public static void Load() { sheet = Datasheet.Load <MissileInfo>("data/global/excel/Missiles.txt"); map = new Dictionary <string, MissileInfo>(); idMap = new Dictionary <int, MissileInfo>(); foreach (var row in sheet) { if (row.id == -1) { continue; } row.spritesheetFilename = @"data\global\missiles\" + row.celFile; row.material = row.trans == 0 ? Materials.normal : Materials.softAdditive; row.lifeTime = row.range / 25.0f; row.explosionMissile = Find(row.explosionMissileId); row.fps = row.animSpeed; row.travelSound = SoundInfo.Find(row.travelSoundId); row.hitSound = SoundInfo.Find(row.hitSoundId); row.progSound = SoundInfo.Find(row.progSoundId); row.progOverlay = OverlayInfo.Find(row.progOverlayId); row.collideType = (CollideType)row._collideType; map.Add(row.missile, row); idMap.Add(row.id, row); } }
public static void Load() { sheet = Datasheet.Load <SkillInfo>("data/global/excel/Skills.txt"); map = new Dictionary <string, SkillInfo>(); idMap = new Dictionary <int, SkillInfo>(); foreach (var row in sheet) { if (row.id == -1) { continue; } if (row.charClass != null) { row._iconSpritesheetFilename = @"data\global\ui\spells\" + row.charClass.Substring(0, 2) + "Skillicon"; } else { row._iconSpritesheetFilename = @"data\global\ui\spells\Skillicon"; } row.castOverlay = OverlayInfo.Find(row.castOverlayId); row.startSound = SoundInfo.Find(row._stsound); row._description = SkillDescription.Find(row.skillDescId); if (row._description != null) { row.name = Translation.Find(row._description.strName); row.shortDescription = Translation.Find(row._description.strShort); row.longDescription = Translation.Find(row._description.strLong); row.shortName = Translation.Find(row._description.strAlt); } else { row.name = row.skill; } if (row._range == "none") { row.range = Range.NoRestrictions; } else if (row._range == "h2h") { row.range = Range.Melee; } else if (row._range == "rng") { row.range = Range.Ranged; } else if (row._range == "both") { row.range = Range.Both; } else { throw new System.Exception("Unknown skill range " + row._range); } map.Add(row.skill, row); idMap.Add(row.id, row); } Attack = Find("Attack"); }
public static void Load() { sheet = Datasheet.Load <Translation>("data/local/string.txt", headerLines: 0); expansionSheet = Datasheet.Load <Translation>("data/local/expansionstring.txt", headerLines: 0); patchSheet = Datasheet.Load <Translation>("data/local/patchstring.txt", headerLines: 0); foreach (var translation in patchSheet) { if (!map.ContainsKey(translation.key)) { map.Add(translation.key, translation.value); } } foreach (var translation in expansionSheet) { if (!map.ContainsKey(translation.key)) { map.Add(translation.key, translation.value); } } foreach (var translation in sheet) { if (!map.ContainsKey(translation.key)) { map.Add(translation.key, translation.value); } } }
public static void Load() { sheet = Datasheet.Load <LevelInfo>("data/global/excel/Levels.txt"); foreach (var levelInfo in sheet) { if (levelInfo.id == 0) { continue; } levelInfo.type = LevelType.sheet[levelInfo.levelTypeIndex]; levelInfo.preset = LevelPreset.Find(levelInfo.id); levelInfo.entryFile = @"data\local\ui\eng\act" + (levelInfo.act + 1) + @"\" + levelInfo._entryFile + ".dc6"; foreach (string mon in levelInfo._monsters) { if (mon != null && mon != "") { levelInfo.monsters.Add(mon); } } levelInfo.soundEnv = SoundEnvironment.Find(levelInfo.soundEnvId); levelInfo.maze = LevelMazeInfo.Find(levelInfo.id); nameIndex.Add(levelInfo.name, levelInfo); idMap.Add(levelInfo.id, levelInfo); while (byAct.Count <= levelInfo.act) { byAct.Add(new List <LevelInfo>()); } byAct[levelInfo.act].Add(levelInfo); } }
