void Start() { dv = GameObject.Find("DataVisualizor").GetComponent <DataVisualizor>(); foreach (var dp in Selectdps) { dp.ClearOptions(); } freecamera = GameObject.Find("CM FreeLook1"); }
// Use this for initialization void Start() { //rectMat.hideFlags = HideFlags.HideAndDontSave; //rectMat.shader.hideFlags = HideFlags.HideAndDontSave; indexes = new List <int>(); dv = GameObject.Find("DataVisualizor").GetComponent <DataVisualizor>(); GameObject[] goes = GameObject.FindGameObjectsWithTag("Player"); for (int i = 0; i < goes.Length; i++) { characters.Add(goes[i]); } }
// Start is called before the first frame update public static void ExportData(int[] indexes, DataVisualizor dv, string filepath) { DataTable exportTable = new DataTable(); exportTable = dv.de.dataTable.Clone(); exportTable.Clone(); exportTable.Clear(); foreach (var item in indexes) { exportTable.ImportRow(dv.de.dataTable.Rows[item]); } ExportCSV(exportTable, filepath); }