示例#1
0
        public void WriteToBinary(BinaryTable table)
        {
            LevelMonsterRecord record = new LevelMonsterRecord();

            record.group    = DataRecordUtility.SetValue(table, group, 0);
            record.scene    = DataRecordUtility.SetValue(table, scene, 0);
            record.camp     = DataRecordUtility.SetValue(table, camp, 0);
            record.actorID  = DataRecordUtility.SetValue(table, actorID, 0);
            record.x        = DataRecordUtility.SetValue(table, x, 0);
            record.y        = DataRecordUtility.SetValue(table, y, 0);
            record.dir      = DataRecordUtility.SetValue(table, dir, 0);
            record.level    = DataRecordUtility.SetValue(table, level, 0);
            record.passive  = DataRecordUtility.SetValue(table, passive, false);
            record.aiLogic  = DataRecordUtility.SetValue(table, aiLogic, "");
            record.aiParams = DataRecordUtility.SetValue(table, aiParams, null);
            byte[] bytes = GetRecordBytes(record);
            table.Records.Add(bytes);
        }
        public void WriteToBinary(BinaryTable table)
        {
            SkillRecord record = new SkillRecord();

            record.id                      = DataRecordUtility.SetValue(table, id, 0);
            record.desc                    = DataRecordUtility.SetValue(table, desc, "");
            record.type                    = DataRecordUtility.SetValue(table, type, 0);
            record.icon                    = DataRecordUtility.SetValue(table, icon, 0);
            record.distance                = DataRecordUtility.SetValue(table, distance, 0);
            record.cooldown                = DataRecordUtility.SetValue(table, cooldown, 0);
            record.BaseCooldown            = DataRecordUtility.SetValue(table, BaseCooldown, 0);
            record.duration                = DataRecordUtility.SetValue(table, duration, 0);
            record.interval                = DataRecordUtility.SetValue(table, interval, 0);
            record.damage                  = DataRecordUtility.SetValue(table, damage, 0);
            record.mpRecover               = DataRecordUtility.SetValue(table, mpRecover, 0);
            record.hpRecover               = DataRecordUtility.SetValue(table, hpRecover, 0);
            record.addAttack               = DataRecordUtility.SetValue(table, addAttack, 0);
            record.addShield               = DataRecordUtility.SetValue(table, addShield, 0);
            record.addSpeed                = DataRecordUtility.SetValue(table, addSpeed, 0);
            record.canmove                 = DataRecordUtility.SetValue(table, canmove, 0);
            record.leadAnim                = DataRecordUtility.SetValue(table, leadAnim, "");
            record.leadAnimTime            = DataRecordUtility.SetValue(table, leadAnimTime, 0);
            record.leadEffect              = DataRecordUtility.SetValue(table, leadEffect, "");
            record.leadEffectBone          = DataRecordUtility.SetValue(table, leadEffectBone, "");
            record.leadEffectStartTime     = DataRecordUtility.SetValue(table, leadEffectStartTime, 0);
            record.leadEffectDeleteTime    = DataRecordUtility.SetValue(table, leadEffectDeleteTime, 0);
            record.castAnim                = DataRecordUtility.SetValue(table, castAnim, "");
            record.castAnimTime            = DataRecordUtility.SetValue(table, castAnimTime, 0);
            record.selfEffect              = DataRecordUtility.SetValue(table, selfEffect, "");
            record.selfEffectBone          = DataRecordUtility.SetValue(table, selfEffectBone, "");
            record.selfEffectStartTime     = DataRecordUtility.SetValue(table, selfEffectStartTime, 0);
            record.selfEffectDeleteTime    = DataRecordUtility.SetValue(table, selfEffectDeleteTime, 0);
            record.targetEffect            = DataRecordUtility.SetValue(table, targetEffect, "");
            record.targetEffectBone        = DataRecordUtility.SetValue(table, targetEffectBone, "");
            record.targetEffectStartTime   = DataRecordUtility.SetValue(table, targetEffectStartTime, 0);
            record.targetEffectDeleteTime  = DataRecordUtility.SetValue(table, targetEffectDeleteTime, 0);
            record.emitEffect              = DataRecordUtility.SetValue(table, emitEffect, "");
            record.emitEffectBone          = DataRecordUtility.SetValue(table, emitEffectBone, "");
            record.emitEffectStartTime     = DataRecordUtility.SetValue(table, emitEffectStartTime, 0);
            record.emitSpeed               = DataRecordUtility.SetValue(table, emitSpeed, 0);
            record.hitAnim                 = DataRecordUtility.SetValue(table, hitAnim, "");
            record.hitAnimTime             = DataRecordUtility.SetValue(table, hitAnimTime, 0);
            record.hitEffect               = DataRecordUtility.SetValue(table, hitEffect, "");
            record.hitEffectBone           = DataRecordUtility.SetValue(table, hitEffectBone, "");
            record.hitEffectStartTime      = DataRecordUtility.SetValue(table, hitEffectStartTime, 0);
            record.hitEffectDeleteTime     = DataRecordUtility.SetValue(table, hitEffectDeleteTime, 0);
            record.impactToSelf            = DataRecordUtility.SetValue(table, impactToSelf, 0);
            record.impactToTarget          = DataRecordUtility.SetValue(table, impactToTarget, 0);
            record.interruptPriority       = DataRecordUtility.SetValue(table, interruptPriority, 0);
            record.isInterrupt             = DataRecordUtility.SetValue(table, isInterrupt, false);
            record.targetType              = DataRecordUtility.SetValue(table, targetType, 0);
            record.aoeType                 = DataRecordUtility.SetValue(table, aoeType, 0);
            record.aoeSize                 = DataRecordUtility.SetValue(table, aoeSize, 0);
            record.aoeAngleOrLength        = DataRecordUtility.SetValue(table, aoeAngleOrLength, 0);
            record.maxAoeTargetCount       = DataRecordUtility.SetValue(table, maxAoeTargetCount, 0);
            record.dslSkillId              = DataRecordUtility.SetValue(table, dslSkillId, 0);
            record.dslFile                 = DataRecordUtility.SetValue(table, dslFile, "");
            record.sound                   = DataRecordUtility.SetValue(table, sound, "");
            record.soundDelay              = DataRecordUtility.SetValue(table, soundDelay, 0);
            record.skilltimescale          = DataRecordUtility.SetValue(table, skilltimescale, 0);
            record.skilltimescalestarttime = DataRecordUtility.SetValue(table, skilltimescalestarttime, 0);
            record.skilltimescaleendtime   = DataRecordUtility.SetValue(table, skilltimescaleendtime, 0);
            byte[] bytes = GetRecordBytes(record);
            table.Records.Add(bytes);
        }