[Fact] public void Load_Once() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); var dat_hnd = hg.newHand(hg.newFingerList()); var dat_fps = dg.newFloat(100); var exp_hnd = dat_hnd; var exp_pos = hg.newJoints(); var mock_jh = new Mock <IJointsHelper>(); mock_jh.Setup(m => m.handToJoints(dat_hnd)).Returns(exp_pos); var org_N_SAMPLES = GBL.N_SAMPLES; GBL.N_SAMPLES = dg.newInt(100); var q = new Queues(mock_jh.Object); q.LoadSample(dat_hnd, dat_fps); var act_hnd = q.GetSamples(); var act_pos = q.GetPositions(); var act_vel = q.GetVelocities(); GBL.N_SAMPLES = org_N_SAMPLES; mock_jh.Verify(m => m.handToJoints(dat_hnd), Times.Once()); mock_jh.Verify(m => m.sub(It.IsAny <Joints>(), It.IsAny <Joints>()), Times.Never()); mock_jh.Verify(m => m.div(It.IsAny <Joints>(), It.IsAny <float>()), Times.Never()); test.handEqual(exp_hnd, act_hnd[0]); test.jointsEqual(exp_pos, act_pos[0]); Assert.Single <Hand>(act_hnd); Assert.Single <Joints>(act_pos); Assert.Single <Joints>(act_vel); }
[Fact] public void Div_Float() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); var dat_j1 = hg.newJoints(); var dat_f = dg.newFloat(100); var exp_j = hg.newJoints(); var mock_vh = new Mock <IVectorHelper>(); mock_vh.Setup(m => m.divList(dat_j1.pinky, dat_f)).Returns(exp_j.pinky); mock_vh.Setup(m => m.divList(dat_j1.ring, dat_f)).Returns(exp_j.ring); mock_vh.Setup(m => m.divList(dat_j1.middle, dat_f)).Returns(exp_j.middle); mock_vh.Setup(m => m.divList(dat_j1.index, dat_f)).Returns(exp_j.index); mock_vh.Setup(m => m.divList(dat_j1.thumb, dat_f)).Returns(exp_j.thumb); mock_vh.Setup(m => m.div(dat_j1.palm, dat_f)).Returns(exp_j.palm); JointsHelper jh = new JointsHelper(mock_vh.Object); var act_j = jh.div(dat_j1, dat_f); mock_vh.Verify(m => m.divList(dat_j1.pinky, dat_f), Times.Once()); mock_vh.Verify(m => m.divList(dat_j1.ring, dat_f), Times.Once()); mock_vh.Verify(m => m.divList(dat_j1.middle, dat_f), Times.Once()); mock_vh.Verify(m => m.divList(dat_j1.index, dat_f), Times.Once()); mock_vh.Verify(m => m.divList(dat_j1.thumb, dat_f), Times.Once()); mock_vh.Verify(m => m.div(dat_j1.palm, dat_f), Times.Once()); test.jointsEqual(exp_j, act_j); }
[Fact] public void greaterEqual() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); var dat_j1 = hg.newJoints(); var dat_f = dg.newFloat(100); var exp_j = hg.newJoints(); var mock_vh = new Mock <IVectorHelper>(); Assert.True(false); }
[Fact] public void Load_Multiple() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); var dat_hnd1 = hg.newHand(hg.newFingerList()); var dat_fps1 = dg.newFloat(100); var dat_hnd2 = hg.newHand(hg.newFingerList()); var dat_fps2 = dg.newFloat(100); var exp_hnd1 = dat_hnd1; var exp_pos1 = hg.newJoints(); var exp_hnd2 = dat_hnd2; var exp_pos2 = hg.newJoints(); var mock_jh = new Mock <IJointsHelper>(); mock_jh.Setup(m => m.handToJoints(dat_hnd1)).Returns(exp_pos1); mock_jh.Setup(m => m.handToJoints(dat_hnd2)).Returns(exp_pos2); var org_N_SAMPLES = GBL.N_SAMPLES; GBL.N_SAMPLES = dg.newInt(100); var q = new Queues(mock_jh.Object); q.LoadSample(dat_hnd1, dat_fps1); q.LoadSample(dat_hnd2, dat_fps2); var act_hnds = q.GetSamples(); var act_poss = q.GetPositions(); var act_vels = q.GetVelocities(); GBL.N_SAMPLES = org_N_SAMPLES; mock_jh.Verify(m => m.handToJoints(dat_hnd1), Times.Once()); mock_jh.Verify(m => m.handToJoints(dat_hnd2), Times.Once()); test.handEqual(exp_hnd1, act_hnds[0]); test.handEqual(exp_hnd2, act_hnds[1]); test.jointsEqual(exp_pos1, act_poss[0]); test.jointsEqual(exp_pos2, act_poss[1]); }
