private void Awake() { if (!DataSaverLoader.LoadData()) { DataSaverLoader.NewData(); } DataSaverLoader.Gd.IsArcadeBuild = true; if (DataSaverLoader.Gd.IsArcadeBuild) { //arcade controls DataSaverLoader.Gd.MenuAndBack = "c"; DataSaverLoader.Gd.CallNextWave = "1"; DataSaverLoader.Gd.SelectAndPlace = "space"; DataSaverLoader.Gd.SellTurret = "v"; } else { //keyboard mouse build DataSaverLoader.Gd.MenuAndBack = "q"; DataSaverLoader.Gd.CallNextWave = "space"; DataSaverLoader.Gd.SelectAndPlace = "e"; DataSaverLoader.Gd.SellTurret = "r"; } }
private void Start() { DataSaverLoader.LoadData(); ScoreBoardTitle.text = "Level " + DataSaverLoader.Gd.LatestLevel + " Scoreboard"; for (int i = 0; i < ScoreBoardSlots.Length; i++) { ScoreBoardSlots[i].text += " " + DataSaverLoader.Gd.Scoreboards[DataSaverLoader.Gd.LatestLevel - 1].Slots[i].PlayerName + " " + DataSaverLoader.Gd.Scoreboards[DataSaverLoader.Gd.LatestLevel - 1].Slots[i].Score; } }