public void Show(DataUnitParam _dataChara, MasterCharaParam _masterChara, List <MasterCardParam> _master_card_list, List <MasterCharaCardParam> _chara_card_list, List <MasterCardSymbolParam> _symbol_list) { m_imgIcon.sprite = SpriteManager.Instance.Get(string.Format(Defines.STR_FORMAT_FACEICON, _masterChara.chara_id)); m_txtCharaName.text = _masterChara.name; m_txtHP.text = _dataChara.hp_max.ToString(); m_txtSTR.text = _dataChara.str.ToString(); m_txtMAG.text = _dataChara.magic.ToString(); m_txtHEAL.text = _dataChara.heal.ToString(); m_txtFood.text = _dataChara.food.ToString(); m_barTension.SetValueCurrent(_dataChara.tension); Card[] arr = m_goCardRoot.GetComponentsInChildren <Card>(); foreach (Card c in arr) { GameObject.Destroy(c.gameObject); } foreach (MasterCharaCardParam p in _chara_card_list.FindAll(p => p.chara_id == _masterChara.chara_id)) { //Debug.Log(p.card_id); Card c = PrefabManager.Instance.MakeScript <Card>(m_prefCard, m_goCardRoot); DataCardParam data_card = new DataCardParam(); data_card.Copy(_master_card_list.Find(a => a.card_id == p.card_id), _masterChara.chara_id, 0); c.Initialize(data_card, _symbol_list); } }
public void card_initialize() { // 初期設定 dataCard.list.Clear(); int serial = 1; List <DataUnitParam> unit_param_list = dataUnit.list.FindAll(p => p.unit == "chara" && (p.position == "left" || p.position == "right" || p.position == "back")); foreach (DataUnitParam unit in unit_param_list) { List <MasterCharaCardParam> card_list = masterCharaCard.list.FindAll(p => p.chara_id == unit.chara_id); foreach (MasterCharaCardParam c in card_list) { DataCardParam dc = new DataCardParam(); //dc.chara_id = c.chara_id; //dc.card_id = c.card_id; //dc.card_serial = serial; dc.Copy(masterCard.list.Find(p => p.card_id == c.card_id), c.chara_id, serial); dc.status = (int)DataCard.STATUS.DECK; if (unit.position == "back") { dc.status = (int)DataCard.STATUS.NOTUSE; } serial += 1; dataCard.list.Add(dc); } } Debug.LogWarning(dataCard.list.Count); dataCard.CardFill(5); }
public void Initialize(int _iStageId, int _iWave, int[] _iCharaIdArr) { //Debug.Log(_iStageId); foreach (Card c in card_list) { Destroy(c.gameObject); } card_list.Clear(); for (int i = 0; i < _iCharaIdArr.Length; i++) { Card c = PrefabManager.Instance.MakeScript <Card>(m_prefCard, m_goCardRoot); card_list.Add(c); } List <MasterStageCardParam> appear_card = DataManagerGame.Instance.masterStageCard.list.FindAll(p => p.stage_id == _iStageId && p.wave == _iWave); if (appear_card.Count == 0) { appear_card = DataManagerGame.Instance.masterStageCard.list.FindAll(p => p.stage_id == _iStageId && p.wave == 0); } int[] item_prob = new int[appear_card.Count]; //Debug.Log(appear_card.Count); for (int i = 0; i < appear_card.Count; i++) { item_prob[i] = appear_card[i].prob; } for (int i = 0; i < _iCharaIdArr.Length; i++) { int index = UtilRand.GetIndex(item_prob); DataCardParam add_card = new DataCardParam(); // tempシリアルを配布 MasterCardParam master = DataManagerGame.Instance.masterCard.list.Find(p => p.card_id == appear_card[index].card_id); add_card.Copy(master, _iCharaIdArr[i], i); /* * add_card.card_id = appear_card[index].card_id; * add_card.chara_id = _iCharaIdArr[i]; * //Debug.Log(add_card.chara_id); * * add_card.card_serial = i; */ //add_card.card_type = appear_card[index].card_type; //add_card.power = appear_card[index].power; card_list[i].Initialize(add_card, DataManagerGame.Instance.masterCardSymbol.list); } }
public override void OnEnter() { base.OnEnter(); List <MasterStageCardParam> appear_card = simulator.masterStageCard.list.FindAll(p => p.stage_id == stage_id.Value && p.wave == wave.Value); if (appear_card.Count == 0) { appear_card = simulator.masterStageCard.list.FindAll(p => p.stage_id == stage_id.Value && p.wave == 0); } int[] item_prob = new int[appear_card.Count]; //Debug.Log(appear_card.Count); for (int i = 0; i < appear_card.Count; i++) { item_prob[i] = appear_card[i].prob; } int index = UtilRand.GetIndex(item_prob); DataUnitParam left_chara = simulator.dataUnit.list.Find(p => p.unit == "chara" && p.position == "left"); DataCardParam add_card = new DataCardParam(); // tempシリアルを配布 //add_card.card_id = appear_card[index].card_id; //add_card.chara_id = left_chara.chara_id; //Debug.Log(add_card.chara_id); MasterCardParam master = simulator.masterCard.list.Find(p => p.card_id == appear_card[index].card_id); if (master == null) { } // シリアルはAddNewCardで設定し直し add_card.Copy(master, left_chara.chara_id, 0); simulator.dataCard.AddNewCard(add_card, DataCard.STATUS.DECK); Finish(); }
