public void SavePlayerData() { PlayerData playerData = dataAccess.GetPlayerData(); playerData.sheepDatas = GameController.Instance.GetSavingSheepData(); dataAccess.SavePlayerData(playerData); }
public void LoadData(System.Action <bool> loadDone) { //Using Local Interface dataAccess = new DataLocalAccess(); dataAccess.LoadData(); if (dataAccess.GetPlayerData().userPlayTime == 0) { CreateNewData(); } if (loadDone != null) { loadDone(true); } }