public int GetNbrOfFrames(string thePath) { DataToSave junk = ReadJsonFileFromAbsolutePath(thePath); return(junk.screenshotsInfo.Count); }
private void bw_DoWork(object sender, DoWorkEventArgs e) { // parsing instance ParseTTDb parseTTDb = new ParseTTDb(GetAllProducers(), GetItemCount()); DataToSave[] dataToSave = new DataToSave[parseTTDb.Pages.Length]; // initiate dictionries with items in database Dictionary <string, dynamic>[] invenoryList = { GetAllInventory(parseTTDb.Types[0]), GetAllInventory(parseTTDb.Types[1]), GetAllInventory(parseTTDb.Types[2]) }; // perform parsing for (int i = 0; i < parseTTDb.Pages.Length; i++) { bw.ReportProgress(0, parseTTDb.Pages[i] + " parsing"); dataToSave[i] = parseTTDb.ParseItems(parseTTDb.Pages[i], parseTTDb.Types[i], invenoryList[i], bw, out itemCount); } // insert producers into database bw.ReportProgress(0, "Insert producers"); InsertProducers(parseTTDb.ProducersToInsert); // insert and update database for (int i = 0; i < dataToSave.Length; i++) { bw.ReportProgress(0, $"Insert {parseTTDb.Pages[i]}"); InsertItems(dataToSave[i].ItemsToInsert); bw.ReportProgress(0, $"Update {parseTTDb.Pages[i]}"); UpdateItems(dataToSave[i].ItemsToUpdate); } }
public void Input(DataToSave _item) { if (Save.SeedSet) { TilesToSave.Add(_item); } }
//PERMITE SERIALIZAR LOS DICCIONARIOS void serializeDictionaries(DataToSave data) { List <int> gridObjectsKeys = new List <int>(); List <string> gridObjectsValues = new List <string>(); foreach (KeyValuePair <int, GameObject> pair in gridObjects) { gridObjectsKeys.Add(pair.Key); gridObjectsValues.Add(pair.Value.tag); } List <int> timeToCollectKeys = new List <int>(); List <float> timeToCollectValues = new List <float>(); foreach (KeyValuePair <int, float> pair in timeToCollect) { timeToCollectKeys.Add(pair.Key); timeToCollectValues.Add(pair.Value); } data.gridObjectsKeys = gridObjectsKeys; data.gridObjectsValues = gridObjectsValues; data.timeToCollectKeys = timeToCollectKeys; data.timeToCollectValues = timeToCollectValues; }
public void Load() { DataToSave data = SaveToBinary.LoadData(this); // parameter is being wasted if (data != null) { Debug.Log("We Loaded"); } else { Debug.Log("We f****d up load!"); return; } playerName = data.playerName; level = data.level; maxHP = data.maxHP; maxMana = data.maxMana; maxStam = data.maxStam; curHP = data.curHP; curMana = data.curMana; curStam = data.curStam; savePos.x = data.x; savePos.y = data.y; savePos.z = data.z; this.transform.position = savePos; }
//GUARDA EL ESTADO DEL JUEGO EN UN ARCHIVO public void Save() { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Create(filePath); DataToSave data = new DataToSave(); //DATOS QUE SE ALMACENAN data.playerName = playerName; data.coins = coins; // data.gridObjects = gridObjects; //error con diccionarios data.stationActive = stationActive; //data.timeToCollect = timeToCollect; //error con diccionarios data.lastTimeMainScene = lastTimeMainScene; data.diffLevelOflevels = diffLevelOflevels; serializeDictionaries(data); //funcion que permite serializar los diccionarios. bf.Serialize(file, data); file.Close(); Debug.Log("Juego guardado"); }
/// <summary> /// Загрузить данные /// </summary> public void Load() { var savedData = PlayerPrefs.GetString(SAVE_KEY); Data = JsonUtility.FromJson <DataToSave>(savedData); PlayerManager.SetInfo(Data.PlayerInfo); }
public static void LoadStatic() { string data = ReadFromFile(FileName); DataToSave dataToSave = JsonUtility.FromJson <DataToSave>(data); NPC.dialogNumStatic = dataToSave.dialogNumStatic; NPC.levelTrustStatic = dataToSave.levelTrustStatic; }