private void create_enemy(int _enemy_chara_id) { simulator.dataUnit.list.RemoveAll(p => p.unit == "enemy"); MasterCharaParam master_enemy = simulator.masterChara.list.Find(p => p.chara_id == _enemy_chara_id); DataUnitParam enemy = DataUnit.MakeUnit(master_enemy, 1, "enemy", 60); simulator.dataUnit.list.Add(enemy); //Debug.LogError(_enemy_chara_id); simulator.dataCardEnemy.list.Clear(); int iSerial = 1; foreach (MasterCharaCardParam cc in simulator.masterCharaCard.list.FindAll(p => p.chara_id == _enemy_chara_id)) { DataCardParam add = new DataCardParam(); MasterCardParam master_card = simulator.masterCard.list.Find(p => p.card_id == cc.card_id); add.Copy(master_card, _enemy_chara_id, iSerial); simulator.dataCardEnemy.list.Add(add); iSerial += 1; } }
public override void OnEnter() { base.OnEnter(); battleMain.Opening(); battleMain.m_animChara.Play("idle"); battleMain.m_animEnemy.Play("idle"); if (battleMain.player_card != null) { GameObject.Destroy(battleMain.player_card.gameObject); battleMain.player_card = null; } if (battleMain.enemy_card != null) { GameObject.Destroy(battleMain.enemy_card.gameObject); battleMain.enemy_card = null; } battleMain.dataCardEnemy.list.Clear(); BattleIcon[] arr = battleMain.m_goBattleChara.GetComponentsInChildren <BattleIcon>(); foreach (BattleIcon c in arr) { GameObject.Destroy(c.gameObject); } arr = battleMain.m_goBattleEnemy.GetComponentsInChildren <BattleIcon>(); foreach (BattleIcon c in arr) { GameObject.Destroy(c.gameObject); } // 敵のデッキデータ //Debug.LogWarning(DataManagerGame.Instance.masterCharaCard.list.FindAll(p => p.chara_id == enemy_chara_id.Value).Count); MasterCharaParam master_enemy = DataManagerGame.Instance.masterChara.list.Find(p => p.chara_id == enemy_chara_id.Value); battleMain.dataCardEnemy.SetSaveFilename(Defines.FILENAME_CARD_ENEMY); if (0 == DataManagerGame.Instance.gameData.ReadInt(Defines.KEY_GAME_BATTLE_ENEMY_ID)) { // 敵は1体消して新規に追加 DataManagerGame.Instance.dataUnit.list.RemoveAll(p => p.unit == "enemy"); // 敵にこっそりテンションを入れるならここ DataUnitParam enemy = DataUnit.MakeUnit(master_enemy, 1, "enemy", 60); DataManagerGame.Instance.dataUnit.list.Add(enemy); DataManagerGame.Instance.gameData.WriteInt(Defines.KEY_GAME_BATTLE_ENEMY_ID, enemy_chara_id.Value); int iSerial = 1; foreach (MasterCharaCardParam cc in DataManagerGame.Instance.masterCharaCard.list.FindAll(p => p.chara_id == enemy_chara_id.Value)) { DataCardParam add = new DataCardParam(); MasterCardParam master_card = DataManagerGame.Instance.masterCard.list.Find(p => p.card_id == cc.card_id); add.Copy(master_card, enemy_chara_id.Value, iSerial); battleMain.dataCardEnemy.list.Add(add); iSerial += 1; } } else { Debug.Log("battle resume"); enemy_chara_id.Value = DataManagerGame.Instance.gameData.ReadInt(Defines.KEY_GAME_BATTLE_ENEMY_ID); master_enemy = DataManagerGame.Instance.masterChara.list.Find(p => p.chara_id == enemy_chara_id.Value); battleMain.dataCardEnemy.LoadMulti(); } battleMain.m_sprEnemy.sprite = SpriteManager.Instance.Get(master_enemy.sprite_name); battleMain.HpRefresh(); battleMain.OnOpeningEnd.AddListener(() => { battleMain.OnOpeningEnd.RemoveAllListeners(); if (is_boss.Value) { BGMControl.Instance.Play(Defines.BGM_NAME_BOSS); } else { BGMControl.Instance.Play(Defines.BGM_NAME_BATTLE); } Finish(); }); }
public void Initialize(MasterCardParam _master_card, List <MasterCardSymbolParam> _master_card_symbol_list) { data_card = new DataCardParam(); data_card.Copy(_master_card, 0, 0); _initialize(_master_card_symbol_list); }