void OnTriggerEnter(Collider SpawnTrigger) { if (SpawnTrigger.CompareTag("Terrain")) { GameManager.SpawnTerrain = true; } if (SpawnTrigger.CompareTag("Score")) { Destroy(SpawnTrigger.gameObject); GoldFever.GoldCount++; print("Scored"); } if (SpawnTrigger.CompareTag("Ammo")) { RocketData.RocketCount++; data.ApplyRocketCount(); data.LoadRocketCount(); Destroy(SpawnTrigger.gameObject); } if (SpawnTrigger.CompareTag("Mine")) { print("GAME OVER"); PlaneMovements.Dead = true; Destroy(SpawnTrigger.gameObject); } }
public void Shoot() { if (RocketData.RocketCount != 0) { RocketPosition = transform.position; RocketPosition.x = RocketPosition.x + 6f; RocketPrefab.gameObject.transform.position = RocketPosition; Instantiate(RocketPrefab); RocketData.RocketCount--; data.ApplyRocketCount(); data.LoadRocketCount(); } }