public DataToSave SetDataBeforeCapturing(string thePath, int frameIndex, GameObject thePrefab) { _data = ReadJsonFileFromAbsolutePath(thePath); SetFrameDipendentValuesFromAbsolutePath(thePath, frameIndex, thePrefab); return(_data); }
public void PlaceTileClick(CustomTile _tile) { if (_tile != null) { DropBlock(_tile); } if (_tile != null && _tile.Item != null && _tile.Item.CanBePlaced || m_manager.Creative) { Vector2 worldPosition = Camera.main.ScreenToWorldPoint(Input.mousePosition); m_placePos = new Vector3Int((int)worldPosition.x, (int)worldPosition.y, 0); if (m_enemySpawner.Enemies.All(g => new Vector3Int((int)g.transform.position.x, (int)g.transform.position.y, (int)g.transform.position.z) != m_placePos)) { float distance = Vector3Int.Distance(m_placePos, new Vector3Int((int)transform.position.x, (int)transform.position.y, (int)transform.position.z)); CustomTile newCopy = Instantiate(_tile); if (distance <= MaxRange) { if (Input.GetMouseButton(1)) { if (newCopy.Type == TileType.Wall) { if (WallGen.GetTilemap().GetTile(m_placePos) == null) { if (new Vector3Int((int)transform.position.x, (int)transform.position.y, 0) != m_placePos) { PTile(newCopy); if (!m_fileManager.PlacedOnTiles.ContainsKey(m_placePos)) { m_fileManager.PlacedOnTiles.Add(m_placePos, TileManager.GetTileDictionaryFloor()[m_placePos].CustomTile); } if (TileManager.GetTileDictionaryFloor().ContainsKey(m_placePos)) { int id = TileManager.GetTileDictionaryFloor()[m_placePos].CustomTile.ID; DataToSave tempData = new DataToSave { Position = new Vector2Int(m_placePos.x, m_placePos.y), IsPlacedTile = true, ID = id, }; m_fileManager.Input(tempData); } } } } if (newCopy.Type == TileType.Floor || newCopy.Type == TileType.Path) { if (WallGen.GetTilemap().GetTile(m_placePos) == null) { if (TileManager.GetTileDictionaryFloor()[m_placePos].CustomTile.ID != _tile.ID) { PTile(newCopy); } } } } } } } }
public static byte [] ToBytes(DataToSave data) { var formatter = new BinaryFormatter(); using (var stream = new MemoryStream()) { formatter.Serialize(stream, data); return(stream.ToArray()); } }
public void Load() { DataToSave data = SaveToBinary.LoadData(this); maxHp = data.maxHp; curHp = data.curHp; maxMana = data.maxMana; curMana = data.curMana; }
public void Load() { DataToSave data = SaveLoad.LoadCheckPoint(); x = data.x; y = data.y; z = data.z; respawnPoint.playerGhost = new Vector3(x, y, z); player.transform.position = respawnPoint.playerGhost; }
void Start() { _lightEstimation = new LightEstimation(); _planeBackgroundMaterial = _backgroundPlaneRenderer.material; _currentScreenShot = new Texture2D(750, 1334); _data = ReadJsonFile(_folderPath); SetFrameDipendentValues(_selectedFrame, null); }
public static void SaveStatic() { DataToSave dataToSave = new DataToSave() { levelTrustStatic = NPC.levelTrustStatic, dialogNumStatic = NPC.dialogNumStatic }; string data = JsonUtility.ToJson(dataToSave); WriteToFilestring(FileName, data); }
public static void SaveCheckpoint(PauseMenu saveCheckpoint) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/Saves/" + "LastCheckpoint.bat"; FileStream stream = new FileStream(path, FileMode.Create); DataToSave data = new DataToSave(saveCheckpoint); formatter.Serialize(stream, data); stream.Close(); }
public static void SaveData(PlayerManager player) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/" + player.playerName + ".data"; FileStream stream = new FileStream(path, FileMode.Create); DataToSave data = new DataToSave(player); formatter.Serialize(stream, data); stream.Close(); }
