InB, byte InA) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActorLight_SetColor__SWIG_0(swigCPtr, InR, InG, InB, InA); }
public void SetWorldTransform(float[] InWorldMatrix, bool bRowMajor) { DatasmithFacadeCSharpPINVOKE.FDatasmithFacadeActor_SetWorldTransform__SWIG_0(swigCPtr, InWorldMatrix, bRowMajor); }