示例#1
0
 /// <summary>
 /// 获取场景文件路径
 /// </summary>
 /// <param name="playerName">玩家名</param>
 /// <param name="scenarioType">场景类型</param>
 /// <returns></returns>
 public static string GetScenarioFilePath(string playerName, Data.Constants.ScenarioType scenarioType)
 {
     return(ScenariosDir + "\\" + playerName + "\\" + scenarioType.ToString() + ".txt");
 }
示例#2
0
 /// <summary>
 /// 获取某个玩家的场景文本
 /// </summary>
 /// <param name="playerName">玩家名</param>
 /// <param name="scenarioType">场景类型</param>
 /// <returns></returns>
 public static string GetScenarioFileContent(string playerName, Data.Constants.ScenarioType scenarioType)
 {
     return(System.IO.File.ReadAllText(GetScenarioFilePath(playerName, scenarioType), Encoding.UTF8));
 }