示例#1
0
        public void EventVehicleDamage(Vehicle veh, float bodyHealthLoss, float engineHealthLoss)
        {
            Database.Models.Vehicle vehData = Library.GetVehicleData(veh);
            if (vehData == null)
            {
                return;
            }

            vehData.Health = veh.Health;

            Character driver = Library.GetDriver(veh);

            if (driver != null)
            {
                Player.SendFormattedChatMessage(driver.PlayerHandle,
                                                $"Uszkodziłeś pojazd (body: {bodyHealthLoss:F2} engine: {engineHealthLoss:F2})");
            }
        }
示例#2
0
        public void Event_ExitVehicle(Client player, Vehicle veh)
        {
            Database.Models.Vehicle vehData = Library.GetVehicleData(veh);
            if (vehData == null)
            {
                return;
            }

            foreach (Client entry in NAPI.Pools.GetAllPlayers())
            {
                NAPI.ClientEvent.TriggerClientEvent(entry, "client.vehicle.engine", vehData.VehicleHandle.Value,
                                                    vehData.Engine);
            }

            vehData.Health = vehData.VehicleHandle.Health;
            vehData.Save();

            // TODO: Log
        }
示例#3
0
        public void Event_EnterVehicleAttempt(Client player, Vehicle veh, sbyte seatId)
        {
            Database.Models.Vehicle vehData = Library.GetVehicleData(veh);
            if (vehData == null)
            {
                return;
            }
            Character charData = Account.GetPlayerData(player);

            if (charData == null)
            {
                return;
            }

            foreach (Client entry in NAPI.Pools.GetAllPlayers())
            {
                NAPI.ClientEvent.TriggerClientEvent(entry, "client.vehicle.engine", vehData.VehicleHandle.Value,
                                                    vehData.Engine);
            }
        }
示例#4
0
        public void Event_EnterVehicle(Client player, Vehicle veh, sbyte seatId)
        {
            Database.Models.Vehicle vehData = Library.GetVehicleData(veh);
            if (vehData == null)
            {
                return;
            }

            if (seatId == -1)
            {
                Character charData = Account.GetPlayerData(player);
                if (charData == null)
                {
                    player.Kick("No login.");
                    return;
                }

                if (!Library.DoesPlayerHasVehiclePerm(charData, vehData.Id))
                {
                    Ui.ShowWarning(player, "Nie posiadasz uprawnień do prowadzenia tego pojazdu.");
                    return;
                }

                // TODO: penalty
                NAPI.ClientEvent.TriggerClientEvent(player, "client.vehicle.mileage.add", (float)vehData.Mileage);
                NAPI.ClientEvent.TriggerClientEvent(player, "client.vehicle-speedometer.toggle", true);
                charData.VehicleTimer          = new System.Timers.Timer(500);
                charData.VehicleTimer.Elapsed += (sender, args) =>
                {
                    NAPI.ClientEvent.TriggerClientEvent(player, "client.vehicle-speedometer.refresh",
                                                        (float)(vehData.Fuel / vehData.MaxFuel) * 100);
                };
                charData.VehicleTimer.Start();
                // TODO: log
            }
        }