private GameObject SelectEnemyPrefab(DataConfigure.CustomDataType.ENEMY_TYPE enemyType) { return(mEnemyPrefabList[(int)enemyType]); }
public WaveInfo(int numbersInWave, float spawnRate, ENEMY_TYPE enemyType) { this.numbersInWave = numbersInWave > 0 ? numbersInWave : 0; this.spawnRate = spawnRate > 0 ? spawnRate : 1; this.enemyType = enemyType; }