示例#1
0
    public void Initialize()
    {
        DataCharaParam   data_chara   = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString());
        MasterCharaParam master_chara = DataManager.Instance.masterChara.list.Find(p => p.chara_id == data_chara.chara_id);

        m_imgChara.sprite = m_spriteAtlas.GetSprite(master_chara.GetIconName());

        int position = 1;

        foreach (IconSkill icon in m_iconSkillList)
        {
            DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == position);
            if (data == null)
            {
                data = new DataSkillParam(0, position);
            }
            MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id);
            icon.Initialize(data, master);
            position += 1;
        }

        DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
        MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

        //Debug.Log(data_potion.potion_id);
        //Debug.Log(master_potion.potion_id);
        m_iconPotion.Initialize(data_potion, master_potion);
    }
示例#2
0
        private void use_potion()
        {
            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            if (0 < data_potion.num)
            {
                data_potion.num -= 1;
                gamemain.player_chara.Heal(master_potion.heal);

                gamemain.icon_potion.UseUpdate();
            }
        }
示例#3
0
        public override void OnEnter()
        {
            base.OnEnter();
            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            if (DataManager.Instance.UseCoin(master_potion.add_coin))
            {
                data_potion.num += 1;
            }
            DataManager.Instance.dataPotion.Save();
            DataManager.Instance.user_data.Save();

            Finish();
        }
示例#4
0
    public void Initialize(int _iCoin)
    {
        DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
        MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

        m_iconPotion.Initialize(data_potion, master_potion);

        if (0 < master_potion.next_potion_id)
        {
            m_txtUpgradePrice.text = master_potion.upgrade_coin.ToString();
        }
        else
        {
            m_txtUpgradePrice.text = "-----";
        }
        m_txtAddPrice.text = master_potion.add_coin.ToString();

        m_btnUpgrade.interactable = (master_potion.upgrade_coin <= _iCoin);
        m_btnAdd.interactable     = (master_potion.add_coin <= _iCoin && data_potion.num < Defines.POTION_LIMIT);


        if (master_potion.next_potion_id == 0)
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード\n<color=red>強化上限です</color";
        }
        else if (_iCoin < master_potion.upgrade_coin)
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード\nコイン不足";
        }
        else
        {
            m_txtLabelUpgrade.text = "ポーション\nアップグレード";
        }


        if (Defines.POTION_LIMIT <= data_potion.num)
        {
            m_txtLabelAdd.text = "追加購入\n<color=red>所持数の上限</color>";
        }
        else if (_iCoin < master_potion.add_coin)
        {
            m_txtLabelAdd.text = "追加購入\n<color=red>コインが足りません</color>";
        }
        else
        {
            m_txtLabelAdd.text = "追加購入";
        }
    }
示例#5
0
    public void Initialize(DataPotionParam _data, MasterPotionParam _master)
    {
        m_dataPotion   = _data;
        m_masterPotion = _master;

        m_btn.onClick.RemoveAllListeners();

        if (m_masterPotion == null)
        {
            Debug.Log(m_dataPotion.potion_id);
        }
        m_txtName.text     = m_masterPotion.name;
        m_imgPotion.sprite = m_spriteAtlas.GetSprite(m_masterPotion.sprite_name);

        m_txtNum.text      = string.Format("x{0}", _data.num);
        m_txtCoolTime.text = string.Format("{0:0.00}秒", m_masterPotion.cool_time);
    }
示例#6
0
        public override void OnEnter()
        {
            base.OnEnter();

            float fAutoPotionRate = DataManager.Instance.user_data.ReadFloat(Defines.KEY_AUTOPOTION_RATE);

            gamemain.m_btnAuto.Initialize(DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOMOVE) != 0);
            gamemain.m_btnAutoPotion.Initialize(
                DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOPOTION) != 0,
                fAutoPotionRate);

            gamemain.player_chara.gameObject.SetActive(true);

            gamemain.m_panelPauseMenu.m_soundvolumeBGM.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_BGM));
            BGMControl.Instance.Play("anime_06_loop");

            gamemain.m_panelPauseMenu.m_soundvolumeSE.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_SE));
            //Debug.Log( string.Format("floor_id={0}", DataManager.Instance.game_data.ReadInt("floor_id")));

            int floor_id = DataManager.Instance.game_data.ReadInt("floor_id");

            gamemain.m_txtFloor.text = string.Format("{0}", floor_id);

            gamemain.master_floor_param = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id);
            gamemain.master_stage_param = DataManager.Instance.masterStage.list.Find(p => p.stage_id == gamemain.master_floor_param.stage_id);

            gamemain.background.spr_renderer.sprite = gamemain.m_spriteAtlasBackground.GetSprite(gamemain.master_stage_param.bg_name);

