public override void OnEnter() { base.OnEnter(); if (item_type_sub.Value == "hp") { if (chara_id.Value == 0) { foreach (DataUnitParam unit in DataManagerGame.Instance.dataUnit.list.FindAll(p => p.unit == "chara")) { unit.HpHeal(param.Value); } } else { DataUnitParam unit = DataManagerGame.Instance.dataUnit.list.Find(p => p.unit == "chara" && p.chara_id == chara_id.Value); unit.HpHeal(param.Value); } GameMain.Instance.battleMain.HpRefresh(); GameMain.Instance.CharaRefresh(); } else if (item_type_sub.Value == "mp") { DataManagerGame.Instance.MpHeal(param.Value); } else if (item_type_sub.Value == "tension") { if (chara_id.Value == 0) { foreach (DataUnitParam unit in DataManagerGame.Instance.dataUnit.list.FindAll(p => p.unit == "chara")) { DataManagerGame.Instance.dataUnit.AddTension(unit.chara_id, param.Value, DataManagerGame.Instance.masterChara.list); } } else { DataUnitParam unit = DataManagerGame.Instance.dataUnit.list.Find(p => p.unit == "chara" && p.chara_id == chara_id.Value); DataManagerGame.Instance.dataUnit.AddTension(unit.chara_id, param.Value, DataManagerGame.Instance.masterChara.list); } GameMain.Instance.CharaRefresh(); } else { Debug.LogError(item_type_sub.Value); } Finish(); }
private IEnumerator HealEffectAppear(BattleIcon arg0) { // この微妙なずらし作業がしたかっただけ yield return(new WaitForSeconds(0.5f)); int iHeal = 12; int iSwing = UtilRand.GetRand(5) - 2; if (is_player.Value) { DataUnitParam unit_chara = DataManagerGame.Instance.dataUnit.list.Find(p => p.chara_id == select_chara_id.Value && p.unit == "chara"); iHeal = unit_chara.heal + iSwing; } else { DataUnitParam unit_enemy = DataManagerGame.Instance.dataUnit.list.Find(p => p.unit == "enemy"); iHeal = unit_enemy.heal + iSwing; } //Debug.Log(iDamage); battleMain.Heal(is_player.Value, iHeal, OnHealFinished); // プレイヤー側の攻撃 if (arg0.is_left) { DataUnitParam unit_chara = DataManagerGame.Instance.dataUnit.list.Find(p => p.chara_id == select_chara_id.Value && p.unit == "chara"); unit_chara.HpHeal(iHeal); GameMain.Instance.CharaRefresh(); } else { DataUnitParam unit_enemy = DataManagerGame.Instance.dataUnit.list.Find(p => p.unit == "enemy"); unit_enemy.HpHeal(iHeal); } battleMain.HpRefresh(); }