public void Initialize() { DataCharaParam data_chara = DataManager.Instance.dataChara.list.Find(p => p.status == DataChara.STATUS.USING.ToString()); MasterCharaParam master_chara = DataManager.Instance.masterChara.list.Find(p => p.chara_id == data_chara.chara_id); m_imgChara.sprite = m_spriteAtlas.GetSprite(master_chara.GetIconName()); int position = 1; foreach (IconSkill icon in m_iconSkillList) { DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == position); if (data == null) { data = new DataSkillParam(0, position); } MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); icon.Initialize(data, master); position += 1; } DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); //Debug.Log(data_potion.potion_id); //Debug.Log(master_potion.potion_id); m_iconPotion.Initialize(data_potion, master_potion); }
private void use_potion() { DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); if (0 < data_potion.num) { data_potion.num -= 1; gamemain.player_chara.Heal(master_potion.heal); gamemain.icon_potion.UseUpdate(); } }
public override void OnEnter() { base.OnEnter(); DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); if (DataManager.Instance.UseCoin(master_potion.add_coin)) { data_potion.num += 1; } DataManager.Instance.dataPotion.Save(); DataManager.Instance.user_data.Save(); Finish(); }
public void Initialize(int _iCoin) { DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); m_iconPotion.Initialize(data_potion, master_potion); if (0 < master_potion.next_potion_id) { m_txtUpgradePrice.text = master_potion.upgrade_coin.ToString(); } else { m_txtUpgradePrice.text = "-----"; } m_txtAddPrice.text = master_potion.add_coin.ToString(); m_btnUpgrade.interactable = (master_potion.upgrade_coin <= _iCoin); m_btnAdd.interactable = (master_potion.add_coin <= _iCoin && data_potion.num < Defines.POTION_LIMIT); if (master_potion.next_potion_id == 0) { m_txtLabelUpgrade.text = "ポーション\nアップグレード\n<color=red>強化上限です</color"; } else if (_iCoin < master_potion.upgrade_coin) { m_txtLabelUpgrade.text = "ポーション\nアップグレード\nコイン不足"; } else { m_txtLabelUpgrade.text = "ポーション\nアップグレード"; } if (Defines.POTION_LIMIT <= data_potion.num) { m_txtLabelAdd.text = "追加購入\n<color=red>所持数の上限</color>"; } else if (_iCoin < master_potion.add_coin) { m_txtLabelAdd.text = "追加購入\n<color=red>コインが足りません</color>"; } else { m_txtLabelAdd.text = "追加購入"; } }
public void Initialize(DataPotionParam _data, MasterPotionParam _master) { m_dataPotion = _data; m_masterPotion = _master; m_btn.onClick.RemoveAllListeners(); if (m_masterPotion == null) { Debug.Log(m_dataPotion.potion_id); } m_txtName.text = m_masterPotion.name; m_imgPotion.sprite = m_spriteAtlas.GetSprite(m_masterPotion.sprite_name); m_txtNum.text = string.Format("x{0}", _data.num); m_txtCoolTime.text = string.Format("{0:0.00}秒", m_masterPotion.cool_time); }
public override void OnEnter() { base.OnEnter(); float fAutoPotionRate = DataManager.Instance.user_data.ReadFloat(Defines.KEY_AUTOPOTION_RATE); gamemain.m_btnAuto.Initialize(DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOMOVE) != 0); gamemain.m_btnAutoPotion.Initialize( DataManager.Instance.user_data.ReadInt(Defines.KEY_USE_AUTOPOTION) != 0, fAutoPotionRate); gamemain.player_chara.gameObject.SetActive(true); gamemain.m_panelPauseMenu.m_soundvolumeBGM.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_BGM)); BGMControl.Instance.Play("anime_06_loop"); gamemain.m_panelPauseMenu.m_soundvolumeSE.SetVolume(DataManager.Instance.user_data.ReadFloat(Defines.KEY_SOUNDVOLUME_SE)); //Debug.Log( string.Format("floor_id={0}", DataManager.Instance.game_data.ReadInt("floor_id"))); int floor_id = DataManager.Instance.game_data.ReadInt("floor_id"); gamemain.m_txtFloor.text = string.Format("{0}", floor_id); gamemain.master_floor_param = DataManager.Instance.masterFloor.list.Find(p => p.floor_id == floor_id); gamemain.master_stage_param = DataManager.Instance.masterStage.list.Find(p => p.stage_id == gamemain.master_floor_param.stage_id); gamemain.background.spr_renderer.sprite = gamemain.m_spriteAtlasBackground.GetSprite(gamemain.master_stage_param.bg_name); //gamemain.player_chara.Damage(10); DataPotionParam