public static bool isElement(DataTypes.HexType type) { return(type == DataTypes.HexType.Growth || type == DataTypes.HexType.Earth || type == DataTypes.HexType.Poison || type == DataTypes.HexType.Fire || type == DataTypes.HexType.Water || type == DataTypes.HexType.Shadow); }
// Use this for initialization void Start() { biome = DataTypes.HexType.Fire; #if UNITY_EDITOR MasterManager.instance.SetCurrentSceneDEBUG("LevelSelect"); #endif }
void switchHexType(DataTypes.HexType hexType) { hexData.hexType = hexType; gameObject.GetComponent <HexBuilder>().needsUpdate = true; if (hexType == DataTypes.HexType.Growth) { setHealth(3); } }
public static LevelData GenerateLevel(DataTypes.BiomeType biome) { LevelData levelData = new LevelData() { levelId = -1, levelName = "RandomLevel", biomeType = biome, gridCellSize = new Vector3(1.2f, 1, 1), gridCellPosition = Vector3.zero, pointMultiplier = 1, isBossLevel = false, movementType = BossMovement.None }; int childCount = (int)(55f / chanceOfSpawn);//UnityEngine.Random.Range(30, 12 * 26); Debug.Log("childCount" + childCount); for (int i = 0; i < childCount; i++) { if (UnityEngine.Random.value > chanceOfSpawn || Mathf.FloorToInt((float)i / (float)xRange) - 5 > 13) { continue; } hexType = getBiomeHexType(biome, 0.15f);//getRandomHexType(); if (DataTypes.IsBiome(hexType)) { health = Mathf.FloorToInt(UnityEngine.Random.Range(1, 4)); } else if (hexType == DataTypes.HexType.Growth) { health = 3; } else { health = 1; } HexData hexData = new HexData() { hexType = hexType, health = health, points = 50, hexScaleFactor = Vector3.one, cellLocation = getCellLocation(i) }; levelData.hexData.Add(hexData); } return(levelData); }
private static DataTypes.HexType getRandomHexType() { DataTypes.HexType hex = DataTypes.HexType.Default; for (int i = 0; i < 25; i++) { if (hex == DataTypes.HexType.Test || hex == DataTypes.HexType.Default) { hex = (DataTypes.HexType)Mathf.FloorToInt(UnityEngine.Random.Range(0, Enum.GetValues(typeof(DataTypes.HexType)).Length - 1)); } else { i = 25; } } return(hex); }
public void setHexType(DataTypes.HexType type) { hexData.hexType = type; GetComponent <HexBuilder>().needsUpdate = true; }
private void AssignAttributes() { SpriteRenderer spriteR = gameObject.GetComponent <SpriteRenderer>(); Hex hex = gameObject.GetComponent <Hex>(); DataTypes.HexType hexType = gameObject.GetComponent <Hex>().getHexType(); HexBuilderData hexBuilderData = GetHexBuilderDataFrom(hexType); // Change this to change sprite based on health if (hexBuilderData != null) { spriteR.sprite = hexBuilderData.sprite; if (DataTypes.IsBiome(hex.getHexType())) { //Trying new artstyle healthSprite.sprite = getHexRedoneInnerSprite(hex.getHealth()); spriteR.sprite = getHexRedoneOuterSprite(hex.getHealth()); healthSprite.color = DataTypes.GetAccentColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); if (!overrideColor) { spriteR.color = DataTypes.GetBackgroundColorFrom(DataTypes.GetBiomeFrom(hex.getHexType())); } healthSprite.enabled = true; spriteR.material = basic; if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Fire) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.FireShadowColor; } else if (DataTypes.GetBiomeFrom(hex.getHexType()) == DataTypes.BiomeType.Poison) { hex.transform.GetChild(0).GetComponent <SpriteRenderer>().color = Colors.PoisonShadowColor; } } else if (hex.getHexType() == DataTypes.HexType.HighPointGrowth) { spriteR.color = DataTypes.GetAccentColorFrom(DataTypes.BiomeType.Growth); spriteR.material = crystal; } else { healthSprite.enabled = false; spriteR.material = crystal; } if (hexBuilderData.pointValue > -1) { hex.setPointValue(hexBuilderData.pointValue); } if (hexBuilderData.onBreak != null) { hex.onBreak = hexBuilderData.onBreak; } } else { spriteR.sprite = defaultHexSprite; } needsUpdate = false; }
HexBuilderData GetHexBuilderDataFrom(DataTypes.HexType hexType) { return(builderData.Find(x => x.hexType == hexType)); }
void changeBiome(DataTypes.HexType biome) { this.biome = biome; }