protected static void AddNode(Scene scene, Node node, DataStructures.Models.Model model, DataStructures.Models.Texture tex, Matrix4x4 parentMatrix) { Matrix4x4 selfMatrix = node.Transform * parentMatrix; foreach (var meshIndex in node.MeshIndices) { DataStructures.Models.Mesh sledgeMesh = AddMesh(model, scene.Meshes[meshIndex], selfMatrix); foreach (var v in sledgeMesh.Vertices) { v.TextureU *= tex.Width; v.TextureV *= tex.Height; } model.AddMesh("mesh", 0, sledgeMesh); } foreach (var subNode in node.Children) { AddNode(scene, subNode, model, tex, selfMatrix); } }