public EndScreen CreateEndScreen(DataType.Minigame game, DataType.GameEnd type) { print("Created End Screen of type: " + type); EndScreen screen = Instantiate(GameManager.Instance.endingScreenPrefab).GetComponent <EndScreen> (); screen.typeOfGame = game; screen.typeOfScreen = type; switch (type) { case DataType.GameEnd.EarnedSticker: screen.EarnedSticker(); break; case DataType.GameEnd.CompletedLevel: screen.CompletedLevel(); break; case DataType.GameEnd.FailedLevel: screen.FailedLevel(); break; default: break; } return(screen); }
public virtual EndScreen GameOver(DataType.GameEnd typeOfEnd) { switch (typeOfEnd) { case DataType.GameEnd.EarnedSticker: SoundManager.Instance.PlaySFXClip(SoundManager.Instance.correctSfx2); SoundManager.Instance.PlayCorrectSFX(); GameManager.Instance.LevelUp(typeOfGame); GameManager.Instance.ActivateSticker(typeOfGame); break; case DataType.GameEnd.CompletedLevel: SoundManager.Instance.PlayCorrectSFX(); GameManager.Instance.LevelUp(typeOfGame); break; case DataType.GameEnd.FailedLevel: break; } return(CreateEndScreen(typeOfGame, typeOfEnd)); }