private void SendDatagram(PlayerNetworkSession session, Datagram datagram) { if (datagram.MessageParts.Count == 0) { datagram.PutPool(); Log.WarnFormat("Failed to resend #{0}", datagram.Header.datagramSequenceNumber.IntValue()); return; } datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); datagram.TransmissionCount++; byte[] data = datagram.Encode(); datagram.Timer.Restart(); if (!session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber.IntValue(), datagram)) { Log.Warn(string.Format("Datagram sequence unexpectedly existed in the ACK/NAK queue already {0}", datagram.Header.datagramSequenceNumber.IntValue())); } //datagram.PutPool(); lock (session.SyncRoot) { SendData(data, session.EndPoint); } }
private void SendDatagram(PlayerNetworkSession session, Datagram datagram) { if (datagram.MessageParts.Count != 0) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref Session.DatagramSequenceNumber); byte[] data = datagram.Encode(); datagram.Timer.Restart(); SendData(data, _serverEndpoint); } }
private void SendDatagram(IPEndPoint senderEndpoint, Datagram datagram, bool isResend) { if (datagram.MessageParts.Count != 0) { Log.Debug("<\tSend Datagram #" + datagram.Header.datagramSequenceNumber.IntValue()); byte[] data = datagram.Encode(); datagram.Timer.Restart(); SendData(data, senderEndpoint); } }
internal void SendDatagram(PlayerNetworkSession session, Datagram datagram) { if (datagram.MessageParts.Count == 0) { datagram.PutPool(); Log.WarnFormat("Failed to resend #{0}", datagram.Header.datagramSequenceNumber.IntValue()); return; } if (datagram.TransmissionCount > 10) { if (Log.IsDebugEnabled) { Log.WarnFormat("TIMEOUT, Retransmission count remove from ACK queue #{0} Type: {2} (0x{2:x2}) for {1}", datagram.Header.datagramSequenceNumber.IntValue(), session.Username, datagram.FirstMessageId); } datagram.PutPool(); Interlocked.Increment(ref ServerInfo.NumberOfFails); return; } datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); datagram.TransmissionCount++; byte[] data = datagram.Encode(); datagram.Timer.Restart(); if (!session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber.IntValue(), datagram)) { Log.Warn(string.Format("Datagram sequence unexpectedly existed in the ACK/NAK queue already {0}", datagram.Header.datagramSequenceNumber.IntValue())); } lock (session.SyncRoot) { SendData(data, session.EndPoint); Thread.Sleep(12); } }
private void SendDatagram(IPEndPoint senderEndpoint, Datagram datagram) { PlayerNetworkSession session; if (_playerSessions.TryGetValue(senderEndpoint, out session)) { if (datagram.MessageParts.Count != 0) { //if (!isResend) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); } byte[] data = datagram.Encode(); SendData(data, senderEndpoint, session.SyncRoot); datagram.TransmissionCount++; datagram.Timer.Restart(); if (!session.Player.IsBot) { session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber, datagram); } } if (session.Player.IsBot) { foreach (MessagePart part in datagram.MessageParts) { part.PutPool(); } datagram.PutPool(); } } }
private void SendDatagram(PlayerNetworkSession session, Datagram datagram) { if (datagram.MessageParts.Count == 0) { datagram.PutPool(); Log.WarnFormat("Failed to resend #{0}", datagram.Header.datagramSequenceNumber.IntValue()); return; } datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); datagram.TransmissionCount++; byte[] data = datagram.Encode(); datagram.Timer.Restart(); if (!session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber.IntValue(), datagram)) { Log.Warn(string.Format("Datagram sequence unexpectedly existed in the ACK/NAK queue already {0}", datagram.Header.datagramSequenceNumber.IntValue())); } lock (session.SyncRoot) { SendData(data, session.EndPoint); } }
private void SendDatagram(IPEndPoint senderEndpoint, Datagram datagram) { PlayerNetworkSession session; if (_playerSessions.TryGetValue(senderEndpoint, out session)) { if (datagram.MessageParts.Count != 0) { //if (!isResend) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); } byte[] data = datagram.Encode(); SendData(data, senderEndpoint, session.SyncRoot); datagram.TransmissionCount++; datagram.Timer.Restart(); if (!session.Player.IsBot) { session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber, datagram); } } if (session.Player.IsBot) { foreach (MessagePart part in datagram.MessageParts) { part.PutPool(); } datagram.PutPool(); } } }
private void SendDatagram(PlayerNetworkSession session, Datagram datagram) { if (datagram.MessageParts.Count != 0) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref Session.DatagramSequenceNumber); byte[] data = datagram.Encode(); datagram.Timer.Restart(); SendData(data, _serverEndpoint); } }
private void SendDatagram(IPEndPoint senderEndpoint, Datagram datagram, bool isResend) { if (datagram.MessageParts.Count != 0) { Log.Debug("<\tSend Datagram #" + datagram.Header.datagramSequenceNumber.IntValue()); byte[] data = datagram.Encode(); datagram.Timer.Restart(); SendData(data, senderEndpoint); } }
private void SendDatagram(IPEndPoint senderEndpoint, Datagram datagram) { PlayerNetworkSession session; if (_playerSessions.TryGetValue(senderEndpoint, out session)) { if (datagram.MessageParts.Count != 0) { //if (!isResend) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); } byte[] data = datagram.Encode(); if (!session.Player.IsBot) { if (!session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber.IntValue(), datagram)) { Log.Warn(string.Format("Datagram sequence unexpectedly existed in the ACK/NAK queue already {0}", datagram.Header.datagramSequenceNumber.IntValue())); } } datagram.TransmissionCount++; SendData(data, senderEndpoint, session.SyncRoot); datagram.Timer.Restart(); } if (session.Player.IsBot) { foreach (MessagePart part in datagram.MessageParts) { part.PutPool(); } datagram.PutPool(); } } }
private void SendDatagram(PlayerNetworkSession session, Datagram datagram, bool updateCounter) { if (datagram.MessageParts.Count == 0) { datagram.PutPool(); Log.WarnFormat("Failed to resend #{0}", datagram.Header.datagramSequenceNumber.IntValue()); return; } if (updateCounter) { datagram.Header.datagramSequenceNumber = Interlocked.Increment(ref session.DatagramSequenceNumber); } datagram.TransmissionCount++; byte[] data = datagram.Encode(); datagram.Timer.Restart(); if (!session.WaitingForAcksQueue.TryAdd(datagram.Header.datagramSequenceNumber.IntValue(), datagram)) { Log.Warn(string.Format("Datagram sequence unexpectedly existed in the ACK/NAK queue already {0}", datagram.Header.datagramSequenceNumber.IntValue())); } lock (session.SyncRoot) { SendData(data, session.EndPoint, session.SyncRoot); int sndDelay = (int) (50f/4f); sndDelay = sndDelay + (20*(1/(datagram.Header.datagramSequenceNumber.IntValue() + 1))); //Thread.Sleep(sndDelay); // Really important to slow down speed a bit } }