void PTile(CustomTile _copy) { Tilemap toPlace = null; Tilemap toRemove = null; DictionaryType _type = DictionaryType.Walls; switch (_copy.Type) { case TileType.Wall: toPlace = WallGen.GetTilemap(); toRemove = DungeonUtility.GetTilemap(); _type = DictionaryType.Walls; break; case TileType.Floor: toPlace = DungeonUtility.GetTilemap(); toRemove = DungeonUtility.GetTilemap(); _type = DictionaryType.Floor; break; case TileType.Path: toPlace = DungeonUtility.GetTilemap(); toRemove = DungeonUtility.GetTilemap(); _type = DictionaryType.Floor; break; } int id = 0; for (int a = 0; a < TileManager.GetTileHolder(_copy.Type).Tiles.Count; ++a) { if (TileManager.GetTileHolder(_copy.Type).Tiles[a].ID == _copy.ID) { _copy = TileManager.GetTileHolder(_copy.Type).Tiles[a]; id = TileManager.GetTileHolder(_copy.Type).Tiles[a].ID; } } TileManager.PlaceTile(m_placePos, m_index, toRemove, toPlace, _copy, _type); ApplySpriteVariation(_copy, toPlace, m_placePos); Instantiate(m_audioPlaceSource); if (!m_manager.Creative && BackPack.GetStorageTypeCount(_copy) > 0) { BackPack.RemoveItem(_copy.Item); if (BackPack.GetNewItem(_copy) != null) { _copy.Item = Instantiate(BackPack.GetNewItem(_copy)); } } DataToSave tempData = new DataToSave { Position = new Vector2Int(m_placePos.x, m_placePos.y), ID = id }; m_fileManager.Input(tempData); }
public static void SaveData(PlayerStats p) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + p.playerName + ".death"; FileStream stream = new FileStream(path, FileMode.Create); DataToSave data = new DataToSave(p); formatter.Serialize(stream, data); stream.Close(); Debug.Log("We Saved"); }
public static void SaveData(CustSet cust) { BinaryFormatter formatter = new BinaryFormatter(); string path = Application.persistentDataPath + "/Player.bruh"; FileStream stream = new FileStream(path, FileMode.Create); DataToSave data = new DataToSave(cust); formatter.Serialize(stream, data); stream.Close(); }
// Convert byte array to class instance public static DataToSave FromBytes(byte [] data) { using (var stream = new MemoryStream()) { var formatter = new BinaryFormatter(); stream.Write(data, 0, data.Length); stream.Seek(0, SeekOrigin.Begin); DataToSave block = (DataToSave)formatter.Deserialize(stream); return(block); } }
/// <summary> /// Saves the game data when the user prefers to save. /// </summary> public void SaveData() { string _dataToSave = String.Copy(Persistent.GetInstance().GetRetryPoint()); DataToSave io = new DataToSave(_dataToSave); string dataAsJson = JsonUtility.ToJson(io); string filePath = Application.dataPath + gameDataFileName; File.WriteAllText(filePath, dataAsJson); }
public int load() { if (File.Exists(Application.persistentDataPath + "/savedGames.gd")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/savedGames.gd", FileMode.Open); myData = (DataToSave)bf.Deserialize(file); file.Close(); return(myData.lastScene); } return(0); }
public static void Save(int score, bool zombieMode) { string path = Application.persistentDataPath + "/MuteSave.X"; BinaryFormatter formatter = new BinaryFormatter(); FileStream stream = new FileStream(path, FileMode.OpenOrCreate); DataToSave data; data = new DataToSave(zombieMode, score); formatter.Serialize(stream, data); stream.Close(); }
public void Load() { DataToSave data = SaveToBinary.LoadData(this); level = data.level; maxHP = data.maxHP; curHP = data.curHP; maxXp = data.maxExp; curXP = data.curExp; savePos = new Vector3(data.x, data.y, data.y); transform.position = savePos; }