public static void Load() { sheet = Datasheet.Load <MonStat>("data/global/excel/MonStats.txt"); monStats = new Dictionary <string, MonStat>(); foreach (MonStat stat in sheet) { var key = stat.id.ToLower(); if (monStats.ContainsKey(key)) { monStats.Remove(key); } monStats.Add(key, stat); stat.ext = MonStatsExtended.Find(stat.monStatEx); stat.name = stat.nameStr == null ? null : Translation.Find(stat.nameStr); stat.minion1 = stat.minion1Id == null ? null : Find(stat.minion1Id); stat.minion2 = stat.minion2Id == null ? null : Find(stat.minion2Id); stat.sound = MonSound.Find(stat.monSoundId); stat.uniqueSound = MonSound.Find(stat.uMonSoundId); for (int i = 0; i < stat.treasureClass.Length; ++i) { stat.treasureClass[i].normal = TreasureClass.Find(stat.treasureClass[i]._normal); stat.treasureClass[i].champion = TreasureClass.Find(stat.treasureClass[i]._champion); stat.treasureClass[i].unique = TreasureClass.Find(stat.treasureClass[i]._unique); stat.treasureClass[i].quest = TreasureClass.Find(stat.treasureClass[i]._quest); } } }
public static void Load() { sheet = Datasheet.Load <ItemType>("data/global/excel/ItemTypes.txt"); foreach (ItemType type in sheet) { if (type.code == null) { continue; } if (byCode.ContainsKey(type.code)) { continue; } if (type.body) { type.bodyLoc1 = BodyLoc.GetIndex(type.bodyLoc1Code); type.bodyLoc2 = BodyLoc.GetIndex(type.bodyLoc2Code); } byCode.Add(type.code, type); } foreach (ItemType type in sheet) { if (type._equiv1 != null) { type.equiv1 = Find(type._equiv1); } if (type._equiv2 != null) { type.equiv2 = Find(type._equiv2); } } }
public static void Load() { sheet = Datasheet.Load <ObjectInfo>("data/global/excel/objects.txt"); byToken = new Dictionary <string, ObjectInfo>(); foreach (var info in sheet) { for (int i = 0; i < 8; ++i) { info.frameDuration[i] = 256.0f / 25 / info.frameDelta[i]; } info.name = Translation.Find(info.nameStr); if (info.token == null) { continue; } if (byToken.ContainsKey(info.token)) { byToken.Remove(info.token); } byToken.Add(info.token, info); } }
public static void Load() { sheet = Datasheet.Load <MonSound>("data/global/excel/MonSounds.txt"); map = new Dictionary <string, MonSound>(); foreach (var sound in sheet) { if (sound.id == null) { continue; } sound.death = SoundInfo.Find(sound._deathSound); sound.hit = SoundInfo.Find(sound._hitSound); sound.attack1 = SoundInfo.Find(sound._attack1); sound.attack2 = SoundInfo.Find(sound._attack2); sound.weapon1 = SoundInfo.Find(sound._weapon1); sound.weapon2 = SoundInfo.Find(sound._weapon2); sound.taunt = SoundInfo.Find(sound._taunt); sound.init = SoundInfo.Find(sound._init); sound.neutral = SoundInfo.Find(sound._neutral); sound.footstep = SoundInfo.Find(sound._footstep); sound.footstepLayer = SoundInfo.Find(sound._footstepLayer); sound.attack1Delay = sound._attack1Delay / 25f; sound.attack2Delay = sound._attack2Delay / 25f; sound.weapon1Delay = sound._weapon1Delay / 25f; sound.weapon2Delay = sound._weapon2Delay / 25f; sound.weapon1Volume = sound._weapon1Volume / 255f; sound.weapon2Volume = sound._weapon2Volume / 255f; sound.hitDelay = sound._hitDelay / 25f; sound.deathDelay = sound._deathDelay / 25f; sound.neutralDelay = sound._neuTime / 25f; map.Add(sound.id, sound); } }
public static void Load() { sheet = Datasheet.Load<ItemSet>("data/global/excel/Sets.txt"); foreach(var set in sheet) { set.name = Translation.Find(set.nameStr); } }
public static void Load() { sheet = Datasheet.Load <LevelWarpInfo>("data/global/excel/LvlWarp.txt"); foreach (var warpInfo in sheet) { idMap[warpInfo.id] = warpInfo; } }
