示例#1
0
    private void Update()
    {
        //回复 护盾值
        attributes.SheildPoint += attributes.SPRegenerationRate.Value * Time.deltaTime;

        if (attributes.data.IsCaster)
        {
            //回复 魔法值 和 当前技能冷却(应当是全体技能冷却,同时技能初始精确度未设置)
            attributes.ManaPoint.Value += attributes.MPRegenerationRate.Value * Time.deltaTime;
            skillTable.CurrentSkill.AccuracyCooldown(Time.deltaTime);
        }

        //触发buff效果
        BuffEvent?.Invoke();

        if (GameCtrl.IsOnlineGame && IsLocal)
        {
            if (Gamef.SystemTimeInMillisecond - lastSyncUnitStateInstant >= GameDB.SYNC_TRANSFORM_INTERVAL)
            {
                Debug.Log("Send Hp = " + attributes.SheildPoint + ", Mp = " + attributes.ManaPoint.Value);
                lastSyncUnitStateInstant = Gamef.SystemTimeInMillisecond;
                DataSync.SyncHP(this, lastSyncUnitStateInstant, attributes.SheildPoint);
                DataSync.SyncMP(this, lastSyncUnitStateInstant, attributes.ManaPoint.Value);
            }
        }

        ////单位画布面对摄像机
        //if (unitCanvas != null)
        //    unitCanvas.transform.forward = unitCamera.position - unitCanvas.transform.position;
    }