public override string ToString() { string str = Data1.ToString("X8") + '-' + Data2.ToString("X4") + '-' + Data3.ToString("X4") + '-'; for (int i = 0; i < 2; i++) { str += Data4[i].ToString("X2"); } str += '-'; for (int i = 2; i < 8; i++) { str += Data4[i].ToString("X2"); } return(str); }
public string OperatorToString() => Data1.ToString() + " " + Data2.ToString() + " " + Data3.ToString() + " " + Data4.ToString() + " " + Data5.ToString();
public override string ToString() { return($"{{{nameof(Offset)}={Offset.ToString("X")}, {nameof(ArticleGroupId)}={ArticleGroupId.ToString("X")}, {nameof(ArcEntryGroup)}={ArcEntryGroup.ToString("X")}, {nameof(Bone)}={Bone.ToString("X")}, {nameof(ActionFlags)}={ActionFlags.ToString("X")}, {nameof(SubActionFlags)}={SubActionFlags.ToString("X")}, {nameof(Actions)}={Actions.ToString("X")}, {nameof(SubActionMain)}={SubActionMain.ToString("X")}, {nameof(SubActionGfx)}={SubActionGfx.ToString("X")}, {nameof(SubActionSfx)}={SubActionSfx.ToString("X")}, {nameof(ModelVisibility)}={ModelVisibility.ToString("X")}, {nameof(CollisionData)}={CollisionData.ToString("X")}, {nameof(Data2)}={Data2.ToString("X")}, {nameof(Data3)}={Data3.ToString("X")}, {nameof(SubActionCount)}={SubActionCount.ToString("X")}}}"); }