/// <summary> /// Choose a random powerup. /// </summary> /// <returns>A random powerup</returns> public static PowerUp ChooseRandomPowerUp(int width, int height, Data.Setup s) { PowerUp powerUp; Random random = new Random(); double x = random.Next(width / 4, width / 4 * 3); double y = random.Next(height / 5, height / 5 * 4); switch (random.Next(5)) { case 0: powerUp = new HealthPowerUp(x, y, 40, s.HealingShield); break; case 1: powerUp = new SpeedPowerUp(x, y, 40, s.SpeedBallPercent); break; case 2: powerUp = new ReversePowerUp(x, y, 40, s.ReverseTime); break; case 3: powerUp = new MultiBallPowerUp(x, y, 40); break; default: powerUp = new BombPowerUp(x, y, 40, s.DamageBomb); break; } return(powerUp); }
public gameData(List <Ball> balls, List <Player> players, List <PowerUp> powerups, Data.Setup setup) { InitializeComponent(); this.balls = balls; this.players = players; this.powerups = powerups; this.setup = setup; fullscreen = false; // Fill with player info int x = 0; foreach (Player p in players) { listViewPlayers.Items.Add(new ListViewItem(new[] { setup.PlayerNames[x], p.Health.ToString(), p.Score.ToString() })); x++; } // Fill with ball info foreach (Ball b in balls) { listViewBalls.Items.Add(new ListViewItem(new[] { b.X.ToString(), b.Y.ToString(), b.SpeedX.ToString(), b.SpeedY.ToString() })); } // Fill with powerup info foreach (PowerUp p in powerups) { listViewPowerups.Items.Add(new ListViewItem(new[] { p.Name, p.X.ToString(), p.Y.ToString() })); } }
public Projection(Data.Setup s) { InitializeComponent(); setup = s; rectangles = new List <Rectangle>(); rectanglesUnscaled = new List <Rectangle>(); camera = new CameraIO(setup); pictureBox1.SizeMode = PictureBoxSizeMode.StretchImage; Application.Idle += new EventHandler(this.Application_Idle); }
public thirdStep(Data.Setup setup) { InitializeComponent(); this.setup = setup; device = setup.Device; if (device != null) { device.NewFrame += new NewFrameEventHandler(updatePictureBox); } device.Start(); }
/// <summary> /// Constructor from the second setup window. /// </summary> /// <param name="setup">Setup class for saved data</param> public secondStep(Data.Setup setup) { InitializeComponent(); this.setup = setup; this.FillComboBox(); this.btnStartStop.IsEnabled = false; this.buttonContinue.IsEnabled = false; this.mirrorChecked = false; //this.FormClosing += new FormClosingEventHandler(form_Closing); Timer timer = new Timer(); timer.Interval = 1000; timer.Tick += new EventHandler(timer_Tick); timer.Start(); this.threshold = (int)sliderThreshold.Value; }
public MainWindow() { InitializeComponent(); setup = new Data.Setup(); powerupsTimer.Elapsed += new ElapsedEventHandler(Timer_Elapsed); powerupsTimer.Interval = 5000; powerupsTimer.AutoReset = true; // Start setup - first screen: number of players + name Window window1 = new Window { Title = "Pong setup - Names", Content = new firstStep(setup), Width = 600, Height = 400, WindowStartupLocation = WindowStartupLocation.CenterScreen }; window1.ShowDialog(); window1.Close(); // Continue setup - second screen: select camera Window window2 = new Window { Title = "Pong setup - Camera Setup", Content = new secondStep(setup), Width = 600, Height = 800, WindowStartupLocation = WindowStartupLocation.CenterScreen }; window2.ShowDialog(); window2.Close(); // Continue setup - third screen: select hand zones Window window3 = new Window { Title = "Pong setup - Hand Zone Selection", Content = new thirdStep(setup), Width = 600, Height = 700, WindowStartupLocation = WindowStartupLocation.CenterScreen }; window3.ShowDialog(); window3.Close(); // Continue + exit setup - fourth screen: general settings Window window4 = new Window { Title = "Pong setup - General settings", Content = new fourthStep(setup), Width = 600, Height = 700, WindowStartupLocation = WindowStartupLocation.CenterScreen }; window4.ShowDialog(); window4.Close(); this.Closed += new EventHandler(Window_Closed); this.KeyDown += new KeyEventHandler(Window_KeyDown); this.MouseDoubleClick += new MouseButtonEventHandler(Window_DoubleClick); camera = new CameraIO(setup); timeRemaining = setup.TimeLimit * 60; balls = new List <Ball>(); players = Helper.CreatePlayers(setup.Rectangles, (int)this.Width, (int)this.Height, camera.Size, setup); goals = Helper.GetGoals(setup.Rectangles, (int)this.Width, (int)this.Height, camera.Size); balls.Add(Helper.CreateBall(setup.StartVelocity, (int)(this.Width / 2) - 20, (int)(this.Height / 2) - 20)); powerups = new List <PowerUp>(); for (int i = 0; i < players.Count; i++) { Player p = players[i]; Canvas.SetLeft(p.ScoreLabel, (this.Width / (players.Count + 1)) * (i + 1)); Canvas.SetTop(p.ScoreLabel, 10); World.Children.Add(p.Beam.Shape); World.Children.Add(p.ScoreLabel); } fullscreen = false; foreach (Ball ball in balls) { World.Children.Add(ball.Shape); } startWidth = this.Width; startHeight = this.Height; // Open gamedata gameData = new gameData(balls, players, powerups, setup); gameData.Show(); gameData.SendToBack(); }
public firstStep(Data.Setup setup) { InitializeComponent(); this.setup = setup; Initialize(); }
public fourthStep(Data.Setup setup) { InitializeComponent(); this.setup = setup; }
public void Execute(string conn) { try { Tz.Data.Setup s = new Data.Setup(conn); try { s.CreateAccount(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateClient(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateUser(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateServer(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateTable(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateField(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateClientServer(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateDataScript(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateScriptIntend(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateImportEvents(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } } catch (Exception ex) { throw ex; } }
public void Reset(string conn) { Tz.Data.Setup s = new Data.Setup(conn); s.Clear(); }
public void ExecuteClientSetup(string conn) { Tz.Data.Setup s = new Data.Setup(conn); try { s.CreateComponent(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentAttribute(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentModal(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentModalItem(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentModalRelation(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentLookup(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateComponentLookUpItem(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateTable(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } try { s.CreateField(); } catch (Exception ex) { if (ex.Message.IndexOf("exist") == 0) { throw ex; } } }
/// <summary> /// Creates players according to the selected areas /// </summary> /// <param name="areas">List of selected areas</param> /// <param name="width">Width of the playing field</param> /// <param name="height">Height of the playing field</param> /// <param name="size">Resolution of the camera</param> /// <param name="setup">Setup parameters</param> /// <returns>A list of players, positioned where the user probably wanted them to be (best guess)</returns> public static List <Player> CreatePlayers(List <Rectangle> areas, int width, int height, Size size, Data.Setup setup) { List <Player> players = new List <Player>(); for (int i = 0; i < areas.Count; i++) { Rectangle r = areas.ElementAt(i); //X or Y oriented if (r.Width < r.Height) { //left or right side if (r.X < size.Width / 2) { //left, Y Beam b = new Beam(35, (height / 2) - 50, 20, 100); Player p = new Player(setup.StartHealth, b, 'Y'); players.Add(p); } else { //right, Y Beam b = new Beam(width - 55, (height / 2) - 50, 20, 100); Player p = new Player(setup.StartHealth, b, 'Y'); players.Add(p); } } else { if (r.Y < size.Height / 2) { //top, X Beam b = new Beam((width / 2) - 50, 35, 100, 20); Player p = new Player(setup.StartHealth, b, 'X'); players.Add(p); } else { //bottom, X Beam b = new Beam((width / 2) - 50, height - 55, 100, 20); Player p = new Player(setup.StartHealth, b, 'X'); players.Add(p); } } } return(players); }