示例#1
0
        /// <summary>
        /// Creates a terrain node from an instances' attributes and byte array
        /// </summary>
        public TerrainNode(IntPtr pointer)
        {
            X        = Functions.vp_int(pointer, IntAttributes.TerrainNodeX);
            Z        = Functions.vp_int(pointer, IntAttributes.TerrainNodeZ);
            Revision = Functions.vp_int(pointer, IntAttributes.TerrainNodeRevision);

            var data = DataHandlers.GetData(pointer, DataAttributes.TerrainNodeData);

            Cells = DataHandlers.NodeDataTo2DArray(data);
        }
示例#2
0
 /// <summary>
 /// Creates a VPObject from a native instance's attributes
 /// </summary>
 internal VPObject(IntPtr pointer)
 {
     Action      = Functions.vp_string(pointer, StringAttributes.ObjectAction);
     Description = Functions.vp_string(pointer, StringAttributes.ObjectDescription);
     Id          = Functions.vp_int(pointer, IntAttributes.ObjectId);
     Model       = Functions.vp_string(pointer, StringAttributes.ObjectModel);
     Time        = DateTimeExt.FromUnixTimestampUTC(Functions.vp_int(pointer, IntAttributes.ObjectTime));
     Type        = Functions.vp_int(pointer, IntAttributes.ObjectType);
     Owner       = Functions.vp_int(pointer, IntAttributes.ObjectUserId);
     Data        = DataHandlers.GetData(pointer, DataAttributes.ObjectData);
     Position    = Vector3.FromObject(pointer);
     Rotation    = Rotation.FromObject(pointer);
 }