示例#1
0
        /// <summary>
        /// Reload this sheet live from the server
        /// </summary>
        public void Reload(System.Action onCallLoaded)
        {
            Debug.Log("Load Sheet \"objects\"");
            GameObject go = new GameObject("UnityReload");

            DataReload_load.Load(go, 0, "objects", iCaroutineLoad(go, "https://spreadsheets.google.com/feeds/cells/1XPvDNffDlmEywlRuRhTFSRuVVWZdoDNbxZ8JxUB1XcE/od6/public/basic?alt=json-in-script", onCallLoaded));
        }
示例#2
0
    public static void Load(GameObject go, int idx, string label, IEnumerator ieNumerator)
    {
        DataReload_load cmp = go.AddComponent <DataReload_load>();

        cmp.label = label;
        cmp.idx   = idx;
        cmp.StartCoroutine(ieNumerator);
    }