// Spawns animation if the hex is a biome private void SpawnDeathAnimation() { //if(!DataTypes.IsBiome(hexData.hexType)) return; GameObject deathAnimInstance; // PoolManager poolManager = GameManage.instance.GetComponent<PoolManager>(); // deathAnimInstance = poolManager.GetObjectByName("HexExplode"); // if(poolManager != null && poolManager.isActiveAndEnabled && deathAnimInstance != null) { // deathAnimInstance.transform.SetPositionAndRotation(transform.position, transform.rotation); // } else { deathAnimInstance = Instantiate(hexExplodeAnimPrefab, transform.position, transform.rotation); //deathAnimInstance.GetComponentInChildren<HexDeathAnimation>().setHexData(hexData); // } if (DataTypes.IsBiome(hexData.hexType)) { deathAnimInstance.GetComponent <SpriteRenderer>().color = GetComponent <SpriteRenderer>().color; //DataTypes.GetBackgroundColorFrom(DataTypes.GetBiomeFrom(hexData.hexType)); deathAnimInstance.transform.GetChild(0).GetComponent <SpriteRenderer>().color = transform.GetChild(1).GetComponent <SpriteRenderer>().color; //DataTypes.GetAccentColorFrom(DataTypes.GetBiomeFrom(hexData.hexType)); } else { deathAnimInstance.GetComponent <SpriteRenderer>().color = DataTypes.GetAccentColorFrom(DataTypes.GetBiomeFrom(hexData.hexType)); deathAnimInstance.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Color.black; } }
private IEnumerator StartTransition(int levelId) { yield return(StartCoroutine(unloadList())); GameObject biomeIcon = getMainBiomeIcon(); if (biomeIcon != null) { Vector2 sizeDelta = ((RectTransform)biomeIcon.transform).sizeDelta; GetComponent <CanvasGroup>().alpha = 0; BiomeIconsContent.GetComponent <CanvasGroup>().alpha = 0; MainButtons.GetComponent <CanvasGroup>().alpha = 0; GetComponent <CanvasGroup>().interactable = false; BiomeIconsContent.GetComponent <CanvasGroup>().interactable = false; MainButtons.GetComponent <CanvasGroup>().interactable = false; GameObject biomeIconCopy = Instantiate(IconPrefab, biomeIcon.transform.position, biomeIcon.transform.rotation, MasterManager.instance.masterCanvas.transform); MasterManager.instance.transitionIconObject = biomeIconCopy; biomeIconCopy.GetComponent <TransitionIcon>().setBackground(curBiome); biomeIconCopy.GetComponentInChildren <Text>().text = levelId >= 0 ? "Level " + levelId : "?"; biomeIconCopy.GetComponentInChildren <Shadow>().effectColor = DataTypes.GetAccentColorFrom(curBiome); RectTransform rectTransform = ((RectTransform)biomeIconCopy.transform); rectTransform.sizeDelta = sizeDelta; RectTransform maskTransform = ((RectTransform)biomeIconCopy.transform.GetChild(0).GetChild(0).transform); RectTransform backgroundTransform = ((RectTransform)biomeIconCopy.transform.GetChild(0).GetChild(0).GetChild(0).transform); backgroundTransform.anchorMin = Vector2.one * 0.5f; backgroundTransform.anchorMax = Vector2.one * 0.5f; Sequence expandLevelIcon = DOTween.Sequence(); yield return(expandLevelIcon .Append(backgroundTransform.DOSizeDelta(new Vector2(2149, 3200), 0.5f)) // .Append(rectTransform.DOSizeDelta(new Vector2(2149, 3200), 0.5f)) .Join(rectTransform.DOAnchorPos(Vector2.zero, 0.5f)) .Join(maskTransform.DOSizeDelta(new Vector2(2000, 2000), 0.5f)) .WaitForCompletion()); } MasterPlayerData.instance.setLastLevelPlayed(curBiome, levelId); GenericDictionary level = new GenericDictionary(); level.Add("levelId", (object)levelId); level.Add("biome", (object)curBiome); MasterManager.instance.SwitchSceneTo("Game", level); }
private void AssignAttributes() { SpriteRenderer spriteR = gameObject.GetComponent <SpriteRenderer>(); Hex hex = gameObject.GetComponent <Hex>(); DataTypes.HexType hexType = gameObject.GetComponent <Hex>().getHexType(); HexBuilderData hexBuilderData = GetHexBuilderDataFrom(hexType); // Change this to change sprite based on health if (hexBuilderData != null) { spriteR.sprite = hexBuilderData.sprite; if (DataTypes.IsBiome(hex.getHexType())) { //Trying new artstyle healthSprite.sprite = getHexRedoneInnerSprite(hex.getHealth()); spriteR.sprite = getHexRedoneOuterSprite(hex.getHealth()); healthSprite.color = DataTypes.GetAccentColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); if (!overrideColor) { spriteR.color = DataTypes.GetBackgroundColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); } healthSprite.enabled = true; spriteR.material = basic; if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Fire) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.FireShadowColor; } else if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Poison) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.PoisonShadowColor; } } else if (hex.getHexType() == DataTypes.HexType.HighPointGrowth) { spriteR.color = DataTypes.GetAccentColorFrom(DataTypes.BiomeType.Growth); spriteR.material = crystal; } else { healthSprite.enabled = false; spriteR.material = crystal; } if (hexBuilderData.pointValue > -1) { hex.setPointValue(hexBuilderData.pointValue); } if (hexBuilderData.onBreak != null) { hex.onBreak = hexBuilderData.onBreak; } } else { spriteR.sprite = defaultHexSprite; } needsUpdate = false; }