private void btnLoad_Click(object sender, EventArgs e) { if (this.openFileDialog1.ShowDialog() == DialogResult.OK) { IFormatter formatter = new BinaryFormatter(); Stream file = openFileDialog1.OpenFile(); DataToSave obj = (DataToSave)formatter.Deserialize(file); this.verbs = obj.verbs; nouns = obj.nouns; viewer.Clear(); } }
/// <summary> /// Сохранить данные /// </summary> public void Save() { var saveObject = new DataToSave { PlayerInfo = PlayerManager.GetInfo(), DaysPlayed = DaysManager.CurrentDay, TrandTheme = Trands.TrandTheme, TrandStyle = Trands.TrandStyle, AutotuneTrand = Trands.AutotuneTrand }; var dataToSave = JsonUtility.ToJson(saveObject); PlayerPrefs.SetString(SAVE_KEY, dataToSave); }
private void btnSave_Click(object sender, EventArgs e) { if (this.saveFileDialog1.ShowDialog() == DialogResult.OK) { DataToSave obj = new DataToSave(); obj.nouns = nouns; obj.verbs = verbs; IFormatter formatter = new BinaryFormatter(); Stream file = saveFileDialog1.OpenFile(); formatter.Serialize(file, obj); file.Close(); } }
public void LoadPlayer() { DataToSave data = Save.LoadPlayerData(); name = data.playerName; level = data.level; maxHp = data.maxHp; curHp = data.curHp; x = data.x; y = data.y; z = data.z; this.transform.position = new Vector3(x, y, z); }
public static void Save(GlobalVariables globalVariables) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = new FileStream(Application.persistentDataPath + "/MorpfSaves.txt", FileMode.Create); DataToSave data = new DataToSave(globalVariables); //Debug.Log ("GV Volume = " + globalVariables.audioVolume); bf.Serialize(file, data); file.Close(); }
public void load() { if (File.Exists(Application.persistentDataPath + "/savedGames.gd")) { BinaryFormatter bf = new BinaryFormatter(); FileStream file = File.Open(Application.persistentDataPath + "/savedGames.gd", FileMode.Open); myData = (DataToSave)bf.Deserialize(file); file.Close(); int lastScene = myData.lastScene; if (scenesThatRequireNetworkConnection.Contains(lastScene)) { Debug.Log("need to connect to the network before this scene can be played"); } //fix this shit eric Application.LoadLevel(2); } }
public static DataToSave getObject(Document document) { DataToSave data = new DataToSave(); //基本参数 data.Layers = new ObservableCollection<BaseLayerBaseParams>(); foreach (LayerBaseParams layerParam in document.layers) { data.Layers.Add(new BaseLayerBaseParams(layerParam)); } //人工设计数据 data.ManuDesignParams = new BaseManuDesignParams(document.manuDesignParams); //关键层参数 data.KeyLayers = new ObservableCollection<BaseKeyLayerParams>(); foreach (KeyLayerParams layerParam in document.keyLayers) { data.KeyLayers.Add(new BaseKeyLayerParams(layerParam)); } data.KeyLayerData = new List<double>(); //保存横三带竖三代数据 data.KeyLayerData.Add(document.Mcqj); data.KeyLayerData.Add(document.FuYanXCL); data.KeyLayerData.Add(document.CaiGao); data.KeyLayerData.Add(document.SuiZhangXS); double maoLuoDai, lieXiDai, wanQuDai; double.TryParse(document.maoLuoDaiTb.Text, out maoLuoDai); double.TryParse(document.lieXiDaiTb.Text, out lieXiDai); double.TryParse(document.wanQuDaiTb.Text, out wanQuDai); data.KeyLayerData.Add(maoLuoDai); data.KeyLayerData.Add(lieXiDai); data.KeyLayerData.Add(wanQuDai); //保存关键层计算相关数据 data.KeyLayerData.Add(document.Mchd); data.KeyLayerData.Add(document.Pjxsxz); data.KeyLayerData.Add(document.HcqZXcd); data.KeyLayerData.Add(document.HcqQXcd); data.KeyLayerData.Add(document.Gzmsd); data.KeyLayerData.Add(document.Jswzjl); //保存水泥环增益计算的数据 data.ZengYis = new ObservableCollection<BaseZengYiParams>(); foreach (ZengYiParams param in document.zengYis) { data.ZengYis.Add(new BaseZengYiParams(param)); } return data; }
