public override void FirstLoadLayer() { AddEvent(); objHeadLogined.SetActive(false); objHeadPrepareLogin.SetActive(true); InitListGame(); //if (lobbyController == null) //{ // lobbyController = GetComponent<LobbyController>(); // lobbyController.Init(this); //} dataResourceLobby = GetComponent <DataResourceLobby>(); dataResourceLobby.Init(); // Get Pass, acount Saved GetPassSaveLocal(); }
private void Start() { dataResourceLobby = GetComponent <DataResourceLobby>(); dataResourceLobby.Init(); }