private static DataEntityHandle createRemotePlayerEntity(DataEntityCollection dataEntityCollection, string displayName) { if (!dataEntityCollection.TryFindEntity <DisplayNameData, string>(displayName, out DataEntityHandle dataEntityHandle)) { dataEntityHandle = dataEntityCollection.AddEntity("rp_" + displayName); } if (!dataEntityCollection.HasComponent <DisplayNameData>(dataEntityHandle)) { dataEntityCollection.AddComponent <DisplayNameData>(dataEntityHandle).DisplayName = displayName; } return(dataEntityHandle); }