private static void Save(StorageDevice storageDevice,int numChics, int chicQueue, CharacterClass player, int numRooster, int roosterQueue, ChickenClass[] chickens, RoosterClass[] roosters, EconomicsClass eco, int eggCount, int numEgg, EggClass[] egg, int days, float dayTime, bool endOfDay, int numBoots, RubberBootClass[] boots, float bootTime, bool bootPresent, bool bootEquipped, FoxClass fox) { // Pass the information into the data objects DataToSave dataToSave = new DataToSave(); //save character dataToSave.cPosition = player.position; dataToSave.cRotation = player.rotation; dataToSave.hitpoints = player.hitPoints; //save Chickens dataToSave.numChickens = numChics; dataToSave.ChicQueue = chicQueue; //save chicken1 if (chickens[0].time != null) { dataToSave.chic1time = chickens[0].time; dataToSave.chic1state = chickens[0].state; dataToSave.chic1ground = chickens[0].ground; dataToSave.chic1InitNode = chickens[0].ChickenInitNode; dataToSave.chic1PreviousNode = chickens[0].ChickenPreviousNode; dataToSave.chic1CurrentNode = chickens[0].ChickenCurrentNode; dataToSave.chic1NextNode = (int)chickens[0].chickenNextNode; dataToSave.chic1Position = chickens[0].position; dataToSave.chic1Rotation = chickens[0].rotation; dataToSave.chic1RiseRun = chickens[0].riseRun; dataToSave.chic1EggLaid = chickens[0].eggLaid; } else { dataToSave.chic1time = -1; } //save chicken2 if (chickens[1] != null) { dataToSave.chic2time = chickens[1].time; dataToSave.chic2state = chickens[1].state; dataToSave.chic2ground = chickens[1].ground; dataToSave.chic2InitNode = chickens[1].ChickenInitNode; dataToSave.chic2PreviousNode = chickens[1].ChickenPreviousNode; dataToSave.chic2CurrentNode = chickens[1].ChickenCurrentNode; dataToSave.chic2NextNode = (int)chickens[1].chickenNextNode; dataToSave.chic2Position = chickens[1].position; dataToSave.chic2Rotation = chickens[1].rotation; dataToSave.chic2RiseRun = chickens[1].riseRun; dataToSave.chic2EggLaid = chickens[1].eggLaid; } else { dataToSave.chic2time = -1; } //save chicken3 if (chickens[2] != null) { dataToSave.chic3time = chickens[2].time; dataToSave.chic3state = chickens[2].state; dataToSave.chic3ground = chickens[2].ground; dataToSave.chic3InitNode = chickens[2].ChickenInitNode; dataToSave.chic3PreviousNode = chickens[2].ChickenPreviousNode; dataToSave.chic3CurrentNode = chickens[2].ChickenCurrentNode; dataToSave.chic3NextNode = (int)chickens[2].chickenNextNode; dataToSave.chic3Position = chickens[2].position; dataToSave.chic3Rotation = chickens[2].rotation; dataToSave.chic3RiseRun = chickens[2].riseRun; dataToSave.chic3EggLaid = chickens[2].eggLaid; } else { dataToSave.chic3time = -1; } //save chicken4 if (chickens[3] != null) { dataToSave.chic4time = chickens[3].time; dataToSave.chic4state = chickens[3].state; dataToSave.chic4ground = chickens[3].ground; dataToSave.chic4InitNode = chickens[3].ChickenInitNode; dataToSave.chic4PreviousNode = chickens[3].ChickenPreviousNode; dataToSave.chic4CurrentNode = chickens[3].ChickenCurrentNode; dataToSave.chic4NextNode = (int)chickens[3].chickenNextNode; dataToSave.chic4Position = chickens[3].position; dataToSave.chic4Rotation = chickens[3].rotation; dataToSave.chic4RiseRun = chickens[3].riseRun; dataToSave.chic4EggLaid = chickens[3].eggLaid; } else { dataToSave.chic4time = -1; } //save chicken5 if (chickens[4] != null) { dataToSave.chic5time = chickens[4].time; dataToSave.chic5state = chickens[4].state; dataToSave.chic5ground = chickens[4].ground; dataToSave.chic5InitNode = chickens[4].ChickenInitNode; dataToSave.chic5PreviousNode = chickens[4].ChickenPreviousNode; dataToSave.chic5CurrentNode = chickens[4].ChickenCurrentNode; dataToSave.chic5NextNode = (int)chickens[4].chickenNextNode; dataToSave.chic5Position = chickens[4].position; dataToSave.chic5Rotation = chickens[4].rotation; dataToSave.chic5RiseRun = chickens[4].riseRun; dataToSave.chic5EggLaid = chickens[4].eggLaid; } else { dataToSave.chic5time = -1; } //save chicken6 if (chickens[5] != null) { dataToSave.chic6time = chickens[5].time; dataToSave.chic6state = chickens[5].state; dataToSave.chic6ground = chickens[5].ground; dataToSave.chic6InitNode = chickens[5].ChickenInitNode; dataToSave.chic6PreviousNode = chickens[5].ChickenPreviousNode; dataToSave.chic6CurrentNode = chickens[5].ChickenCurrentNode; dataToSave.chic6NextNode = (int)chickens[5].chickenNextNode; dataToSave.chic6Position = chickens[5].position; dataToSave.chic6Rotation = chickens[5].rotation; dataToSave.chic6RiseRun = chickens[5].riseRun; dataToSave.chic6EggLaid = chickens[5].eggLaid; } else { dataToSave.chic6time = -1; } //save chicken7 if (chickens[6] != null) { dataToSave.chic7time = chickens[6].time; dataToSave.chic7state = chickens[6].state; dataToSave.chic7ground = chickens[6].ground; dataToSave.chic7InitNode = chickens[6].ChickenInitNode; dataToSave.chic7PreviousNode = chickens[6].ChickenPreviousNode; dataToSave.chic7CurrentNode = chickens[6].ChickenCurrentNode; dataToSave.chic7NextNode = (int)chickens[6].chickenNextNode; dataToSave.chic7Position = chickens[6].position; dataToSave.chic7Rotation = chickens[6].rotation; dataToSave.chic7RiseRun = chickens[6].riseRun; dataToSave.chic7EggLaid = chickens[6].eggLaid; } else { dataToSave.chic7time = -1; } //save chicken8 if (chickens[7] != null) { dataToSave.chic8time = chickens[7].time; dataToSave.chic8state = chickens[7].state; dataToSave.chic8ground = chickens[7].ground; dataToSave.chic8InitNode = chickens[7].ChickenInitNode; dataToSave.chic8PreviousNode = chickens[7].ChickenPreviousNode; dataToSave.chic8CurrentNode = chickens[7].ChickenCurrentNode; dataToSave.chic8NextNode = (int)chickens[7].chickenNextNode; dataToSave.chic8Position = chickens[7].position; dataToSave.chic8Rotation = chickens[7].rotation; dataToSave.chic8RiseRun = chickens[7].riseRun; dataToSave.chic8EggLaid = chickens[7].eggLaid; } else { dataToSave.chic8time = -1; } //save chicken9 if (chickens[8] != null) { dataToSave.chic9time = chickens[8].time; dataToSave.chic9state = chickens[8].state; dataToSave.chic9ground = chickens[8].ground; dataToSave.chic9InitNode = chickens[8].ChickenInitNode; dataToSave.chic9PreviousNode = chickens[8].ChickenPreviousNode; dataToSave.chic9CurrentNode = chickens[8].ChickenCurrentNode; dataToSave.chic9NextNode = (int)chickens[8].chickenNextNode; dataToSave.chic9Position = chickens[8].position; dataToSave.chic9Rotation = chickens[8].rotation; dataToSave.chic9RiseRun = chickens[8].riseRun; dataToSave.chic9EggLaid = chickens[8].eggLaid; } else { dataToSave.chic9time = -1; } //save chicken10 if (chickens[9] != null) { dataToSave.chic10time = chickens[9].time; dataToSave.chic10state = chickens[9].state; dataToSave.chic10ground = chickens[9].ground; dataToSave.chic10InitNode = chickens[9].ChickenInitNode; dataToSave.chic10PreviousNode = chickens[9].ChickenPreviousNode; dataToSave.chic10CurrentNode = chickens[9].ChickenCurrentNode; dataToSave.chic10NextNode = (int)chickens[9].chickenNextNode; dataToSave.chic10Position = chickens[9].position; dataToSave.chic10Rotation = chickens[9].rotation; dataToSave.chic10RiseRun = chickens[9].riseRun; dataToSave.chic10EggLaid = chickens[9].eggLaid; } else { dataToSave.chic10time = -1; } //economics save dataToSave.money = eco.money; dataToSave.startEggs = eco.startEggs; dataToSave.startChickens = eco.startChickens; dataToSave.startRoosters = eco.startRoosters; dataToSave.startmoney = eco.startmoney; dataToSave.eggsCollected = eco.eggsCollected; dataToSave.chickenBought = eco.chickenBought; dataToSave.roosterBought = eco.roosterBought; dataToSave.eggsEaten = eco.eggsEaten; dataToSave.eggSold = eco.eggSold; dataToSave.chickenSold = eco.chickenSold; dataToSave.roosterSold = eco.roosterSold; dataToSave.chickenEaten = eco.chickenEaten; dataToSave.roosterEaten = eco.roosterEaten; dataToSave.moneyAquired = eco.moneyAquired; //rooster save dataToSave.numRooster = numRooster; dataToSave.roosterQueue = roosterQueue; //rooster1 save if (roosters[0] != null) { dataToSave.rooster1state = roosters[0].state; dataToSave.rooster1InitNode = roosters[0].roosterInitNode; dataToSave.rooster1PreviousNode = roosters[0].roosterPreviousNode; dataToSave.rooster1CurrentNode = roosters[0].roosterCurrentNode; dataToSave.rooster1NextNode = roosters[0].roosterNextNode; dataToSave.rooster1Position = roosters[0].position; dataToSave.rooster1Rotation = roosters[0].rotation; dataToSave.rooster1RiseRun = roosters[0].riseRun; dataToSave.rooster1RiseRun2 = roosters[0].riseRun2; dataToSave.rooster1Start = roosters[0].start; } else { dataToSave.rooster1state = -1; } //rooster2 save if (roosters[1] != null) { dataToSave.rooster2state = roosters[1].state; dataToSave.rooster2InitNode = roosters[1].roosterInitNode; dataToSave.rooster2PreviousNode = roosters[1].roosterPreviousNode; dataToSave.rooster2CurrentNode = roosters[1].roosterCurrentNode; dataToSave.rooster2NextNode = roosters[1].roosterNextNode; dataToSave.rooster2Position = roosters[1].position; dataToSave.rooster2Rotation = roosters[1].rotation; dataToSave.rooster2RiseRun = roosters[1].riseRun; dataToSave.rooster2RiseRun2 = roosters[1].riseRun2; dataToSave.rooster2Start = roosters[1].start; } else { dataToSave.rooster2state = -1; } //rooster3 save if (roosters[2] != null) { dataToSave.rooster3state = roosters[2].state; dataToSave.rooster3InitNode = roosters[2].roosterInitNode; dataToSave.rooster3PreviousNode = roosters[2].roosterPreviousNode; dataToSave.rooster3CurrentNode = roosters[2].roosterCurrentNode; dataToSave.rooster3NextNode = roosters[2].roosterNextNode; dataToSave.rooster3Position = roosters[2].position; dataToSave.rooster3Rotation = roosters[2].rotation; dataToSave.rooster3RiseRun = roosters[2].riseRun; dataToSave.rooster3RiseRun2 = roosters[2].riseRun2; dataToSave.rooster3Start = roosters[2].start; } else { dataToSave.rooster3state = -1; } //rooster4 save if (roosters[3] != null) { dataToSave.rooster4state = roosters[3].state; dataToSave.rooster4InitNode = roosters[3].roosterInitNode; dataToSave.rooster4PreviousNode = roosters[3].roosterPreviousNode; dataToSave.rooster4CurrentNode = roosters[3].roosterCurrentNode; dataToSave.rooster4NextNode = roosters[3].roosterNextNode; dataToSave.rooster4Position = roosters[3].position; dataToSave.rooster4Rotation = roosters[3].rotation; dataToSave.rooster4RiseRun = roosters[3].riseRun; dataToSave.rooster4RiseRun2 = roosters[3].riseRun2; dataToSave.rooster4Start = roosters[3].start; } else { dataToSave.rooster4state = -1; } //rooster5 save if (roosters[4] != null) { dataToSave.rooster5state = roosters[4].state; dataToSave.rooster5InitNode = roosters[4].roosterInitNode; dataToSave.rooster5PreviousNode = roosters[4].roosterPreviousNode; dataToSave.rooster5CurrentNode = roosters[4].roosterCurrentNode; dataToSave.rooster5NextNode = roosters[4].roosterNextNode; dataToSave.rooster5Position = roosters[4].position; dataToSave.rooster5Rotation = roosters[4].rotation; dataToSave.rooster5RiseRun = roosters[4].riseRun; dataToSave.rooster5RiseRun2 = roosters[4].riseRun2; dataToSave.rooster5Start = roosters[4].start; } else { dataToSave.rooster5state = -1; } //eggclass dataToSave.eggCount = eggCount; dataToSave.numEgg = numEgg; if (numEgg > 0) { dataToSave.egg1 = egg[0].position; } if (numEgg > 1) { dataToSave.egg2 = egg[1].position; } if (numEgg > 2) { dataToSave.egg3 = egg[2].position; } if (numEgg > 3) { dataToSave.egg4 = egg[3].position; } if (numEgg > 4) { dataToSave.egg5 = egg[4].position; } if (numEgg > 5) { dataToSave.egg6 = egg[5].position; } if (numEgg > 6) { dataToSave.egg7 = egg[6].position; } if (numEgg > 7) { dataToSave.egg8 = egg[7].position; } if (numEgg > 8) { dataToSave.egg9 = egg[8].position; } if (numEgg > 9) { dataToSave.egg10 = egg[9].position; } if (numEgg > 10) { dataToSave.egg11 = egg[10].position; } if (numEgg > 11) { dataToSave.egg12 = egg[11].position; } if (numEgg > 12) { dataToSave.egg13 = egg[12].position; } if (numEgg > 13) { dataToSave.egg14 = egg[13].position; } if (numEgg > 14) { dataToSave.egg15 = egg[14].position; } if (numEgg > 15) { dataToSave.egg16 = egg[15].position; } if (numEgg > 16) { dataToSave.egg17 = egg[16].position; } if (numEgg > 17) { dataToSave.egg18 = egg[17].position; } if (numEgg > 18) { dataToSave.egg19 = egg[18].position; } if (numEgg > 19) { dataToSave.egg20 = egg[19].position; } dataToSave.days = days; //tracks number of total days dataToSave.dayTime = dayTime; //tracks number of seconds since day began dataToSave.endOfDay = endOfDay; //boots dataToSave.numBoots = numBoots; if (numBoots > 0) { dataToSave.boot1 = boots[0].position; } if (numBoots > 1) { dataToSave.boot2 = boots[1].position; } dataToSave.bootTime = bootTime; dataToSave.bootPresent = bootPresent; dataToSave.bootEquipped = bootEquipped; //fox dataToSave.foxWandering = fox.wandering; dataToSave.foxInitNode = fox.foxInitNode; dataToSave.foxPreviousNode = fox.foxPreviousNode; dataToSave.foxCurrentNode = fox.foxCurrentNode; dataToSave.foxNextNode = fox.foxNextNode; dataToSave.foxPosition = fox.position; dataToSave.foxPositionOld = fox.positionOld; dataToSave.foxRotation = fox.rotation; dataToSave.foxRiseRun = fox.riseRun; dataToSave.foxRiseRun2 = fox.riseRun2; dataToSave.foxChasing = fox.chasing; dataToSave.foxAvoiding = fox.avoiding; dataToSave.foxTimer = fox.timer; dataToSave.foxChaseTime = fox.chaseTime; dataToSave.foxTimer2 = fox.timer2; dataToSave.foxHome = fox.home; dataToSave.foxStart = fox.start; dataToSave.foxTemp1 = fox.temp1; StorageContainer myContainer = storageDevice.OpenContainer("Chicken_Game"); // Here is the path to where you want to save your data string nameOfFile = Path.Combine(myContainer.Path, "ChickenGameSave.sav"); // If the file doesn't exist, it will be created, if it does, it will be replaced FileStream fileStream = File.Open(nameOfFile, FileMode.Create); XmlSerializer serializer = new XmlSerializer(typeof(DataToSave)); serializer.Serialize(fileStream, dataToSave); //close this file fileStream.Close(); myContainer.Dispose(); }