public static void Load() { sheet = Datasheet.Load <SkillDescription>("data/global/excel/SkillDesc.txt"); map = new Dictionary <string, SkillDescription>(); foreach (var row in sheet) { map.Add(row.id, row); } }
public static void Load() { sheet = Datasheet.Load <MonLvl>("data/global/excel/MonLvl.txt"); map = new Dictionary <int, MonLvl>(); foreach (var monLvl in sheet) { map.Add(monLvl.level, monLvl); } }
public static void Load() { sheet = Datasheet.Load <StateInfo>("data/global/excel/States.txt"); byCode = new Dictionary <string, StateInfo>(); foreach (var row in sheet) { byCode.Add(row.code, row); } }
public static void Load() { sheet = Datasheet.Load <SpawnPreset>("/obj.txt"); lookup = new Dictionary <long, SpawnPreset>(); foreach (SpawnPreset obj in sheet) { lookup.Add(Key(obj.act - 1, obj.type, obj.id), obj); } }
public static void Load() { sheet = Datasheet.Load <SpawnPreset>("/obj.txt"); lookup = new Dictionary <long, SpawnPreset>(); foreach (SpawnPreset obj in sheet) { obj.mode = StaticObjectMode.GetByToken(obj.modeToken, StaticObjectMode.Neutral); lookup.Add(Key(obj.act - 1, obj.type, obj.id), obj); } }
public static void Load() { sheet = Datasheet.Load <UniqueItem>("data/global/excel/UniqueItems.txt"); foreach (var unique in sheet) { unique.name = Translation.Find(unique.nameStr); unique.dropSound = SoundInfo.Find(unique._dropSound); unique.dropSoundFrame = unique._dropSoundFrame; unique.useSound = SoundInfo.Find(unique._useSound); } }
public static void Load() { sheet = Datasheet.Load <SuperUnique>("data/global/excel/SuperUniques.txt"); map = new Dictionary <string, SuperUnique>(); foreach (var row in sheet) { row.monStat = MonStat.Find(row.monStatId); row.name = Translation.Find(row.nameStr); map.Add(row.superUnique, row); } }
public static void Load() { sheet = Datasheet.Load <ItemStat>("data/global/excel/ItemStatCost.txt"); foreach (var prop in sheet) { prop.descPositive = Translation.Find(prop.descStrPositive); prop.descNegative = Translation.Find(prop.descStrNegative); prop.desc2 = Translation.Find(prop.descStr2); map.Add(prop.code, prop); } }
public static void Load() { sheet = Datasheet.Load <CharStatsInfo>("data/global/excel/CharStats.txt"); sheet.RemoveAll(row => row.baseWClass == null); foreach (var info in sheet) { info.token = tokens[info.className]; info.code = codes[info.className]; info.classNameLower = info.className.ToLower(); } }
public static void Load() { sheet = Datasheet.Load <LevelMazeInfo>("data/global/excel/LvlMaze.txt"); foreach (var info in sheet) { if (info.levelId == -1) { continue; } map.Add(info.levelId, info); } }
public static void Load() { sheet = Datasheet.Load <SoundEnvironment>("data/global/excel/SoundEnviron.txt"); foreach (var env in sheet) { env.song = SoundInfo.sheet[env.songId]; env.dayAmbience = SoundInfo.sheet[env.dayAmbienceId]; env.nightAmbience = SoundInfo.sheet[env.nightAmbienceId]; env.dayEvent = SoundInfo.sheet[env.dayEventId]; env.nightEvent = SoundInfo.sheet[env.nightEventId]; env.eventDelay = env._eventDelay / 25f; } }
public static void Load() { sheet = Datasheet.Load <OverlayInfo>("data/global/excel/Overlay.txt"); map = new Dictionary <string, OverlayInfo>(sheet.Count); foreach (var row in sheet) { if (row.filename == null) { continue; } row.spritesheetFilename = @"data\global\overlays\" + row.filename; map.Add(row.id, row); } }
