private void Awake()
    {
        if (!DataSaverLoader.LoadData())
        {
            DataSaverLoader.NewData();
        }

        DataSaverLoader.Gd.IsArcadeBuild = true;

        if (DataSaverLoader.Gd.IsArcadeBuild)
        {
            //arcade controls
            DataSaverLoader.Gd.MenuAndBack    = "c";
            DataSaverLoader.Gd.CallNextWave   = "1";
            DataSaverLoader.Gd.SelectAndPlace = "space";
            DataSaverLoader.Gd.SellTurret     = "v";
        }
        else
        {
            //keyboard mouse build
            DataSaverLoader.Gd.MenuAndBack    = "q";
            DataSaverLoader.Gd.CallNextWave   = "space";
            DataSaverLoader.Gd.SelectAndPlace = "e";
            DataSaverLoader.Gd.SellTurret     = "r";
        }
    }
示例#2
0
    private void Start()
    {
        DataSaverLoader.LoadData();

        ScoreBoardTitle.text = "Level " + DataSaverLoader.Gd.LatestLevel + " Scoreboard";

        for (int i = 0; i < ScoreBoardSlots.Length; i++)
        {
            ScoreBoardSlots[i].text += "            " + DataSaverLoader.Gd.Scoreboards[DataSaverLoader.Gd.LatestLevel - 1].Slots[i].PlayerName
                                       + "      " + DataSaverLoader.Gd.Scoreboards[DataSaverLoader.Gd.LatestLevel - 1].Slots[i].Score;
        }
    }