data_potion = DataManager.Instance.dataPotion.list.Find(p => p.is_use == true); MasterPotionParam master_potion = DataManager.Instance.masterPotion.list.Find(p => p.potion_id == data_potion.potion_id); gamemain.icon_potion.InitializeGame(data_potion, master_potion); gamemain.icon_skill_arr = gamemain.m_goIconRoot.GetComponentsInChildren <IconSkill>(); for (int i = 0; i < gamemain.icon_skill_arr.Length; i++) { int position = i + 1; DataSkillParam data = DataManager.Instance.dataSkill.list.Find(p => p.position == position); if (data == null) { data = new DataSkillParam(0, position); } MasterSkillParam master = DataManager.Instance.masterSkill.list.Find(p => p.skill_id == data.skill_id); gamemain.icon_skill_arr[i].InitializeGame(data, master); } #region 敵 gamemain.m_prefEnemy.gameObject.SetActive(false); //gamemain.m_prefEnemyHpBar.gameObject.SetActive(false); foreach (GameObject zako_pos in gamemain.zako_position) { MonoBehaviourEx.DeleteObjects <Transform>(zako_pos); create_enemy( gamemain.master_floor_param.enemy_id, gamemain.master_floor_param.enemy_level, zako_pos, false); } MonoBehaviourEx.DeleteObjects <Transform>(gamemain.boss_position); create_enemy( gamemain.master_floor_param.boss_enemy_id, gamemain.master_floor_param.boss_level, gamemain.boss_position, true); #endregion }
IEnumerator init_network() { Debug.Log("init_network start"); yield return(StartCoroutine(config.SpreadSheet(Defines.SS_MASTER, "config", () => { }))); masterChara.SetSaveFilename(Defines.FILENAME_MASTERCHARA); masterChara.Load(m_textAssetHolder.Get("master_chara")); masterWeapon.Load(m_textAssetHolder.Get("master_weapon")); masterArmor.Load(m_textAssetHolder.Get("master_armor")); masterSkill.Load(m_textAssetHolder.Get("master_skill")); masterPotion.Load(m_textAssetHolder.Get("master_potion")); masterTreasure.Load(m_textAssetHolder.Get("master_treasure")); masterEnemy.Load(m_textAssetHolder.Get("master_enemy")); masterItem.Load(m_textAssetHolder.Get("master_item")); masterStage.Load(m_textAssetHolder.Get("master_stage")); masterFloor.Load(m_textAssetHolder.Get("master_floor")); masterHelp.Load(m_textAssetHolder.Get("master_help")); #if UNITY_EDITOR if (m_bLoadNetworkData) { #region 通信初期化 yield return(StartCoroutine(masterChara.SpreadSheet(Defines.SS_MASTER, "chara", () => { }))); yield return(StartCoroutine(masterWeapon.SpreadSheet(Defines.SS_MASTER, "weapon", () => { }))); yield return(StartCoroutine(masterArmor.SpreadSheet(Defines.SS_MASTER, "armor", () => { }))); yield return(StartCoroutine(masterSkill.SpreadSheet(Defines.SS_MASTER, "skill", () => { }))); yield return(StartCoroutine(masterPotion.SpreadSheet(Defines.SS_MASTER, "potion", () => { }))); yield return(StartCoroutine(masterTreasure.SpreadSheet(Defines.SS_MASTER, "treasure", () => { /* * foreach( MasterTreasureParam master in masterTreasure.list) * { * Debug.Log(string.Format("id:{0} name:{1} sprite:{2}", master.treasure_id , master.name , master.sprite_name)); * } */ }))); yield return(StartCoroutine(masterEnemy.SpreadSheet(Defines.SS_MASTER, "enemy", () => { }))); yield return(StartCoroutine(masterItem.SpreadSheet(Defines.SS_MASTER, "item", () => { }))); yield return(StartCoroutine(masterStage.SpreadSheet(Defines.SS_MASTER, "stage", () => { }))); yield return(StartCoroutine(masterFloor.SpreadSheet(Defines.SS_MASTER, "floor", () => { }))); yield return(StartCoroutine(masterHelp.SpreadSheet(Defines.SS_MASTER, "help", () => { }))); #endregion } #endif // 未初期化扱い if (!user_data.HasKey(Defines.KEY_AUTOPOTION_RATE)) { user_data.WriteInt(Defines.KEY_USE_AUTOMOVE, 1); user_data.WriteInt(Defines.KEY_USE_AUTOPOTION, 1); user_data.WriteFloat(Defines.KEY_AUTOPOTION_RATE, Defines.DEFAULT_AUTOPOTION_RATE); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_BGM, Defines.SOUND_VOLME_DEFAULT); user_data.WriteFloat(Defines.KEY_SOUNDVOLUME_SE, Defines.SOUND_VOLME_DEFAULT); } game_data.SetSaveFilename(Defines.FILENAME_GAMEDATA); if (game_data.LoadMulti() == false) { // なんかする // なにもしなくてok } dataChara.SetSaveFilename(Defines.FILENAME_DATACHARA); if (dataChara.LoadMulti() == false) { // 初期データ的ななにか保存はしない DataCharaParam slime = new DataCharaParam(); slime.chara_id = 1; slime.status = DataChara.STATUS.USING.ToString(); dataChara.list.Add(slime); } dataWeapon.SetSaveFilename(Defines.FILENAME_DATAWEAPON); if (dataWeapon.LoadMulti() == false) { DataWeaponParam add_weapon = new DataWeaponParam(); add_weapon.weapon_id = 1; add_weapon.level = 1; add_weapon.equip = 1; // 武器はtfで良いのでは? dataWeapon.Add(add_weapon); } dataWeaponAlbum.SetSaveFilename(Defines.FILENAME_DATAWEAPONALBUM); if (dataWeaponAlbum.LoadMulti() == false) { dataWeaponAlbum.AddAlbum(1); } dataArmor.SetSaveFilename(Defines.FILENAME_DATAARMOR); if (dataArmor.LoadMulti() == false) { for (int i = 0; i < MasterArmor.ArmorPositionArr.Length; i++) { DataArmorParam add = new DataArmorParam(); add.position = MasterArmor.ArmorPositionArr[i]; add.level = 1; MasterArmorParam mas = masterArmor.list.Find(p => p.position == add.position && p.level == add.level); add.armor_id = mas.armor_id; dataArmor.list.Add(add); } } dataSkill.SetSaveFilename(Defines.FILENAME_DATASKILL); if (dataSkill.LoadMulti() == false) { dataSkill.list.Add(new DataSkillParam(1, 1)); } dataPotion.SetSaveFilename(Defines.FILENAME_DATAPOTION); if (dataPotion.LoadMulti() == false) { DataPotionParam add = new DataPotionParam(); add.potion_id = 1; add.num = 9; add.is_use = true; dataPotion.list.Add(add); } dataTreasure.SetSaveFilename(Defines.FILENAME_DATATREASURE); if (dataTreasure.LoadMulti() == false) { /* * int add_serial = dataTreasure.Add(1001); * DataTreasureParam add_treasure = dataTreasure.list.Find(p => p.serial == add_serial); * add_treasure.equip = 1; */ } dataTreasureAlbum.SetSaveFilename(Defines.FILENAME_DATATREASUREALBUM); if (dataTreasureAlbum.LoadMulti() == false) { /* * dataTreasureAlbum.Add(1002); * dataTreasureAlbum.Add(1003); * dataTreasureAlbum.Add(1006); * dataTreasureAlbum.Add(1010); * dataTreasureAlbum.Add(1026); */ } /* * dataScroll.SetSaveFilename(Defines.FILENAME_DATASCROLL); * if( dataScroll.LoadMulti()== false) * { * dataScroll.list.Add(new DataScrollParam(1, 120)); * dataScroll.list.Add(new DataScrollParam(2, 120)); * dataScroll.list.Add(new DataScrollParam(3, 120)); * dataScroll.list.Add(new DataScrollParam(4, 120)); * dataScroll.list.Add(new DataScrollParam(5, 120)); * } */ dataUnit.SetSaveFilename(Defines.FILENAME_DATAUNIT); if (dataUnit.LoadMulti() == false) { } dataItem.SetSaveFilename(Defines.FILENAME_DATAITEM); if (dataItem.LoadMulti() == false) { for (int i = 0; i < 5; i++) { dataItem.Add(Defines.ITEM_ID_SCROLL_BLUE + i, 0); } } dataGetItem.SetSaveFilename(Defines.FILENAME_DATAITEM_GET); if (dataGetItem.LoadMulti() == false) { } dataStage.SetSaveFilename(Defines.FILENAME_DATASTAGE); if (dataStage.LoadMulti() == false) { DataStageParam data = new DataStageParam(); data.stage_id = 1; data.status = 1; dataStage.list.Add(data); } dataFloor.SetSaveFilename(Defines.FILENAME_DATAFLOOR); if (dataFloor.LoadMulti() == false) { DataFloorParam data = new DataFloorParam(); data.floor_id = 1; data.status = 1; dataFloor.list.Add(data); } if (m_txtKey != null) { user_data.AddListenerInt(Defines.KeyKey, (iValue) => { m_txtKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGoldKey, (iValue) => { m_txtGoldKey.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyCoin, (iValue) => { m_txtCoin.text = iValue.ToString(); }); user_data.AddListenerInt(Defines.KeyGem, (iValue) => { m_txtGem.text = iValue.ToString(); }); #if UNITY_EDITOR /* * AddGem(debug_gem); * AddCoin(debug_coin); * AddKey(debug_key); * AddGoldKey(debug_gold_key); */ #endif //m_txtKey.text = user_data.ReadInt(Defines.KeyKey).ToString(); ; //m_txtGoldKey.text = user_data.Read(Defines.KeyGoldKey); //m_txtCoin.text = user_data.Read(Defines.KeyCoin); //m_txtGem.text = user_data.Read(Defines.KeyGem); } Initialized = true; Debug.Log("init_network end"); yield return(null); }
public void InitializeGame(DataPotionParam _data, MasterPotionParam _master) { Initialize(_data, _master); m_animator.speed = 1 / _master.cool_time; m_animator.SetBool("enable", 0 < _data.num); }