[Fact] public void AquireTarget() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); Joints inp_joint = hg.newJoints(); float org_UH_INTENSITY = GBL.UH_INTENSITY; float org_UH_FREQUENCY = GBL.UH_FREQUENCY; float exp_UH_INTENSITY = dg.newFloat(100); float exp_UH_FREQUENCY = dg.newFloat(200); AmplitudeModulationControlPoint exp = new AmplitudeModulationControlPoint( inp_joint.palm.x, inp_joint.palm.z * -1, inp_joint.palm.y, exp_UH_INTENSITY, exp_UH_FREQUENCY ); Haptic h = new Haptic(new JointsHelper(new VectorHelper()), new AmplitudeModulationEmitter()); var act = h.AquireTarget(inp_joint); Assert.Equal(exp.getPosition().x, act.getPosition().x); Assert.Equal(exp.getPosition().y, act.getPosition().y); Assert.Equal(exp.getPosition().z, act.getPosition().z); }
[Fact] public void MinMax() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); (Joints min, Joints max, Joints j)dat; dat.j = hg.newJoints(); dat.min = new Joints(dg.newMinVectors(5), dg.newMinVectors(5), dg.newMinVectors(5), dg.newMinVectors(5), dg.newMinVectors(5), dg.newMinVector(), dg.newFloat(100)); dat.max = new Joints(dg.newZeroVectors(5), dg.newZeroVectors(5), dg.newZeroVectors(5), dg.newZeroVectors(5), dg.newZeroVectors(5), dg.newZeroVector(), dg.newFloat(100)); (Joints min, Joints max)exp; exp.min = dat.min; exp.max = dat.j; var vH = new VectorHelper(); var jH = new JointsHelper(vH); var act = jH.minMax(dat.min, dat.max, dat.j); test.jointsEqual(exp.min, act.min); test.jointsEqual(exp.max, act.max); }
[Fact] public void Div() { Data_Generator dg = new Data_Generator(); Vector v1 = dg.newVector(); float v2 = dg.newFloat(100); Vector exp = new Vector { x = v1.x / v2, y = v1.y / v2, z = v1.z / v2 }; VectorHelper v = new VectorHelper(); Vector act = v.div(v1, v2); test.vectorEqual(exp, act); }
[Fact] public void Pow() { Data_Generator dg = new Data_Generator(); Vector v1 = dg.newVector(); float f = dg.newFloat(100); Vector exp = new Vector { x = (float)Math.Pow(v1.x, f), y = (float)Math.Pow(v1.y, f), z = (float)Math.Pow(v1.z, f) }; VectorHelper v = new VectorHelper(); Vector act = v.pow(v1, f); test.vectorEqual(act, exp); }
[Fact] public void PowList() { Data_Generator dg = new Data_Generator(); int length = dg.newInt(100); float f = dg.newFloat(100); Vector[] v1 = dg.newVectors(length); Vector[] exp = dg.newZeroVectors(length); for (int i = 0; i < length; i++) { exp[i].x = (float)Math.Pow(v1[i].x, f); exp[i].y = (float)Math.Pow(v1[i].y, f); exp[i].z = (float)Math.Pow(v1[i].z, f); } VectorHelper v = new VectorHelper(); Vector[] act = v.powList(v1, f); test.vectorsEqual(act, exp); }
[Fact] public void DivList() { Data_Generator dg = new Data_Generator(); int length = dg.newInt(100); Vector[] v1 = dg.newVectors(length); float v2 = dg.newFloat(100); Vector[] exp = dg.newZeroVectors(length); for (int i = 0; i < length; i++) { exp[i].x = v1[i].x / v2; exp[i].y = v1[i].y / v2; exp[i].z = v1[i].z / v2; } VectorHelper v = new VectorHelper(); Vector[] act = v.divList(v1, v2); test.vectorsEqual(exp, act); }
[Fact] public void Clear() { Data_Generator dg = new Data_Generator(); Hand_Generator hg = new Hand_Generator(dg); var dat_hnd = hg.newHand(hg.newFingerList()); var dat_fps = dg.newFloat(100); var exp_hnd = dat_hnd; var exp_pos = hg.newJoints(); var mock_jh = new Mock <IJointsHelper>(); mock_jh.Setup(m => m.handToJoints(dat_hnd)).Returns(exp_pos); var org_N_SAMPLES = GBL.N_SAMPLES; GBL.N_SAMPLES = dg.newInt(100); var q = new Queues(mock_jh.Object); q.LoadSample(dat_hnd, dat_fps); q.Clear(); var act_hnd = q.GetSamples(); var act_pos = q.GetPositions(); var act_vel = q.GetVelocities(); GBL.N_SAMPLES = org_N_SAMPLES; (List <Hand> samples, List <Joints> positions, List <Joints> velocities)exp; exp.samples = null; exp.positions = null; exp.velocities = null; test.Equals(act_hnd, exp.samples); test.Equals(act_pos, exp.positions); test.Equals(act_vel, exp.velocities); }
public Bone newBone(Vector joint1, Vector joint2) => new Bone { PrevJoint = joint1, NextJoint = joint2, Center = dg.newVector(), Direction = dg.newVector(), Length = dg.newFloat(100), Width = dg.newFloat(100), Type = new Bone.BoneType() };