public override List <ChanceClass> getChances(CommCollection sc, ExpectData ed) { List <ChanceClass> ret = new List <ChanceClass>(); DataTableEx dt = null; if (this.BySer) { dt = sc.SerialDistributionTable; } else { dt = sc.CarDistributionTable; } if (dt == null) { throw new Exception("无法获得概率分布表!"); } string strCodes = ""; int AllChipCnt = 0; for (int i = 0; i < 10; i++) { //获得各项的最小的 List <double> coldata = null; string strCol = string.Format("{0}", (i + 1) % 10); dt.getColumnData(strCol, ref coldata); double avgval = coldata.Average(); double stdval = ProbMath.CalculateStdDev(coldata); string strSql = string.Format("[{0}]<{1}", strCol, avgval - this.StdvCnt * stdval); string strSort = string.Format("[{0}] asc", "Id"); DataRow[] drs = dt.Select(strSql, strSort); if (drs.Length < this.ChipCount) { continue; } string strCode = ""; StringBuilder sb = new StringBuilder(); bool Matched = false; for (int j = 0; j < drs.Length; j++) { string strId = drs[j]["Id"].ToString(); int RowCnt = sc.FindLastDataExistCount(this.InputMinTimes, strCol, strId); if (RowCnt > 0)//任何一个不匹配最近5期内出现,不满足条件 { Matched = false; break; } sb.Append(drs[j]["Id"].ToString()); Matched = true; } if (!Matched) { continue; } AllChipCnt += drs.Length; if (BySer) { strCode = string.Format("{0}/{1}", strCol, sb.ToString()); } else { strCode = string.Format("{0}/{1}", sb.ToString(), strCol); } if (strCode.Length > 0) { strCodes = string.Format("{0}{1}{2}", strCodes, strCodes.Length > 0?"+":"", strCode); } } if (strCodes.Length < 2 * (this.ChipCount + 2)) { return(ret); } ChanceClass cc = new ChanceClass(); cc.SignExpectNo = ed.Expect; cc.ChanceType = 3; cc.InputTimes = 1; cc.strInputTimes = "1"; cc.AllowMaxHoldTimeCnt = 1; cc.InputExpect = ed; cc.ChipCount = AllChipCnt; cc.ChanceCode = strCodes; cc.CreateTime = ed.OpenTime; cc.Closed = false; ret.Add(cc); return(ret); }
public override List <ChanceClass> getChances(BaseCollection sc, ExpectData ed) { List <ChanceClass> ret = new List <ChanceClass>(); CurrChancesCnt = 0;//置零,防止后面留存 ExpectList LastDataList = this.LastUseData(); if (LastDataList == null) { Log(this.StragClassName, "数据为空!"); return(ret); } if (LastDataList.Count < ReviewExpectCnt) { Log("基础数据数量不足", string.Format("小于回览期数:{0}", ReviewExpectCnt)); return(ret); } //ExpectList LastDataList = datas; ExpectData PreData = LastDataList[LastDataList.Count - 2]; //Log(string.Format("前期{0}:{1}", PreData.Expect, PreData.OpenCode), string.Format("当期{0}:{1}", LastDataList.LastData.Expect, LastDataList.LastData.OpenCode)); //Log(string.Format("el数据长度:{0},First:{1};Last{2}", LastDataList.Count,LastDataList.FirstData.Expect,LastDataList.LastData.Expect), string.Format("原始数据长度:{0};First:{1};Last:{2}", sc.orgData.Count,sc.orgData.FirstData.Expect,sc.orgData.LastData.Expect)); DataTableEx dt = sc.getSubTable(sc.orgData.Count - this.ReviewExpectCnt, this.ReviewExpectCnt); List <string> strCodes = new List <string>(); for (int i = 0; i < 10; i++)//遍历每个车号/名次 { List <int> coldata = null; string strCol = string.Format("{0}", (i + 1) % 10); dt.getColumnData(strCol, ref coldata); //Log(string.Format("车/次:{0}",strCol), string.Format("取得的数据:{0}",string.Join(",",coldata))); int RepeatCnt = 0; for (int j = 1; j < ReviewExpectCnt; j++) { if (coldata[j] == coldata[j - 1]) { RepeatCnt++; } } if (RepeatCnt < this.ReviewExpectCnt - 1)//如果重复次数小于回顾次数减一,表示重复次数不够,跳过 { continue; } string strCode = "";//其实无需比较,对单个车/名次来说,矩阵都一样,策略只需建立一个即可 strCode = string.Format("{0}/{1}", strCol, coldata[0]); //Log(string.Format("车/次:{0}", strCol), strCode); strCodes.Add(strCode); if (HoldCnt >= 0) //当持有次数超过指定次数后,不再增加 { HoldCnt++; //持有次数加1 } //Log("获得机会处理", string.Format("当前持有次数:{0}", HoldCnt)); RealCnt++; } if (strCodes.Count == 0)//机会数为0 { return(ret); } if (!GetRev) { OnceChance cc = new OnceChance(); cc.SignExpectNo = ed.Expect; cc.ChanceType = 1; cc.ChanceCode = string.Join("+", strCodes); cc.ChipCount = strCodes.Count;//码数必须是实际码数,使用的金额队列必须是1码的队列 cc.InputTimes = RealCnt; cc.strInputTimes = string.Format("{0}", cc.InputTimes); cc.AllowMaxHoldTimeCnt = 1; cc.InputExpect = ed; cc.NeedConditionEnd = true; cc.StragId = this.GUID; //cc.MinWinRate = this.CommSetting.GetGlobalSetting().DefaultHoldAmtSerials.MaxRates[cc.ChipCount - 1]; cc.IsTracer = 0; cc.Odds = this.CommSetting.GetGlobalSetting().Odds; CurrChancesCnt = strCodes.Count; //cc.UnitCost = this.getChipAmount(0,cc,); ret.Add(cc); //获得所有机会后,统一为本次机会分配资金 return(ret); } else { for (int i = 0; i < strCodes.Count; i++) { NolimitTraceChance cc = new NolimitTraceChance(); cc.SignExpectNo = ed.Expect; cc.ChanceType = 1; cc.ChanceCode = ChanceClass.getRevChance(strCodes[i]); cc.ChipCount = 9;//码数必须是实际码数,使用的金额队列必须是1码的队列 cc.InputTimes = RealCnt; cc.strInputTimes = string.Format("{0}", cc.InputTimes); cc.AllowMaxHoldTimeCnt = 1; cc.InputExpect = ed; cc.StragId = this.GUID; //cc.MinWinRate = this.CommSetting.GetGlobalSetting().DefaultHoldAmtSerials.MaxRates[cc.ChipCount - 1]; cc.IsTracer = 1; cc.Odds = this.CommSetting.GetGlobalSetting().Odds; CurrChancesCnt = strCodes.Count; //cc.UnitCost = this.getChipAmount(0,cc,); ret.Add(cc); } return(ret); } }
public override List <ChanceClass> getChances(BaseCollection sc, ExpectData ed) { List <ChanceClass> ret = new List <ChanceClass>(); DataTableEx dt = null; if (this.BySer) { dt = sc.SerialDistributionTable; } else { dt = sc.CarDistributionTable; } if (dt == null) { throw new Exception("无法获得概率分布表!"); } int MatchCnt = 0; string strAllCodes = ""; double MinSucRate = 0; if (this.FixChipCnt) { MinSucRate = this.CommSetting.Odds / this.ChipCount; //指定注数需要的最小胜率 } for (int i = 0; i < 10; i++) { //获得各项的最小的 List <double> coldata = null; string strCol = string.Format("{0}", (i + 1) % 10); string strVal = ed.ValueList[i]; int ExistCnt = sc.FindLastDataExistCount(this.InputMinTimes, strCol, strVal); if (ExistCnt > 1)//前n次不是最后一次才出现 { continue; } dt.getColumnData(strCol, ref coldata); double avgval = coldata.Average(); double stdval = ProbMath.CalculateStdDev(coldata); string strSql = string.Format("[{0}]={1}", "Id", strVal); string strSort = string.Format("[{0}] asc", "Id"); DataRow[] drs = dt.Select(strSql, ""); if (drs.Length != 1) { throw new Exception("概率数据表错乱!"); } int InAllViewExistCnt = int.Parse(drs[0][strCol].ToString()); //前100(指定的viewcnt)期出现的次数 if (InAllViewExistCnt > avgval - stdval * this.StdvCnt) //如果前100期内出现的概率大于指定的标准差数,跳过 { continue; } if (InAllViewExistCnt > this.ReviewExpectCnt * (1 - MinSucRate))//如果成功数小于对应注数的失败数 { continue; } string strCode = string.Format("{0}/{1}", BySer ? strCol : strVal, BySer ? strVal : strCol); MatchCnt++; strAllCodes = string.Format("{0}{1}{2}", strAllCodes, MatchCnt > 1 ? "+" : "", strCode); } if (MatchCnt < this.ChipCount) { return(ret); } ChanceClass cc = new ChanceClass(); cc.SignExpectNo = ed.Expect; cc.ChanceType = 3; cc.InputTimes = 1; cc.strInputTimes = "1"; cc.AllowMaxHoldTimeCnt = 1; cc.InputExpect = ed; cc.ChipCount = MatchCnt; cc.ChanceCode = strAllCodes; cc.CreateTime = ed.OpenTime; cc.NeedConditionEnd = true; cc.OnCheckTheChance += CheckNeedEndTheChance; cc.Closed = false; ret.Add(cc); return(ret); }