public void Show() { order = Data.DeploymentOrder.Create(path, PlayerPrefs.GetInt(defaultPrefSynchronized, 0) == 1); fromRegion.text = path[0].name; toRegion.text = path[path.Length - 1].name; synchMove.isOn = order.synchronizedMovement; transform.GetChild(0).gameObject.SetActive(true); for (int i = 0, l = contents.childCount; i < l; i++) { var child = contents.GetChild(i); child.gameObject.SetActive(true); var unitDeployment = child.GetComponent <UIOrderUnitType>(); unitDeployment.Show(); } }
public void RegretOrder() { order.undo(); order = null; Tile.SelectLock.InteractWith(Input.InteractionType.Deselect); }