private void OnTriggerEnter2D(Collider2D collision) { if (collision.name == "ColliderBottom" && gameObject.tag == "Player") { Debug.Log("Destroy"); Destroy(gameObject); } else if (collision.name == "ColliderTop" && gameObject.tag == "Player") { Debug.Log("Destroy"); Destroy(gameObject); } else if (collision.tag == "Fish" && gameObject.tag == "Player") { Destroy(collision.gameObject); dataContainer.AddToScore(100); } }