private void Activate() { healthBar.color = new Color32(255, 255, 255, 255); currentAlert.SetActive(false); powerLevel = .01f; healthBar.fillAmount = .01f; StartCoroutine(PowerAnimation()); board.activatedPower = true; classOfAnimal.ActivatePower(characterLevel); if (classOfAnimal.HasTimeExtension()) { dataTracker.ExtendTime(5); Vector3 tempVector = cloud.transform.position; tempVector.x = cloud.transform.position.x + .5f; GameObject explode = Instantiate(explosion, tempVector, Quaternion.identity); Destroy(explode, 2f); } powerReady = false; }