public void Activate(string enemyID = null, string count = null, string layer = null, string zoneIndex = null, string areaName = null) { Activate(DataBlockIDParser <EnemyDataBlock> .Parse(enemyID), Int32Parser.Parse(count), LG_LayerTypeParser.Parse(layer), eLocalZoneIndexParser.Parse(zoneIndex), areaName == null ? "a" : areaName.ToLower()); }
public void Activate(string settingsID = null, string populationID = null, string delay = null, string triggerAlarm = null) { Activate(DataBlockIDParser <SurvivalWaveSettingsDataBlock> .Parse(settingsID), DataBlockIDParser <SurvivalWaveSettingsDataBlock> .Parse(populationID), FloatParser.Parse(delay), BooleanParser.Parse(triggerAlarm)); }
public void Activate(string fogID = null, string transitionDelay = null, string transitionDuration = null) { Activate(DataBlockIDParser <FogSettingsDataBlock> .Parse(fogID), FloatParser.Parse(transitionDelay), FloatParser.Parse(transitionDuration)); }