void Save()
 {
     if (Application.isPlaying)
     {
         return;
     }
     DatabaseEditor.Save();
     EditorUtility.SetDirty(DatabaseEditor.Database);
     AssetDatabase.SaveAssets();
 }
示例#2
0
 void Save()
 {
     DatabaseEditor.Save();
     EditorUtility.SetDirty(DatabaseEditor.Database);
     AssetDatabase.SaveAssets();
 }