void Update() { //Movimiento if (!stunned) { float movX = 0, movY = 0; if (Input.GetAxis("Horizontal") >= 0.2) { movX = 1; } else if (Input.GetAxis("Horizontal") <= -0.2) { movX = -1; } if (Input.GetAxis("Vertical") >= 0.2) { movY = 1; } else if (Input.GetAxis("Vertical") <= -0.2) { movY = -1; } movement = new Vector2(movX, movY); } //Lanza if (Input.GetButtonDown("Fire2") && tengolanza && !stunned) { tengolanza = false; gm.changeSpearStateUI(); GameObject projectile; if (venenoLanza) { projectile = Instantiate(lanza[1], direction.transform.position, direction.transform.rotation); PlayerAttackDMG dañoProy = projectile.GetComponent <PlayerAttackDMG>(); if (dañoProy) { dañoProy.ActivatePoison(); } } else { projectile = Instantiate(lanza[0], direction.transform.position, direction.transform.rotation); } } else if (Input.GetButtonDown("Fire3")) { GameManager.GetInstance().Heal(); } //Dash else if (Input.GetButtonDown("Jump") && dashCooldown <= 0 && !stunned) { dashScript.ExecuteDash(ref dashCooldown); } if (dashCooldown > 0) { dashCooldown -= Time.deltaTime; } //Ataque if (Input.GetButtonDown("Fire1") && !stunned) { Attack attack = (Attack)attackRoot[activeAttack]; attack.DoAttack(); } else if (haveTrice && Input.GetButtonDown("EscudoTriceratops") && !stunned) { Attack attackTriceratops = (Attack)attackRootTriceratops; attackTriceratops.DoAttack(); } if (haveAnkylo && canChange && Input.GetAxis("ChangeAttackF") > 0.1) { ChangeAttack(1); } else if (haveAnkylo && !canChange && Input.GetAxis("ChangeAttackF") < 0.1) { canChange = true; } //MOVIMIENTO //izquierda if (movement.x < 0 && movement.y == 0) { playerAnimator.Play("PlayerLateralLeftWalking"); direction.transform.up = Vector2.left; } //abajo else if (movement.x == 0 && movement.y < 0) { playerAnimator.Play("PlayerFrontWalking"); direction.transform.up = Vector2.down; } //arriba else if (movement.x == 0 && movement.y > 0) { playerAnimator.Play("PlayerBackWalking"); direction.transform.up = Vector2.up; } //derecha else if (movement.x > 0 && movement.y == 0) { playerAnimator.Play("PlayerLateralRightWalking"); direction.transform.up = Vector2.right; } //diagonal abajo izquierda else if (movement.x < 0 && movement.y < 0) { playerAnimator.Play("PlayerDiagonalLeftWalking"); direction.transform.up = Vector2.down + Vector2.left; } //diagonal arriba izquierda else if (movement.x < 0 && movement.y > 0) { playerAnimator.Play("PlayerDiagonalBackLeftWalking"); direction.transform.up = Vector2.up + Vector2.left; } //diagonal abajo derecha else if (movement.x > 0 && movement.y < 0) { playerAnimator.Play("PlayerDiagonalRightWalking"); direction.transform.up = Vector2.down + Vector2.right; } //diagonal arriba derecha else if (movement.x > 0 && movement.y > 0) { playerAnimator.Play("PlayerDiagonalBackRightWalking"); direction.transform.up = Vector2.up + Vector2.right; } //parado else if ((movement.x == 0 && movement.y == 0)) { playerAnimator.Play("PlayerStopped"); //direction.transform.up = Vector2.down; } if (Input.GetButtonDown("MenuPausa")) { menuMg.MenuPausa(); } }
public void Dash() { dash.ExecuteDash(); }