public void PostLoad(DatabaseObjectLookup gameMaps, bool isServer = true) { if (!isServer) { if (gameMaps.Keys.Contains(MapId)) { gameMaps[MapId].Name = Name; } } else { if (gameMaps.Keys.Contains(MapId)) { Name = gameMaps[MapId].Name; } } }
public static DatabaseObjectLookup GetLookup(Type type) { if (type == null) { throw new ArgumentNullException(nameof(type)); } if (LookupMap == null) { throw new ArgumentNullException(nameof(LookupMap)); } lock ( Lock ) { try { if (!LookupMap.ContainsKey(type)) { LookupMap[type] = new DatabaseObjectLookup(type); } } catch (Exception exception) { Log.Error($"Impossible NPE... [LookupMap={LookupMap}, type={type}]"); if (exception.InnerException != null) { Log.Error(exception.InnerException); } Log.Error(exception); Log.Error($"{nameof( LookupMap )}={LookupMap},{nameof( type )}={type}"); throw; } return(LookupMap[type]); } }
public void PostLoad(DatabaseObjectLookup gameMaps, bool isServer = true) { Children.PostLoad(gameMaps, isServer, false); }