public static void Load() { sheet = Datasheet.Load <MonPreset>("data/global/excel/MonPreset.txt"); presets = new List <MonPreset> [ActCount + 1]; for (int act = 0; act < presets.Length; ++act) { presets[act] = new List <MonPreset>(); } for (int i = 0; i < sheet.Count; ++i) { MonPreset preset = sheet[i]; presets[preset.act].Add(preset); } }
public static void Load() { sheet = Datasheet.Load <LevelType>("data/global/excel/LvlTypes.txt"); foreach (var levelType in sheet) { foreach (var file in levelType.files) { if (file == "0" || file == null) { continue; } levelType.dt1Files.Add(@"data\global\tiles\" + file.Replace("/", @"\")); } } }
public static void Load() { sheet = Datasheet.Load <TreasureClass>("data/global/excel/TreasureClassEx.txt"); byName = new Dictionary <string, TreasureClass>(); GenerateFromItemTypes(); for (int i = 0; i < sheet.Count; ++i) { TreasureClass tc = sheet[i]; if (tc.name == null) { continue; } if (byName.ContainsKey(tc.name)) { continue; } byName.Add(tc.name, tc); tc.index = i; } foreach (TreasureClass tc in sheet) { if (tc.name == null) { continue; } tc.probSum = 0; for (int i = 0; i < tc.nodeArray.Length; ++i) { var node = tc.nodeArray[i]; if (node.code == null) { break; } if (node.code.StartsWith("\"gld")) { node.code = "gld"; // todo correctly parse strings like "gld,mul=123" } tc.probSum += node.prob; tc.nodeArray[i] = node; } } }
public static void Load() { prefixes = Datasheet.Load <MagicAffix>("data/global/excel/MagicPrefix.txt"); suffixes = Datasheet.Load <MagicAffix>("data/global/excel/MagicSuffix.txt"); all = new List <MagicAffix>(); foreach (var affix in prefixes) { affix.prefix = true; affix.name = Translation.Find(affix.nameStr); } foreach (var affix in suffixes) { affix.name = Translation.Find(affix.nameStr); } all.AddRange(prefixes); all.AddRange(suffixes); }
public static void Load() { sheet = Datasheet.Load <SetItem>("data/global/excel/SetItems.txt"); foreach (var item in sheet) { if (item.itemCode == null) { continue; } item.name = Translation.Find(item.id); item.dropSound = SoundInfo.Find(item._dropSound); item.dropSoundFrame = item._dropSoundFrame; item.useSound = SoundInfo.Find(item._useSound); item.itemInfo = ItemInfo.Find(item.itemCode); item.set = ItemSet.Find(item.setId); item.set.items.Add(item); } }
public static void Load() { List <UniqueItem> loadedItems = Datasheet.Load <UniqueItem>("data/global/excel/UniqueItems.txt"); sheet = new List <UniqueItem>(loadedItems.Count); foreach (var item in loadedItems) { if (item.nameStr != null) { sheet.Add(item); } } foreach (var unique in sheet) { unique.name = Translation.Find(unique.nameStr); unique.dropSound = SoundInfo.Find(unique._dropSound); unique.dropSoundFrame = unique._dropSoundFrame; unique.useSound = SoundInfo.Find(unique._useSound); } }
public static void Load() { sheet = Datasheet.Load <ItemPropertyInfo>("data/global/excel/Properties.txt"); sheet.RemoveAll(row => !row._done); foreach (var prop in sheet) { map.Add(prop.code, prop); for (int i = 0; i < prop._blocks.Length; ++i) { Block block = prop._blocks[i]; if (block.func == 0) { break; } block.stat = ItemStat.Find(block.statId); prop.blocks.Add(block); } } }
public static void Load() { sheet = Datasheet.Load <MonStatsExtended>("data/global/excel/MonStats2.txt"); stats = new Dictionary <string, MonStatsExtended>(); foreach (var stat in sheet) { for (int i = 0; i < stat.gearVariantsStr.Length; ++i) { if (stat.gearVariantsStr[i] == null) { continue; } var gearVariants = stat.gearVariantsStr[i].Replace("nil", "").Replace("\"", "").Split(','); stat.gearVariants[i] = gearVariants; } if (stats.ContainsKey(stat.id)) { stats.Remove(stat.id); } stats.Add(stat.id.ToLower(), stat); } }