            //gamemain.player_chara.Damage(10);


            DataPotionParam   data_potion   = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true);
            MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id);

            gamemain.icon_potion.InitializeGame(data_potion, master_potion);

            gamemain.icon_skill_arr = gamemain.m_goIconRoot.GetComponentsInChildren <IconSkill>();
            for (int i = 0; i < gamemain.icon_skill_arr.Length; i++)
            {
                int            position = i + 1;
                DataSkillParam data     = DataManager.Instance.dataSkill.list.Find(p => p.position == position);
                if (data == null)
                {
                    data = new DataSkillParam(0, position);
                }
                MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id);
                gamemain.icon_skill_arr[i].InitializeGame(data, master);
            }

            #region 敵
            gamemain.m_prefEnemy.gameObject.SetActive(false);
            //gamemain.m_prefEnemyHpBar.gameObject.SetActive(false);

            foreach (GameObject zako_pos in gamemain.zako_position)
            {
                MonoBehaviourEx.DeleteObjects <Transform>(zako_pos);
                create_enemy(
                    gamemain.master_floor_param.enemy_id,
                    gamemain.master_floor_param.enemy_level,
                    zako_pos, false);
            }
            MonoBehaviourEx.DeleteObjects <Transform>(gamemain.boss_position);
            create_enemy(
                gamemain.master_floor_param.boss_enemy_id,
                gamemain.master_floor_param.boss_level,
                gamemain.boss_position, true);


            #endregion
        }
示例#7
0
    IEnumerator init_network()
    {
        Debug.Log("init_network start");
        yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { })));

        masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA);

        masterChara.Load(m_textAssetHolder.Get("master_chara"));
        masterWeapon.Load(m_textAssetHolder.Get("master_weapon"));
        masterArmor.Load(m_textAssetHolder.Get("master_armor"));
        masterSkill.Load(m_textAssetHolder.Get("master_skill"));
        masterPotion.Load(m_textAssetHolder.Get("master_potion"));
        masterTreasure.Load(m_textAssetHolder.Get("master_treasure"));
        masterEnemy.Load(m_textAssetHolder.Get("master_enemy"));
        masterItem.Load(m_textAssetHolder.Get("master_item"));
        masterStage.Load(m_textAssetHolder.Get("master_stage"));
        masterFloor.Load(m_textAssetHolder.Get("master_floor"));
        masterHelp.Load(m_textAssetHolder.Get("master_help"));

#if UNITY_EDITOR
        if (m_bLoadNetworkData)
        {
            #region 通信初期化
            yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { })));

            yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { })));

            yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { })));

            yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { })));

            yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { })));

            yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () =>
            {
                /*
                 * foreach( MasterTreasureParam master in masterTreasure.list)
                 * {
                 *      Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name));
                 * }
                 */
            })));

            yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { })));

            yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { })));

            yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { })));

            yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { })));

            yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { })));

            #endregion
        }
#endif
        // 未初期化扱い
        if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE))
        {
            user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1);
            user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1);

            user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE);
            user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT);
            user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT);
        }


        game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA);
        if (game_data.LoadMulti() == false)
        {
            // なんかする
            // なにもしなくてok
        }
        dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA);
        if (dataChara.LoadMulti() == false)
        {
            // 初期データ的ななにか保存はしない
            DataCharaParam slime = new DataCharaParam();
            slime.chara_id = 1;
            slime.status   = DataChara.STATUS.USING.ToString();
            dataChara.list.Add(slime);
        }
        dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON);
        if (dataWeapon.LoadMulti() == false)
        {
            DataWeaponParam add_weapon = new DataWeaponParam();
            add_weapon.weapon_id = 1;
            add_weapon.level     = 1;
            add_weapon.equip     = 1;           // 武器はtfで良いのでは?
            dataWeapon.Add(add_weapon);
        }
        dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM);
        if (dataWeaponAlbum.LoadMulti() == false)
        {
            dataWeaponAlbum.AddAlbum(1);
        }


        dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR);
        if (dataArmor.LoadMulti() == false)
        {
            for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++)
            {
                DataArmorParam add = new DataArmorParam();
                add.position = MasterArmor.ArmorPositionArr[i];
                add.level    = 1;
                MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level);
                add.armor_id = mas.armor_id;
                dataArmor.list.Add(add);
            }
        }
        dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL);
        if (dataSkill.LoadMulti() == false)
        {
            dataSkill.list.Add(new DataSkillParam(1, 1));
        }
        dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION);
        if (dataPotion.LoadMulti() == false)
        {
            DataPotionParam add = new DataPotionParam();
            add.potion_id = 1;
            add.num       = 9;
            add.is_use    = true;
            dataPotion.list.Add(add);
        }

        dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE);
        if (dataTreasure.LoadMulti() == false)
        {
            /*
             * int add_serial = dataTreasure.Add(1001);
             * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial);
             * add_treasure.equip = 1;
             */
        }
        dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM);
        if (dataTreasureAlbum.LoadMulti() == false)
        {
            /*
             * dataTreasureAlbum.Add(1002);
             * dataTreasureAlbum.Add(1003);
             * dataTreasureAlbum.Add(1006);
             * dataTreasureAlbum.Add(1010);
             * dataTreasureAlbum.Add(1026);
             */
        }

        /*
         * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL);
         * if( dataScroll.LoadMulti()== false)
         * {
         *      dataScroll.list.Add(new DataScrollParam(1, 120));
         *      dataScroll.list.Add(new DataScrollParam(2, 120));
         *      dataScroll.list.Add(new DataScrollParam(3, 120));
         *      dataScroll.list.Add(new DataScrollParam(4, 120));
         *      dataScroll.list.Add(new DataScrollParam(5, 120));
         * }
         */
        dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT);
        if (dataUnit.LoadMulti() == false)
        {
        }
        dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM);
        if (dataItem.LoadMulti() == false)
        {
            for (int i = 0; i < 5; i++)
            {
                dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0);
            }
        }
        dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET);
        if (dataGetItem.LoadMulti() == false)
        {
        }
        dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE);
        if (dataStage.LoadMulti() == false)
        {
            DataStageParam data = new DataStageParam();
            data.stage_id = 1;
            data.status   = 1;
            dataStage.list.Add(data);
        }
        dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR);
        if (dataFloor.LoadMulti() == false)
        {
            DataFloorParam data = new DataFloorParam();
            data.floor_id = 1;
            data.status   = 1;
            dataFloor.list.Add(data);
        }


        if (m_txtKey != null)
        {
            user_data.AddListenerInt(Defines.KeyKey, (iValue) =>
            {
                m_txtKey.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) =>
            {
                m_txtGoldKey.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyCoin, (iValue) =>
            {
                m_txtCoin.text = iValue.ToString();
            });
            user_data.AddListenerInt(Defines.KeyGem, (iValue) =>
            {
                m_txtGem.text = iValue.ToString();
            });

#if UNITY_EDITOR
            /*
             * AddGem(debug_gem);
             * AddCoin(debug_coin);
             * AddKey(debug_key);
             * AddGoldKey(debug_gold_key);
             */
#endif
            //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ;
            //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey);
            //m_txtCoin.text = user_data.Read(Defines.KeyCoin);
            //m_txtGem.text = user_data.Read(Defines.KeyGem);
        }



        Initialized = true;
        Debug.Log("init_network end");
        yield return(null);
    }
示例#8
0
 public void InitializeGame(DataPotionParam _data, MasterPotionParam _master)
 {
     Initialize(_data, _master);
     m_animator.speed = 1 / _master.cool_time;
     m_animator.SetBool("enable", 0 < _data.num);
 }